I missed an earlier port.
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@@ -4,6 +4,7 @@
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name = "cybernetic implant"
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desc = "A state-of-the-art implant that improves a baseline's functionality."
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status = ORGAN_ROBOTIC
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organ_flags = ORGAN_SYNTHETIC
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var/implant_color = "#FFFFFF"
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var/implant_overlay
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var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs.
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@@ -102,7 +103,7 @@
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/obj/item/organ/cyberimp/brain/anti_stun/on_life()
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..()
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if(crit_fail)
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if((crit_fail || !(organ_flags & ORGAN_FAILING)) && amount > 0)
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return
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owner.adjustStaminaLoss(-3.5) //Citadel edit, makes it more useful in Stamina based combat
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if(owner.AmountStun() > STUN_SET_AMOUNT)
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@@ -112,13 +113,15 @@
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/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
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. = ..()
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if(crit_fail || . & EMP_PROTECT_SELF)
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if(crit_fail || (organ_flags & ORGAN_FAILING) || . & EMP_PROTECT_SELF)
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return
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crit_fail = TRUE
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organ_flags |= ORGAN_FAILING
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addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
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/obj/item/organ/cyberimp/brain/anti_stun/proc/reboot()
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crit_fail = FALSE
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organ_flags &= ~ORGAN_FAILING
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//[[[[MOUTH]]]]
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