WIP
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@@ -281,7 +281,7 @@
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hitsound = "swing_hit"
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var/hitsound_on = 'sound/weapons/blade1.ogg'
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armour_penetration = 35
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item_color = "green"
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var/saber_color = "green"
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light_color = "#00ff00"//green
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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@@ -324,8 +324,8 @@
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/obj/item/twohanded/dualsaber/Initialize()
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. = ..()
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if(LAZYLEN(possible_colors))
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item_color = pick(possible_colors)
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switch(item_color)
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saber_color = pick(possible_colors)
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switch(saber_color)
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if("red")
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light_color = LIGHT_COLOR_RED
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if("green")
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@@ -341,7 +341,7 @@
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/obj/item/twohanded/dualsaber/update_icon_state()
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if(wielded)
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icon_state = "dualsaber[item_color][wielded]"
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icon_state = "dualsaber[saber_color][wielded]"
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else
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icon_state = "dualsaber0"
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clean_blood()
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@@ -456,7 +456,7 @@
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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item_color = "rainbow"
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saber_color = "rainbow"
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update_icon()
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else
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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