Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value

This commit is contained in:
CitadelStationBot
2017-05-27 09:27:00 -05:00
parent 0e9f17b14a
commit c3d2dbe00a
8 changed files with 101 additions and 13 deletions
@@ -279,7 +279,30 @@
target.ex_act(rand(1,2))
return ..()
/obj/item/projectile/bullet/sniper/gang
damage = 55
stun = 1
weaken = 1
dismemberment = 15
armour_penetration = 25
/obj/item/projectile/bullet/sniper/gang/sleeper
nodamage = 1
stun = 0
weaken = 0
dismemberment = 0
breakthings = FALSE
/obj/item/projectile/bullet/sniper/gang/sleeper/on_hit(atom/target, blocked = 0)
if((blocked != 100) && isliving(target))
var/mob/living/L = target
L.blur_eyes(8)
if(L.staminaloss >= 40)
L.Sleeping(20)
else
L.adjustStaminaLoss(55)
return 1
/obj/item/projectile/bullet/sniper/soporific
armour_penetration = 0
nodamage = 1
@@ -0,0 +1,10 @@
diff a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm (rejected hunks)
@@ -244,7 +244,7 @@
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/weapon/dnainjector/injector
-
+
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target