Merge pull request #9880 from Putnam3145/meteor-random-fix
Makes sure every dynamic-triggered event isn't random on dynamic
This commit is contained in:
@@ -269,7 +269,7 @@
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repeatable = TRUE
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repeatable = TRUE
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/datum/dynamic_ruleset/event/processor_overload
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/datum/dynamic_ruleset/event/processor_overload
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name = "Processer Overload"
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name = "Processor Overload"
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config_tag = "processor_overload"
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config_tag = "processor_overload"
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typepath = /datum/round_event/processor_overload
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typepath = /datum/round_event/processor_overload
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cost = 4
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cost = 4
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@@ -2,6 +2,7 @@
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name = "Major Space Dust"
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name = "Major Space Dust"
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typepath = /datum/round_event/meteor_wave/major_dust
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typepath = /datum/round_event/meteor_wave/major_dust
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weight = 8
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weight = 8
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gamemode_blacklist = list("dynamic")
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/datum/round_event/meteor_wave/major_dust
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/datum/round_event/meteor_wave/major_dust
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wave_name = "space dust"
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wave_name = "space dust"
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@@ -10,6 +10,7 @@
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min_players = 15
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min_players = 15
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max_occurrences = 3
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max_occurrences = 3
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earliest_start = 25 MINUTES
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earliest_start = 25 MINUTES
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gamemode_blacklist = list("dynamic")
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/datum/round_event/meteor_wave
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/datum/round_event/meteor_wave
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startWhen = 6
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startWhen = 6
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@@ -3,6 +3,7 @@
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typepath = /datum/round_event/processor_overload
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typepath = /datum/round_event/processor_overload
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weight = 15
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weight = 15
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min_players = 20
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min_players = 20
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gamemode_blacklist = list("dynamic")
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/datum/round_event/processor_overload
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/datum/round_event/processor_overload
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announceWhen = 1
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announceWhen = 1
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