Conflicts!!!
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@@ -140,6 +140,10 @@ GLOBAL_LIST_INIT(bitfields, list(
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"BLOCK_FACE_ATOM_1" = BLOCK_FACE_ATOM_1,
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"PREVENT_CONTENTS_EXPLOSION_1" = PREVENT_CONTENTS_EXPLOSION_1
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),
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"flags_ricochet" = list(
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"RICOCHET_SHINY" = RICOCHET_SHINY,
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"RICOCHET_HARD" = RICOCHET_HARD
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),
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"clothing_flags" = list(
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"LAVAPROTECT" = LAVAPROTECT,
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"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
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@@ -223,3 +223,6 @@ GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_a
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GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
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GLOBAL_LIST_INIT(redacted_strings, list("\[REDACTED\]", "\[CLASSIFIED\]", "\[ARCHIVED\]", "\[EXPLETIVE DELETED\]", "\[EXPUNGED\]", "\[INFORMATION ABOVE YOUR SECURITY CLEARANCE\]", "\[MOVE ALONG CITIZEN\]", "\[NOTHING TO SEE HERE\]", "\[ACCESS DENIED\]"))
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GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
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@@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/airlock_painter = 1,
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/obj/item/stack/cable_coil/random = 4,
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/obj/item/stack/cable_coil/random/five = 6,
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/obj/item/stack/medical/bruise_pack = 1,
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/obj/item/stack/medical/suture = 1,
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/obj/item/stack/rods/ten = 9,
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/obj/item/stack/rods/twentyfive = 1,
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/obj/item/stack/rods/fifty = 1,
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@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/autosurgeon/testicles = 1,
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/obj/item/storage/box/marshmallow = 2,
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/obj/item/clothing/gloves/tackler/offbrand = 1,
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/obj/item/stack/sticky_tape = 1,
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"" = 3
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))
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@@ -19,6 +19,7 @@
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#define POLL_IGNORE_WIZARD "wizard"
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#define POLL_IGNORE_CLONE "clone"
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#define POLL_IGNORE_CONTRACTOR_SUPPORT "contractor_support"
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#define POLL_IGNORE_FUGITIVE "fugitive"
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GLOBAL_LIST_INIT(poll_ignore_desc, list(
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POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
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@@ -39,7 +40,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
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POLL_IGNORE_DEMON = "Demons",
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POLL_IGNORE_WIZARD = "Wizards",
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POLL_IGNORE_CLONE = "Defective/SDGF clones",
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POLL_IGNORE_CONTRACTOR_SUPPORT = "Contractor Support Unit"
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POLL_IGNORE_CONTRACTOR_SUPPORT = "Contractor Support Unit",
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POLL_IGNORE_FUGITIVE = "Fugitive Hunter"
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))
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GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
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@@ -93,6 +93,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_PASSTABLE" = TRAIT_PASSTABLE,
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"TRAIT_GIANT" = TRAIT_GIANT,
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"TRAIT_DWARF" = TRAIT_DWARF,
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"TRAIT_NICE_SHOT" = TRAIT_NICE_SHOT,
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"TRAIT_COMBAT_MODE_LOCKED" = TRAIT_COMBAT_MODE_LOCKED,
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"TRAIT_SPRINT_LOCKED" = TRAIT_SPRINT_LOCKED,
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"TRAIT_AUTO_CATCH_ITEM" = TRAIT_AUTO_CATCH_ITEM,
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@@ -116,7 +117,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_MASO" = TRAIT_MASO,
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"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
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"TRAIT_EMPATH" = TRAIT_EMPATH,
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"TRAIT_FRIENDLY" = TRAIT_FRIENDLY
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"TRAIT_FRIENDLY" = TRAIT_FRIENDLY,
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"TRAIT_NICE_SHOT" = TRAIT_NICE_SHOT
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),
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/obj/item/bodypart = list(
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"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
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