Update stunbaton.dm
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@@ -25,7 +25,7 @@
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/obj/item/melee/baton/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
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. += "<span class='notice'>Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun.</span>"
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/obj/item/melee/baton/get_cell()
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. = cell
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@@ -149,6 +149,8 @@
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//return TRUE to interrupt attack chain.
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/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
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if(user.a_intent == INTENT_DISARM)
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disarming = TRUE //override if they're in disarm intent.
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if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
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return FALSE
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if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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@@ -161,7 +163,7 @@
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if(check_martial_counter(L, user))
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return TRUE
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if(status)
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if(baton_stun(M, user, disarming || (user.a_intent == INTENT_DISARM)))
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if(baton_stun(M, user, disarming))
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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