Update carbon_movement.dm
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@@ -9,8 +9,6 @@
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. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
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if(legcuffed)
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. += legcuffed.slowdown
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if(stat == SOFT_CRIT)
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. += SOFTCRIT_ADD_SLOWDOWN
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
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if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
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