Merge pull request #10011 from Arturlang/Bloodsuckers
Bloodsuckers, or, yknow, vampires.
This commit is contained in:
@@ -412,7 +412,7 @@ SLIME SCANNER
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if(ishuman(C))
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if(H.bleed_rate)
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msg += "<span class='danger'>Subject is bleeding!</span>\n"
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var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
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var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
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var/blood_type = C.dna.blood_type
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if(blood_id != ("blood" || "jellyblood"))//special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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@@ -420,12 +420,12 @@ SLIME SCANNER
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blood_type = R.name
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else
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blood_type = blood_id
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if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
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msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
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else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
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msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
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if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
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msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
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else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
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msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
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else
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msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
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msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
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var/cyberimp_detect
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for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
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@@ -26,6 +26,9 @@
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if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
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SSticker.mode.remove_vassal(target.mind)
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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/obj/item/stack/sheet/mineral/wood
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name = "wooden plank"
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desc = "One can only guess that this is a bunch of wood."
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desc = "One can only guess that this is a bunch of wood. You might be able to make a stake with this if you use something sharp on it"
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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item_state = "sheet-wood"
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@@ -240,6 +240,35 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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novariants = TRUE
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grind_results = list("carbon" = 20)
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/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
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// Taken from /obj/item/stack/rods/attackby in [rods.dm]
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if(W.get_sharpness())
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user.visible_message("[user] begins whittling [src] into a pointy object.", \
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"<span class='notice'>You begin whittling [src] into a sharp point at one end.</span>", \
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"<span class='italics'>You hear wood carving.</span>")
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// 8 Second Timer
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if(!do_after(user, 80, TRUE, src))
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return
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// Make Stake
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var/obj/item/stake/basic/new_item = new(user.loc)
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user.visible_message("[user] finishes carving a stake out of [src].", \
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"<span class='notice'>You finish carving a stake out of [src].</span>")
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// Prepare to Put in Hands (if holding wood)
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var/obj/item/stack/sheet/mineral/wood/N = src
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var/replace = (user.get_inactive_held_item() == N)
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// Use Wood
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N.use(1)
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// If stack depleted, put item in that hand (if it had one)
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if (!N && replace)
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user.put_in_hands(new_item)
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if(istype(W, merge_type))
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var/obj/item/stack/S = W
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if(merge(S))
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to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
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else
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. = ..()
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/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.wood_recipes
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return ..()
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@@ -696,5 +725,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
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merge_type = /obj/item/stack/sheet/cotton/durathread
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pull_effort = 70
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loom_result = /obj/item/stack/sheet/durathread
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@@ -79,6 +79,15 @@
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material_drop = /obj/item/stack/sheet/mineral/wood
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material_drop_amount = 5
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/obj/structure/closet/crate/coffin/examine(mob/user)
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. = ..()
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if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
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. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
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/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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. += {"<span class='cult'>This is a coffin which your master can use to shield himself from the unforgiving sun.\n
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You yourself are still human and dont need it. Yet.</span>"} */
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/obj/structure/closet/crate/internals
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desc = "An internals crate."
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name = "internals crate"
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@@ -20,10 +20,9 @@
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return
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if(broken || !Adjacent(user))
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
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//this is largely copypasted from there.
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