This commit is contained in:
Ghommie
2019-11-15 01:10:39 +01:00
497 changed files with 32242 additions and 135366 deletions
+7 -5
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@@ -163,6 +163,8 @@ RLD
var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses.
var/delay_mod = 1
var/canRturf = FALSE //Variable for R walls to deconstruct them
var/adjacency_check = TRUE //Wheter it checks if the tool has to be in our hands or not. Wsed for the aux base construction drone's internal RCD
/obj/item/construction/rcd/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
@@ -273,7 +275,7 @@ RLD
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
if(user.incapacitated() || (adjacency_check && !user.Adjacent(src)))
return FALSE
return TRUE
@@ -286,7 +288,7 @@ RLD
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
)
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check, tooltips = TRUE)
if(!check_menu(user))
return
switch(computerdirs)
@@ -345,13 +347,13 @@ RLD
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
if(!check_menu(user))
return
switch(airlockcat)
if("Solid")
if(advanced_airlock_setting == 1)
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
if(!check_menu(user))
return
switch(airlockpaint)
@@ -396,7 +398,7 @@ RLD
if("Glass")
if(advanced_airlock_setting == 1)
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = adjacency_check)
if(!check_menu(user))
return
switch(airlockpaint)
+1 -1
View File
@@ -14,7 +14,7 @@
src.Insert(loc)
return ..()
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
@@ -983,3 +983,12 @@
name = "Ore Silo (Machine Board)"
build_path = /obj/machinery/ore_silo
req_components = list()
/obj/item/circuitboard/machine/autobottler
name = "Auto-Bottler (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
req_components = list(/obj/item/stock_parts/matter_bin = 5,
/obj/item/stack/sheet/glass = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
+1 -1
View File
@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
var/new_icon = GLOB.pda_reskins[choice]
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
icon = new_icon
update_icon(FALSE, TRUE)
@@ -10,7 +10,7 @@
/obj/item/pda/clown/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING, CALLBACK(src, .proc/AfterSlip))
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, .proc/AfterSlip))
/obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M)
if (istype(M) && (M.real_name != owner))
+2 -2
View File
@@ -697,7 +697,7 @@ Code:
if(href_list["mule"]) //MULEbots are special snowflakes, and need different args due to how they work.
active_bot.bot_control(command= href_list["mule"], user= usr, pda= 1)
active_bot.bot_control(href_list["mule"], usr, TRUE)
if(!host_pda)
return
@@ -772,4 +772,4 @@ Code:
return ""
//This is called for special abilities of cartridges
/obj/item/cartridge/proc/special(mov/living/user, list/params)
/obj/item/cartridge/proc/special(mob/living/user, list/params)
+2
View File
@@ -15,6 +15,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/gps/examine(mob/user)
..()
var/turf/curr = get_turf(src)
to_chat(user, "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])")
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
/obj/item/gps/Initialize()
+1 -1
View File
@@ -651,7 +651,7 @@ SLIME SCANNER
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
var/icon = target
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
var/list/airs = islist(mixture) ? mixture : list(mixture)
@@ -1,7 +1,19 @@
/obj/item/implant/tracking
name = "tracking implant"
desc = "Track with this."
activated = 0
activated = FALSE
var/lifespan_postmortem = 10 MINUTES //for how many deciseconds after user death will the implant work?
var/allow_teleport = TRUE //will people implanted with this act as teleporter beacons?
/obj/item/implant/tracking/c38
name = "TRAC implant"
desc = "A smaller tracking implant that supplies power for only a few minutes."
var/lifespan = 5 MINUTES //how many deciseconds does the implant last?
allow_teleport = FALSE
/obj/item/implant/tracking/c38/Initialize()
. = ..()
QDEL_IN(src, lifespan)
/obj/item/implant/tracking/Initialize()
. = ..()
@@ -45,7 +57,7 @@
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Life:</b> 10 minutes after death of host<BR>
<b>Important Notes:</b> None<BR>
<b>Important Notes:</b> Implant also works as a teleporter beacon.<BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
+2 -2
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@@ -260,7 +260,7 @@
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "inline";
}
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
@@ -295,7 +295,7 @@
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "block";
}
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
+1 -1
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@@ -265,7 +265,7 @@
if (B && !QDELETED(B))
H.internal_organs -= B
qdel(B)
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
H.spawn_gibs()
return (BRUTELOSS)
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
+60 -9
View File
@@ -558,6 +558,37 @@
item_state = "almaz"
squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
/obj/item/toy/plush/lizardplushie/garou
icon_state = "garou"
item_state = "garou"
/obj/item/toy/plush/lizardplushie/augments
icon_state = "augments"
item_state = "augments"
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
attack_verb = list("hugged", "patted", "snugged", "booped")
/obj/item/toy/plush/lizardplushie/xekov
icon_state = "xekov"
item_state = "xekov"
/obj/item/toy/plush/lizardplushie/greg
icon_state = "greg"
item_state = "greg"
/obj/item/toy/plush/lizardplushie/sin
icon_state = "sin"
item_state = "sin"
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
/obj/item/toy/plush/lizardplushie/ends
icon_state = "ends"
item_state = "ends"
/obj/item/toy/plush/lizardplushie/lyssa
icon_state = "lyssa"
item_state = "lyssa"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
@@ -715,6 +746,14 @@
item_state = "bhijn"
attack_verb = list("closed", "reworked", "merged")
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
icon_state = "exo"
item_state = "exo"
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
@@ -862,6 +901,18 @@
item_state = "redwood"
attack_verb = list("ordered", "bapped", "reprimanded")
/obj/item/toy/plush/mammal/marisol
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
icon_state = "marisol"
item_state = "marisol"
attack_verb = list("arrested", "harmbattoned", "lasered")
/obj/item/toy/plush/mammal/minty
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
icon_state = "minty"
item_state = "minty"
attack_verb = list("freshened", "brushed")
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
icon_state = "katlin"
@@ -929,8 +980,8 @@
/obj/item/toy/plush/catgirl/skylar
desc = "An adorable stuffed toy that resembles a degenerate."
