Space Parallax Port (#69)

* better

* what the fuck

* Revert "what the fuck"

This reverts commit 384d5b33aacaf9c67be2c8c089979b9ee6b41074.

* chrwedrhbedrhbnedrh

* it works ? ? ?

* shutte

* prefs

* i think i did it right

* kk
This commit is contained in:
L.E.D
2016-11-11 14:49:19 -05:00
committed by TalkingCactus
parent 563c51ff70
commit c3972ad738
21 changed files with 371 additions and 7 deletions
+6 -1
View File
@@ -19,4 +19,9 @@ var/map_ready = 0
Therefore, we'd need to use spawn() inside New() to wait for the surrounding turf contents to be instanced
However, using lots of spawn() has a severe performance impact, and often results in spaghetti-code
map_ready will be set to 1 when world/New() is called (which happens just after the map is instanced)
*/
*/
//SPACE PARALLAX
var/parallax_initialized = 0
var/space_color = "#050505"
var/list/parallax_icon[27]