This commit is contained in:
Ghommie
2019-11-15 01:10:39 +01:00
497 changed files with 32242 additions and 135366 deletions
@@ -1,2 +0,0 @@
GLOBAL_LIST_EMPTY(mentors) //all clients whom are admins
GLOBAL_PROTECT(mentors)
@@ -1,4 +0,0 @@
/datum/config_entry/flag/mentors_mobname_only
/datum/config_entry/flag/mentor_legacy_system //Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
@@ -1,40 +0,0 @@
/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff)
var/mob/the_mob = N
if(!the_mob)
the_mob = M // cause this doesn't get assigned if player is a latejoiner
if(the_mob.client && the_mob.client.prefs && (the_mob.client.prefs.chosen_gear && the_mob.client.prefs.chosen_gear.len))
if(!ishuman(M))//no silicons allowed
return
for(var/i in the_mob.client.prefs.chosen_gear)
var/datum/gear/G = i
G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)]
if(!G)
continue
var/permitted = TRUE
if(G.restricted_roles && G.restricted_roles.len && !(M.mind.assigned_role in G.restricted_roles))
permitted = FALSE
if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey))
permitted = FALSE
if(!equipbackpackstuff && G.category == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs
permitted = FALSE
if(equipbackpackstuff && G.category != SLOT_IN_BACKPACK)//ditto
permitted = FALSE
if(!permitted)
continue
var/obj/item/I = new G.path
if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/storage/backpack/B = C.back
if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons.
I.forceMove(get_turf(C))
else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
/datum/controller/subsystem/job/proc/FreeRole(rank)
if(!rank)
return
var/datum/job/job = GetJob(rank)
if(!job)
return FALSE
job.current_positions = max(0, job.current_positions - 1)
@@ -1,7 +0,0 @@
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
SSshuttle.emergency.request(silent = TRUE)
priority_announce("The shift has come to an end and the shuttle called. [seclevel2num(get_security_level()) == SEC_LEVEL_RED ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, "shuttlecalled", "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE
@@ -1,59 +1,59 @@
/datum/mood_event/eigenstate
mood_change = -3
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
mood_change = -3
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
/datum/mood_event/enthrall
mood_change = 5
mood_change = 5
/datum/mood_event/enthrall/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallpraise
mood_change = 10
timeout = 1 MINUTES
/datum/mood_event/enthrallpraise/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallscold
mood_change = -10
timeout = 1 MINUTES
mood_change = -10
timeout = 1 MINUTES
/datum/mood_event/enthrallscold/add_effects(message)
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
/datum/mood_event/enthrallmissing1
mood_change = -5
mood_change = -5
/datum/mood_event/enthrallmissing1/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing2
mood_change = -10
mood_change = -10
/datum/mood_event/enthrallmissing2/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing3
mood_change = -15
mood_change = -15
/datum/mood_event/enthrallmissing3/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing4
mood_change = -25
mood_change = -25
/datum/mood_event/enthrallmissing4/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/InLove
mood_change = 10
mood_change = 10
/datum/mood_event/InLove/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/MissingLove
mood_change = -10
mood_change = -10
/datum/mood_event/MissingLove/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
description = "<span class='warning'>[message]</span>\n"
@@ -1 +0,0 @@
// Citadel-specific Negative Traits
@@ -1,40 +0,0 @@
/datum/wires/airlock
proper_name = "Generic Airlock"
var/wiretype
/datum/wires/airlock/command
proper_name = "Command Airlock"
wiretype = "commandairlock"
/datum/wires/airlock/security
proper_name = "Security Airlock"
wiretype = "securityairlock"
/datum/wires/airlock/engineering
proper_name = "Engineering Airlock"
wiretype = "engineeringairlock"
/datum/wires/airlock/science
proper_name = "Science Airlock"
wiretype = "scienceairlock"
/datum/wires/airlock/medical
proper_name = "Medical Airlock"
wiretype = "medicalairlock"
/datum/wires/airlock/cargo
proper_name = "Cargo Airlock"
wiretype = "cargoairlock"
/datum/wires/airlock/New(atom/holder)
. = ..()
if(randomize)
return
if(wiretype)
if(!GLOB.wire_color_directory[wiretype])
colors = list()
randomize()
GLOB.wire_color_directory[wiretype] = colors
GLOB.wire_name_directory[wiretype] = proper_name
else
colors = GLOB.wire_color_directory[wiretype]
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@@ -1,18 +0,0 @@
/area/maintenance/bar
name = "Maintenance Bar"
icon = 'modular_citadel/code/game/area/areas.dmi'
icon_state = "maintbar"
/area/maintenance/bar/cafe
name = "Abandoned Cafe"
/area/crew_quarters/theatre/clown
name = "Clown's Office"
/area/crew_quarters/theatre/mime
