Player Z-tracking, again
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CitadelStationBot
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e5671eece5
commit
c27c52cf58
@@ -828,7 +828,7 @@
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return pick(/area/hallway, /area/crew_quarters/locker)
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/mob/living/carbon/human/interactive/proc/target_filter(target)
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var/list/filtered_targets = list(/area, /turf, /obj/machinery/door, /atom/movable/light, /obj/structure/cable, /obj/machinery/atmospherics)
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var/list/filtered_targets = list(/area, /turf, /obj/machinery/door, /atom/movable/lighting_object, /obj/structure/cable, /obj/machinery/atmospherics)
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var/list/L = target
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for(var/atom/A in target) // added a bunch of "junk" that clogs up the general find procs
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if(is_type_in_list(A,filtered_targets))
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