From c232356a889e53b4688840ee2e1c2837cde89bd3 Mon Sep 17 00:00:00 2001 From: deathride58 Date: Wed, 26 Feb 2020 09:51:48 -0500 Subject: [PATCH] Makes clicking open closets with items on harm intent attack the closet rather than put the item in the closet --- code/game/objects/structures/crates_lockers/closets.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 71fcef753c..f95f900a48 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -359,7 +359,7 @@ "You hear [welder ? "welding" : "rustling of screws and metal"].") deconstruct(TRUE) return - if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too + if(user.a_intent != INTENT_HARM && user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too return TRUE else if(istype(W, /obj/item/electronics/airlock)) handle_lock_addition(user, W)