name = "Mime's Office"
/area/crew_quarters/cryopod
name = "Cryogenics"
icon = 'modular_citadel/code/game/area/areas.dmi'
icon_state = "cryo"
@@ -130,7 +130,7 @@
/obj/item/device/gangtool/proc/ping_gang(mob/user)
if(!can_use(user))
return
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message") as null|text
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message")
if(!message || !can_use(user))
return
if(!is_station_level(user.z))
@@ -1,2 +0,0 @@
/obj/machinery/door/airlock
var/wiretypepath = /datum/wires/airlock
@@ -1,29 +0,0 @@
/obj/machinery/door/airlock/command
wiretypepath = /datum/wires/airlock/command
/obj/machinery/door/airlock/security
wiretypepath = /datum/wires/airlock/security
/obj/machinery/door/airlock/engineering
wiretypepath = /datum/wires/airlock/engineering
/obj/machinery/door/airlock/medical
wiretypepath = /datum/wires/airlock/medical
/obj/machinery/door/airlock/mining
wiretypepath = /datum/wires/airlock/cargo
/obj/machinery/door/airlock/atmos
wiretypepath = /datum/wires/airlock/engineering
/obj/machinery/door/airlock/research
wiretypepath = /datum/wires/airlock/science
/obj/machinery/door/airlock/science
wiretypepath = /datum/wires/airlock/science
/obj/machinery/door/airlock/virology
wiretypepath = /datum/wires/airlock/medical
/obj/machinery/door/airlock/vault
wiretypepath = /datum/wires/airlock/secure
@@ -178,7 +178,7 @@
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
@@ -254,7 +254,7 @@
dat += materials_printout()
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category))
continue
@@ -28,8 +28,8 @@
icon_state = "rad"
/obj/item/storage/firstaid/radbgone/Initialize(mapload)
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
/obj/item/storage/firstaid/tactical
icon_state = "tactical"
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/radio/headset/heads/qm(src)
..()
new /obj/item/radio/headset/heads/qm(src)
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
@@ -30,16 +30,16 @@
name = "Tapered"
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
name = "Tentacled"
icon_state = "tentacle"
name = "Tentacled"
/datum/sprite_accessory/penis/hemi
icon_state = "hemi"
name = "Hemi"
icon_state = "hemi"
name = "Hemi"
/datum/sprite_accessory/penis/hemiknot
icon_state = "hemiknot"
name = "Knotted Hemi"
icon_state = "hemiknot"
name = "Knotted Hemi"
////////////////////////
@@ -117,8 +117,8 @@
name = "Furred"
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
icon_state = "gaping"
name = "Gaping"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
@@ -1,11 +0,0 @@
/obj/machinery/computer/cargo
req_access = list(ACCESS_CARGO)
/obj/machinery/computer/cargo/request
req_access = list()
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
. = ..()
@@ -194,28 +194,28 @@
ckeywhitelist = list("technicalmagi")
/datum/gear/gladiator
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
/datum/gear/bloodredtie
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
/datum/gear/puffydress
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
/datum/gear/labredblack
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
/datum/gear/torisword
name = "Rainbow Zweihander"
@@ -4,6 +4,20 @@
path = /obj/item/clothing/under/color/grey
restricted_roles = list("Assistant")
/datum/gear/neetsuit
name = "ASSU suit"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/assu_suit
restricted_roles = list("Assistant")
cost = 2
/datum/gear/neethelm
name = "ASSU helmet"
category = SLOT_HEAD
path = /obj/item/clothing/head/assu_helmet
restricted_roles = list("Assistant")
cost = 2
/datum/gear/plushvar
name = "Ratvar Plushie"
category = SLOT_IN_BACKPACK
@@ -16,4 +30,4 @@
category = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/narplush
cost = 5
restricted_roles = list("Chaplain")
restricted_roles = list("Chaplain")
@@ -1,6 +0,0 @@
/mob/living/carbon/key_down(_key, client/user)
switch(_key)
if("C")
toggle_combat_mode()
return
return ..()
@@ -1,13 +0,0 @@
/mob/living/carbon/human/key_down(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(TRUE)
return
return ..()
/mob/living/carbon/human/key_up(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(FALSE)
return
return ..()
@@ -1,13 +0,0 @@
/mob/living/silicon/robot/key_down(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(TRUE)
return
return ..()
/mob/living/silicon/robot/key_up(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(FALSE)
return
return ..()
@@ -1,8 +1,8 @@
GLOBAL_PROTECT(mentor_verbs)
GLOBAL_LIST_INIT(mentor_verbs, list(
/client/proc/cmd_mentor_say,
/client/proc/show_mentor_memo
))
GLOBAL_PROTECT(mentor_verbs)
/client/proc/add_mentor_verbs()
if(mentor_datum)
@@ -1,26 +0,0 @@
/datum/map_template/ruin/lavaland/alien_nest
name = "Alien Nest"
id = "alien-nest"
description = "Not even Necropolis is safe from alien infestation. The competition for hosts has locked the legion and aliens in an endless conflict that can only be resolved by a PKA."
