This commit is contained in:
Ghommie
2020-03-30 05:29:39 +02:00
parent 4eb2fb531a
commit c3faf94d8f
97 changed files with 580 additions and 1060 deletions
@@ -287,7 +287,6 @@
prof.name_list[slot] = I.name
prof.appearance_list[slot] = I.appearance
prof.flags_cover_list[slot] = I.flags_cover
prof.item_color_list[slot] = I.item_color
prof.item_state_list[slot] = I.item_state
prof.exists_list[slot] = 1
else
@@ -503,7 +502,6 @@
var/list/appearance_list = list()
var/list/flags_cover_list = list()
var/list/exists_list = list()
var/list/item_color_list = list()
var/list/item_state_list = list()
var/underwear
@@ -526,7 +524,6 @@
newprofile.appearance_list = appearance_list.Copy()
newprofile.flags_cover_list = flags_cover_list.Copy()
newprofile.exists_list = exists_list.Copy()
newprofile.item_color_list = item_color_list.Copy()
newprofile.item_state_list = item_state_list.Copy()
newprofile.underwear = underwear
newprofile.undershirt = undershirt
@@ -127,7 +127,6 @@
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_gauntlets"
item_state = "clockwork_gauntlets"
item_color = null //So they don't wash.
strip_delay = 50
equip_delay_other = 30
body_parts_covered = ARMS
@@ -12,12 +12,7 @@
var/obj/item/r_hand = get_item_for_held_index(2)
if(r_hand)
var/r_state = r_hand.item_state
if(!r_state)
r_state = r_hand.icon_state
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
hands_overlays += r_hand_overlay
@@ -28,12 +23,7 @@
client.screen |= r_hand
if(l_hand)
var/l_state = l_hand.item_state
if(!l_state)
l_state = l_hand.icon_state
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(default_layer = DEVIL_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
hands_overlays += l_hand_overlay