WIP
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@@ -7,7 +7,7 @@
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icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
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item_state = "undertale"
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icon_state = "undertale"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/necks.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/necks.dmi'
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resistance_flags = FIRE_PROOF
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actions_types = list(/datum/action/item_action/zanderlocket)
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var/toggled = FALSE
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@@ -2,9 +2,8 @@
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name = "polychromic cloak"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/neck.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/neck.dmi'
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mob_overlay_icon = 'modular_citadel/icons/polyclothes/mob/neck.dmi'
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icon_state = "polyce"
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item_color = "polyce"
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item_state = "qmcloak"
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hasprimary = TRUE
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hassecondary = TRUE
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@@ -13,20 +12,20 @@
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE mob_overlay_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[icon_state]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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@@ -34,7 +33,6 @@
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name = "polychromic embroidered cloak"
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desc = "A fancy cloak embroidered with polychromatic thread in a pattern that reminds one of the wielders of unlimited power."
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icon_state = "polyce"
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item_color = "polyce"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#8CC6FF"
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tertiary_color = "#FF3535"
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@@ -8,7 +8,7 @@
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/obj/item/clothing/suit/armor/hos/trenchcoat/cloak
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name = "armored trenchcloak"
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desc = "A trenchcoat enchanced with a special lightweight kevlar. This one appears to be designed to be draped over one's shoulders rather than worn normally.."
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
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icon_state = "hostrench"
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item_state = "hostrench"
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mutantrace_variation = NONE
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@@ -15,7 +15,7 @@
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desc = "The overcoat worn by all officers of the 2380s."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "trek_ds9_coat"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = "trek_ds9_coat"
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body_parts_covered = CHEST|GROIN|ARMS
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mutantrace_variation = NONE
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@@ -44,7 +44,7 @@
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name = "Federation Uniform Jacket"
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desc = "A uniform jacket from the United Federation. Set phasers to awesome."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedcoat"
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item_state = "fedcoat"
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mutantrace_variation = NONE
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@@ -110,7 +110,7 @@
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name = "Modern Federation Uniform Jacket"
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desc = "A modern uniform jacket from the United Federation."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedmodern"
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item_state = "fedmodern"
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body_parts_covered = CHEST|GROIN|ARMS
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@@ -142,7 +142,7 @@
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "fedcapofficer"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = "fedcapofficer"
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//Variants
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