suffix = "lavaland_surface_alien_nest.dmm"
cost = 20
//Aliens for the alien nest space ruin.
/obj/effect/mob_spawn/alien/corpse/humanoid/drone
mob_type = /mob/living/carbon/alien/humanoid/drone
death = TRUE
name = "alien drone"
mob_name = "alien drone"
/obj/effect/mob_spawn/alien/corpse/humanoid/queen
mob_type = /mob/living/carbon/alien/humanoid/royal/queen
death = TRUE
name = "alien queen"
mob_name = "alien queen"
/obj/item/reagent_containers/syringe/alien
name = "Hive's Blessing"
desc = "A syringe filled with a strange viscous liquid. It might be best to leave it alone."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("xenomicrobes" = 1)
@@ -1,7 +0,0 @@
/obj/machinery/light
bulb_colour = "#FFEEDD"
bulb_power = 0.75
/obj/machinery/light/small
bulb_colour = "#FFDDBB"
bulb_power = 0.75
@@ -29,27 +29,27 @@
build_path = /obj/item/ammo_box/magazine/m10mm/hp
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bolt_clip
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m45 //Kinda NT in throey
name = "handgun magazine (.45)"
id = "m45"
@@ -1,11 +0,0 @@
/*
// REVOLVER THINGS GO HERE
*/
/obj/item/gun/ballistic/revolver //regular, classic sprite
name = "\improper .357 revolver"
desc = "A typical revolver. Uses .357 ammo."
/obj/item/gun/ballistic/revolver/syndie //New and improved 100% syndicate technology!
desc = "A suspicious revolver. Uses .357 ammo."
icon = 'modular_citadel/icons/obj/guns/revolver.dmi'
@@ -1,6 +1,6 @@
/obj/item/projectile/bullet/reusable/foam_dart/tag
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
/obj/item/projectile/bullet/reusable/foam_dart/tag/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -6,6 +6,7 @@
id = "fermi"
taste_description = "affection and love!"
can_synth = FALSE
value = 20
//SplitChem = TRUE
impure_chem = "fermiTox"// What chemical is metabolised with an inpure reaction
inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
@@ -178,6 +179,7 @@
inverse_chem = "nanite_b_goneTox" //At really impure vols, it just becomes 100% inverse
taste_description = "what can only be described as licking a battery."
pH = 9
value = 90
can_synth = FALSE
/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
@@ -114,8 +114,8 @@
name = "Hexacrocin"
id = "aphro+"
description = "Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals.\
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a\
permanent increase in libido (commonly referred to as 'bimbofication')."
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a \
permanent increase in libido (commonly referred to as 'bimbofication')."
taste_description = "liquid desire"
color = "#FF2BFF"//dark pink
addiction_threshold = 20
@@ -1,6 +0,0 @@
/obj/machinery/disposal/bin/alt_attack_hand(mob/user)
if(can_interact(usr))
flush = !flush
update_icon()
return TRUE
return FALSE
@@ -1,63 +1,63 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
@@ -456,11 +456,11 @@
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
@@ -521,23 +521,25 @@
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"