alright how about these
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@@ -265,6 +265,7 @@
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/// Items embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists.
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/// Items harmfully embedded in carbons have an additional check for random pain (if applicable)
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/datum/component/embedded/proc/processCarbon()
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set waitfor = FALSE
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var/mob/living/carbon/victim = parent
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if(!victim || !limb) // in case the victim and/or their limbs exploded (say, due to a sticky bomb)
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