From c36e599a6a5e4e20fec2b8469e910e73ac299a87 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 4 Jun 2017 11:03:45 -0500 Subject: [PATCH] Fixes AOE modkits not working because I messed up the logic (#1400) --- code/modules/projectiles/guns/energy/kinetic_accelerator.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 8268c25f7a..77328bb422 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -313,7 +313,7 @@ . = ..() if(.) for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple - if(AOE.stats_stolen) + if(AOE.stats_stolen || AOE == src) continue modifier += AOE.modifier //take its modifiers AOE.modifier = 0