icon_state = "skylar"
item_state = "skylar"
icon_state = "skylar2"
item_state = "skylar2"
attack_verb = list("powergamed", "merged", "tabled")
squeak_override = list('sound/effects/meow1.ogg' = 1)
@@ -942,15 +993,15 @@
desc = "A masked stuffed toy that resembles a feline scientist."
icon_state = "trilby"
item_state = "trilby"
attack_verb = list("pred", "coded", "remembered")
attack_verb = list("PR'd", "coded", "remembered")
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/catgirl/mariaf
desc = "An adorable stuffed toy that resembles a very tall cat girl."
@@ -10,6 +10,7 @@
* Runed Metal (cult)
* Brass (clockwork cult)
* Bronze (bake brass)
* Cotton/Duracotton
*/
/*
@@ -186,31 +187,37 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
*/
GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
null, \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
null, \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barrel", /obj/structure/fermenting_barrel, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
/obj/item/stack/sheet/mineral/wood
@@ -272,6 +279,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
@@ -281,6 +291,22 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
/obj/item/stack/sheet/cloth/thirty
amount = 30
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
// recipes = GLOB.silk_recipes
// return ..()
//Durathread fuck slash-asterisk comments
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
@@ -649,6 +675,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
pull_effort = 30
loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/ten
amount = 10
/obj/item/stack/sheet/cotton/thirty
amount = 30
/obj/item/stack/sheet/cotton/durathread
name = "raw durathread bundle"
desc = "A bundle of raw durathread ready to be spun on the loom."
+1 -1
View File
@@ -7,7 +7,7 @@
desc = "A large pillow depicting a girl in a compromising position. Featuring as many dimensions as you."
icon = 'icons/obj/daki.dmi'
icon_state = "daki_base"
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
var/cooldowntime = 20
var/static/list/dakimakura_options = list("Callie","Casca","Chaika","Elisabeth","Foxy Grandpa","Haruko","Holo","Ian","Jolyne","Kurisu","Marie","Mugi","Nar'Sie","Patchouli","Plutia","Rei","Reisen","Naga","Squid","Squigly","Tomoko","Toriel","Umaru","Yaranaika","Yoko") //Kurisu is the ideal girl." - Me, Logos.
@@ -288,7 +288,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
. = ..()
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
+1 -1
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@@ -191,7 +191,7 @@
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.adjustStaminaLoss(stunpwr*0.1)//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
+1 -1
View File
@@ -79,7 +79,7 @@
continue
var/mob/living/M = W.imp_in
if (M.stat == DEAD)
if (M.timeofdeath + 6000 < world.time)
if (M.timeofdeath + W.lifespan_postmortem < world.time)
continue
var/turf/tr = get_turf(M)
+17 -2
View File
@@ -1293,8 +1293,8 @@
var/toysound = 'sound/machines/click.ogg'
/obj/item/toy/figure/New()
desc = "A \"Space Life\" brand [src]."
..()
desc = "A \"Space Life\" brand [src]."
..()
/obj/item/toy/figure/attack_self(mob/user as mob)
if(cooldown <= world.time)
@@ -1517,3 +1517,18 @@
/obj/item/toy/dummy/GetVoice()
return doll_name
/obj/item/toy/seashell
name = "seashell"
desc = "May you always have a shell in your pocket and sand in your shoes. Whatever that's supposed to mean."
icon = 'icons/misc/beach.dmi'
icon_state = "shell1"
var/static/list/possible_colors = list("" = 2, COLOR_PURPLE_GRAY = 1, COLOR_OLIVE = 1, COLOR_PALE_BLUE_GRAY = 1, COLOR_RED_GRAY = 1)
/obj/item/toy/seashell/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
icon_state = "shell[rand(1,3)]"
color = pickweight(possible_colors)
setDir(pick(GLOB.cardinals))