clockcult limits
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@@ -278,9 +278,15 @@
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sigil_name = "Vitality Matrix"
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var/revive_cost = 150
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var/sigil_active = FALSE
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var/min_drain_health = -INFINITY
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var/can_dust = TRUE
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var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets
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var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
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/obj/effect/clockwork/sigil/vitality/neutered
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min_drain_health = 20
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can_dust = FALSE
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/obj/effect/clockwork/sigil/vitality/examine(mob/user)
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. = ..()
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if(is_servant_of_ratvar(user) || isobserver(user))
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@@ -305,7 +311,7 @@
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animation_number++
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if(!is_servant_of_ratvar(L))
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var/vitality_drained = 0
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if(L.stat == DEAD && !consumed_vitality)
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if(L.stat == DEAD && !consumed_vitality && can_dust)
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consumed_vitality = TRUE //Prevent the target from being consumed multiple times
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vitality_drained = L.maxHealth
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var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
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@@ -317,7 +323,7 @@
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if(!L.dropItemToGround(W))
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qdel(W)
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L.dust()
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else
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else if(L.health > min_drain_health)
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if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
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vitality_drained = L.adjustToxLoss(1, forced = TRUE)
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else
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@@ -30,6 +30,7 @@ Applications: 8 servants, 3 caches, and 100 CV
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var/primary_component
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var/important = FALSE //important scripture will be italicized in the slab's interface
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var/sort_priority = 1 //what position the scripture should have in a list of scripture. Should be based off of component costs/reqs, but you can't initial() lists.
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var/require_full_power = FALSE //requires the user to be a full, non neutered servant of ratvar
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//messages for offstation scripture recital, courtesy ratvar's generals(and neovgre)
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var/static/list/neovgre_penalty = list("Go to the station.", "Useless.", "Don't waste time.", "Pathetic.", "Wasteful.")
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@@ -77,6 +78,8 @@ Applications: 8 servants, 3 caches, and 100 CV
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/datum/clockwork_scripture/proc/can_recite() //If the words can be spoken
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if(!invoker || !slab || invoker.get_active_held_item() != slab)
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return FALSE
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if(!is_servant_of_ratvar(invoker, require_full_power))
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return FALSE
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if(!invoker.can_speak_vocal())
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to_chat(invoker, "<span class='warning'>You are unable to speak the words of the scripture!</span>")
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return FALSE
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@@ -236,18 +239,21 @@ Applications: 8 servants, 3 caches, and 100 CV
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return FALSE
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return TRUE
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/datum/clockwork_scripture/create_object/proc/get_spawn_path(mob/user)
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return object_path
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/datum/clockwork_scripture/create_object/scripture_effects()
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if(creator_message && observer_message)
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invoker.visible_message(observer_message, creator_message)
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else if(creator_message)
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to_chat(invoker, creator_message)
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var/obj/O = new object_path (get_turf(invoker))
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var/to_spawn = get_spawn_path(invoker)
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var/obj/O = new to_spawn(get_turf(invoker))
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O.ratvar_act() //update the new object so it gets buffed if ratvar is alive
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if(isitem(O) && put_object_in_hands)
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invoker.put_in_hands(O)
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return TRUE
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//Used specifically to create construct shells.
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/datum/clockwork_scripture/create_object/construct
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put_object_in_hands = FALSE
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@@ -88,7 +88,7 @@
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sort_priority = 4
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
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requires_full_power = TRUE
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//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
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/datum/clockwork_scripture/ranged_ability/kindle
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@@ -211,6 +211,7 @@
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quickbind = TRUE
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quickbind_desc = "Returns you to Reebe."
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var/client_color
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requires_full_power = TRUE
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/datum/clockwork_scripture/abscond/check_special_requirements()
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if(is_reebe(invoker.z))
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@@ -50,7 +50,6 @@
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return FALSE
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return ..()
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//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
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/datum/clockwork_scripture/create_object/vitality_matrix
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descname = "Trap, Damage to Healing"
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@@ -77,6 +76,10 @@
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return FALSE
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return ..()
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/datum/clockwork_Scripture/create_object/vitality_matrix/get_spawn_path(mob/user)
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if(!is_servant_of_ratvar(user, TRUE))
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return /obj/effect/clockwork/sigil/vitality/neutered
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return ..()
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//Judicial Visor: Creates a judicial visor, which can smite an area.
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/datum/clockwork_scripture/create_object/judicial_visor
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