I missed an earlier port.
This commit is contained in:
@@ -399,6 +399,7 @@
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/obj/machinery/smartfridge/food = "food",
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/obj/machinery/smartfridge/drinks = "drinks",
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/obj/machinery/smartfridge/extract = "slimes",
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/obj/machinery/smartfridge/organ = "organs",
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/obj/machinery/smartfridge/chemistry = "chems",
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/obj/machinery/smartfridge/chemistry/virology = "viruses",
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/obj/machinery/smartfridge/disks = "disks")
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@@ -440,9 +440,20 @@
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do_help(H, user)
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/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
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/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
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var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
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if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
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return
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if((world.time - H.timeofdeath) > tlimit)
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return
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if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
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return
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if(!heart || (heart.organ_flags & ORGAN_FAILING))
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return
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || BR.suicided)
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return
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return TRUE
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(req_defib)
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@@ -558,13 +569,12 @@
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user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
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var/tplus = world.time - H.timeofdeath
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// past this much time the patient is unrecoverable
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// (in deciseconds)
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// brain damage starts setting in on the patient after
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// some time left rotting
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// patients rot when they are killed, and die when they are dead
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var/tloss = deathtimer
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var/total_burn = 0
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var/total_brute = 0
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var/tplus = world.time - H.timeofdeath //length of time spent dead
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var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
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if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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@@ -589,16 +599,26 @@
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
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else if (tplus > tlimit)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
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else if (!H.getorgan(/obj/item/organ/heart))
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else if (!heart)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
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else if (heart.organ_flags & ORGAN_FAILING)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
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else if(total_burn >= 180 || total_brute >= 180)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
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else if(H.get_ghost())
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
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else
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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if(!BR || BR.damaged_brain)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
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if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
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if(BR.organ_flags & ORGAN_FAILING)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
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if(BR.brain_death)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
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if(BR.suicided || BR.brainmob?.suiciding)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
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else
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
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if(failed)
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user.visible_message(failed)
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@@ -623,7 +643,7 @@
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H.Jitter(100)
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SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
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if(tplus > tloss)
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H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
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log_combat(user, H, "revived", defib)
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if(req_defib)
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if(defib.healdisk)
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@@ -641,7 +661,11 @@
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playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
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else if(H.undergoing_cardiac_arrest())
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H.set_heartattack(FALSE)
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
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if(!(heart.organ_flags & ORGAN_FAILING))
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H.set_heartattack(FALSE)
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user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
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else
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user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
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playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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@@ -211,7 +211,7 @@
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data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["reagents"] = list()
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if(mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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@@ -135,7 +135,7 @@ SLIME SCANNER
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var/mob/living/carbon/human/H = M
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if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
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to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
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if(H.undergoing_liver_failure() && H.stat != DEAD)
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if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
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to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
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var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
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@@ -157,12 +157,8 @@ SLIME SCANNER
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msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
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if(advanced)
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msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
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if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
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msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
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else if (M.getBrainLoss() >= 120)
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msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
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else if (M.getBrainLoss() >= 45)
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msg += "\t<span class='alert'>Brain damage detected.</span>\n"
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if (!M.getorgan(/obj/item/organ/brain))
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to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
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if(ishuman(M) && advanced) // Should I make this not advanced?
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/liver/L = H.getorganslot("liver")
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@@ -212,7 +208,7 @@ SLIME SCANNER
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if(C.roundstart_quirks.len)
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msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
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if(advanced)
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msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
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msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
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if(M.radiation)
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msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
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if(advanced)
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@@ -296,6 +292,62 @@ SLIME SCANNER
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msg += "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>\n"
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for(var/obj/item/bodypart/org in damaged)
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msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
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//Organ damages report
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/minor_damage
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var/major_damage
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var/max_damage
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var/report_organs = FALSE
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//Piece together the lists to be reported
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for(var/O in H.internal_organs)
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var/obj/item/organ/organ = O
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if(organ.organ_flags & ORGAN_FAILING)
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report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
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if(max_damage)
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max_damage += ", " //prelude the organ if we've already reported an organ
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max_damage += organ.name //this just slaps the organ name into the string of text
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else
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max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
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max_damage += organ.name
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else if(organ.damage > organ.high_threshold)
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report_organs = TRUE
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if(major_damage)
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major_damage += ", "
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major_damage += organ.name
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else
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major_damage = "\t<span class='info'>Severely Damaged Organs: "
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major_damage += organ.name
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else if(organ.damage > organ.low_threshold)
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report_organs = TRUE
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if(minor_damage)
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minor_damage += ", "
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minor_damage += organ.name
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else
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minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
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minor_damage += organ.name
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if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
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if(!max_damage)
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max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
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else
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max_damage += "</span>"
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if(!major_damage)
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major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
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else
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major_damage += "</span>"
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if(!minor_damage)
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minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
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else
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minor_damage += "</span>"
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to_chat(user, minor_damage)
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to_chat(user, major_damage)
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to_chat(user, max_damage)
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//Genetic damage
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if(advanced && H.has_dna())
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to_chat(user, "\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>")
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// Species and body temperature
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@@ -254,7 +254,7 @@
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to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
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return
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if(BM.stat == DEAD || (M.brain && M.brain.damaged_brain))
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if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
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to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
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return
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@@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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else if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!istype(C.head, /obj/item/clothing/head))
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C.adjustBrainLoss(10, 80)
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C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 80)
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to_chat(C, "<span class='danger'>You feel dumber.</span>")
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if(smack)
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@@ -304,7 +304,7 @@
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
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var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
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B.vital = FALSE//this cant possibly be a good idea
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B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
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var/randdir
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for(var/i in 1 to 24)//like a headless chicken!
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if(user.is_holding(src))
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@@ -2,6 +2,24 @@
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icon_state = "freezer"
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var/jones = FALSE
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/obj/structure/closet/secure_closet/freezer/Destroy()
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recursive_organ_check(src)
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..()
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/obj/structure/closet/secure_closet/freezer/Initialize()
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..()
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recursive_organ_check(src)
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/obj/structure/closet/secure_closet/freezer/open(mob/living/user)
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if(opened || !can_open(user)) //dupe check just so we don't let the organs decay when someone fails to open the locker
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return FALSE
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recursive_organ_check(src)
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return ..()
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/obj/structure/closet/secure_closet/freezer/close(mob/living/user)
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if(..()) //if we actually closed the locker
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recursive_organ_check(src)
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/obj/structure/closet/secure_closet/freezer/ex_act()
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if(!jones)
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jones = TRUE
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@@ -31,6 +31,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/structure/bodycontainer/Initialize()
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. = ..()
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GLOB.bodycontainers += src
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recursive_organ_check(src)
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/obj/structure/bodycontainer/Destroy()
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GLOB.bodycontainers -= src
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@@ -101,6 +102,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/metal (loc, 5)
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recursive_organ_check(src)
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qdel(src)
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/obj/structure/bodycontainer/container_resist(mob/living/user)
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@@ -120,6 +122,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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open()
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/obj/structure/bodycontainer/proc/open()
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recursive_organ_check(src)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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playsound(src, 'sound/effects/roll.ogg', 5, 1)
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var/turf/T = get_step(src, dir)
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@@ -134,6 +137,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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for(var/atom/movable/AM in connected.loc)
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if(!AM.anchored || AM == connected)
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AM.forceMove(src)
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recursive_organ_check(src)
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update_icon()
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/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
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Reference in New Issue
Block a user