From c35ffacf50dbaabfda3b4b757cd3503bb8fe3766 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Mon, 16 Mar 2020 04:29:18 -0700 Subject: [PATCH] k --- code/modules/projectiles/projectile.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 139f5a051c..686e44cba1 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -20,7 +20,7 @@ var/atom/movable/firer = null//Who shot it var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret) var/suppressed = FALSE //Attack message var/suppressed = FALSE //Attack message - var/candink = FALSE //Can this projectile play the dink sound when hitting the head? var/yo = null + var/candink = FALSE //Can this projectile play the dink sound when hitting the head? var/yo = null var/xo = null var/atom/original = null // the original target clicked @@ -89,10 +89,10 @@ var/decayedRange //stores original range var/reflect_range_decrease = 5 //amount of original range that falls off when reflecting, so it doesn't go forever var/is_reflectable = FALSE // Can it be reflected or not? - + /// factor to multiply by for zone accuracy percent. var/zone_accuracy_factor = 1 - + //Effects var/stun = 0 var/knockdown = 0