finale
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/datum/gear/unlockable
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category = LOADOUT_CATEGORY_UNLOCKABLE
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slot = SLOT_NECK
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var/progress_required //what does our progress need to be to unlock it
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var/progress_key //what is the key used to retrieve existing progress for this unlockable
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/datum/gear/unlockable/janitor
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name = "Janitor Bedsheet"
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description = "Clean 100 messes with a mop to unlock this. It has a warning sign on!"
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path = /obj/item/bedsheet/unlockable/janitor
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progress_required = 100
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progress_key = "janitor"
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/datum/gear/unlockable/cook
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name = "Cook Bedsheet"
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description = "Cook 250 items using the microwave to unlock this. It has a microwave on!"
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path = /obj/item/bedsheet/unlockable/cook
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progress_required = 250
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progress_key = "cook"
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/datum/gear/unlockable/miner
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name = "Miner Bedsheet"
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description = "Redeem a total of 100,000 miner points to unlock this. It's made out of goliath hide!"
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path = /obj/item/bedsheet/unlockable/miner
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progress_required = 100000
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progress_key = "miner"
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