modifies regenerate_limbs()
This allows it to work for people with the ROBOTIC_LIMBS trait, creating robotic (/ synthetic, or whatever the hell those are considering they're inbetween) limbs for them instead of organic ones
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@@ -434,5 +434,8 @@
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var/datum/scar/scaries = new
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var/datum/wound/loss/phantom_loss = new // stolen valor, really
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scaries.generate(L, phantom_loss)
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if(HAS_TRAIT(src, ROBOTIC_LIMBS)) //Snowflake trait moment, but needed.
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L.render_like_organic = TRUE
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L.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) //Haha what if IPC-lings actually regenerated the right limbs instead of organic ones? That'd be pretty cool, right?
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L.attach_limb(src, 1)
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return TRUE
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