Tesla coils and grounding rods actually shock buckled mobs. (#36437)

* coils and grounding rods shock buckled things

* general tesla buckle shock proc
This commit is contained in:
RandomMarine
2018-03-17 06:48:56 -07:00
committed by CitadelStationBot
parent 13709a7d34
commit c1e897b298
2 changed files with 13 additions and 1 deletions
+5 -1
View File
@@ -87,6 +87,7 @@
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 1)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else
..()
@@ -100,6 +101,7 @@
add_load(power)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
tesla_buckle_check(power/(coeff/2))
// Tesla R&D researcher
/obj/machinery/power/tesla_coil/research
@@ -120,6 +122,7 @@
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 3) // 4 coils makes ~720/m bonus for R&D,
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else
..()
@@ -179,5 +182,6 @@
/obj/machinery/power/grounding_rod/tesla_act(var/power)
if(anchored && !panel_open)
flick("grounding_rodhit", src)
tesla_buckle_check(power)
else
..()
..()