WIP
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@@ -5,7 +5,7 @@
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/mob/living/imp_in = null
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item_color = "b"
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var/implant_color = "b"
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var/allow_multiple = FALSE
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var/uses = -1
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item_flags = DROPDEL
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@@ -2,7 +2,7 @@
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name = "freedom implant"
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desc = "Use this to escape from those evil Red Shirts."
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icon_state = "freedom"
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item_color = "r"
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implant_color = "r"
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uses = 4
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@@ -2,7 +2,7 @@
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name = "storage implant"
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desc = "Stores up to two big items in a bluespace pocket."
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icon_state = "storage"
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item_color = "r"
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implant_color = "r"
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var/max_slot_stacking = 4
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var/obj/item/storage/bluespace_pocket/pocket
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@@ -15,7 +15,7 @@
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/obj/item/implantcase/update_icon_state()
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if(imp)
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icon_state = "implantcase-[imp.item_color]"
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icon_state = "implantcase-[imp.implant_color]"
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else
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icon_state = "implantcase-0"
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