Merge pull request #10011 from Arturlang/Bloodsuckers

Bloodsuckers, or, yknow, vampires.
This commit is contained in:
Putnam3145
2019-12-15 14:41:36 -08:00
committed by GitHub
104 changed files with 6026 additions and 35 deletions
@@ -65,6 +65,8 @@
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
return FALSE
if(!forced && (status_flags & GODMODE))
return FALSE
if(amount > 0)
@@ -74,6 +76,8 @@
return amount
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL)) //Vamps don't heal naturally.
return FALSE
if(!forced && (status_flags & GODMODE))
return FALSE
if(amount > 0)
@@ -15,6 +15,13 @@
. = list("<span class='info'>*---------*\nThis is <EM>[!obscure_name ? name : "Unknown"]</EM>!")
var/vampDesc = ReturnVampExamine(user) // Vamps recognize the names of other vamps.
var/vassDesc = ReturnVassalExamine(user) // Vassals recognize each other's marks.
if (vampDesc != "") // If we don't do it this way, we add a blank space to the string...something to do with this --> . += ""
. += vampDesc
if (vassDesc != "")
. += vassDesc
var/list/obscured = check_obscured_slots()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
@@ -237,7 +244,7 @@
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] look[p_s()] extremely disgusted.\n"
if(blood_volume < (BLOOD_VOLUME_SAFE*blood_ratio))
if(ShowAsPaleExamine())
msg += "[t_He] [t_has] pale skin.\n"
if(bleedsuppress)
@@ -1279,6 +1279,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
////////
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
return //hunger is for BABIES
//The fucking TRAIT_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(HAS_TRAIT(H, TRAIT_FAT))//I share your pain, past coder.
@@ -44,7 +44,7 @@
C.faction |= "slime"
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD) //can't farm slime jelly from a dead slime/jelly person indefinitely
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for vampires
return
if(!H.blood_volume)
H.blood_volume += 5
@@ -177,6 +177,8 @@
bodies = old_species.bodies
/datum/species/jelly/slime/spec_life(mob/living/carbon/human/H)
if((HAS_TRAIT(H, TRAIT_NOMARROW)))
return
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
if(prob(5))
to_chat(H, "<span class='notice'>You feel very bloated!</span>")
+3
View File
@@ -659,6 +659,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
//used in human and monkey handle_environment()
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
if (HAS_TRAIT(src, TRAIT_COLDBLOODED))
return 0 //Return 0 as your natural temperature. Species proc handle_environment() will adjust your temperature based on this.
var/body_temperature_difference = BODYTEMP_NORMAL - bodytemperature
switch(bodytemperature)
if(-INFINITY to BODYTEMP_COLD_DAMAGE_LIMIT) //Cold damage limit is 50 below the default, the temperature where you start to feel effects.