meh.
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@@ -9,17 +9,7 @@
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color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
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var/list/Blood_DNA = list()
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/obj/effect/decal/cleanable/blood/Initialize(mapload, list/datum/disease/diseases)
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..()
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get_blood_lists()
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/obj/effect/decal/cleanable/blood/proc/get_blood_lists()
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if(!Blood_DNA.len)
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Blood_DNA = return_blood_DNA()
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(C.Blood_DNA)
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Blood_DNA |= C.Blood_DNA.Copy()
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C.add_blood_DNA(return_blood_DNA())
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if (bloodiness)
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if (C.bloodiness < MAX_SHOE_BLOODINESS)
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