Conflicts!!!
This commit is contained in:
@@ -0,0 +1,33 @@
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/datum/round_event_control/brain_trauma
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name = "Spontaneous Brain Trauma"
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typepath = /datum/round_event/brain_trauma
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weight = 25
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/datum/round_event/brain_trauma
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fakeable = FALSE
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/datum/round_event/brain_trauma/start()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!H.client)
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continue
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if(H.stat == DEAD) // What are you doing in this list
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continue
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if(!H.getorgan(/obj/item/organ/brain)) // If only I had a brain
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continue
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traumatize(H)
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break
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/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
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var/resistance = pick(
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65;TRAUMA_RESILIENCE_BASIC,
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30;TRAUMA_RESILIENCE_SURGERY,
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5;TRAUMA_RESILIENCE_LOBOTOMY)
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var/trauma_type = pickweight(list(
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BRAIN_TRAUMA_MILD = 60,
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BRAIN_TRAUMA_SEVERE = 30,
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BRAIN_TRAUMA_SPECIAL = 10
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))
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H.gain_trauma_type(trauma_type, resistance)
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@@ -0,0 +1,30 @@
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/datum/round_event_control/fake_virus
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name = "Fake Virus"
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typepath = /datum/round_event/fake_virus
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weight = 20
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/datum/round_event/fake_virus/start()
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var/list/fake_virus_victims = list()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
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if(!H.client || H.stat == DEAD || H.InCritical())
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continue
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fake_virus_victims += H
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//first we do hard status effect victims
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var/defacto_min = min(3, LAZYLEN(fake_virus_victims))
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if(defacto_min)// event will hit 1-3 people by default, but will do 1-2 or just 1 if only those many candidates are available
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for(var/i=1; i<=rand(1,defacto_min); i++)
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var/mob/living/carbon/human/hypochondriac = pick(fake_virus_victims)
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hypochondriac.apply_status_effect(STATUS_EFFECT_FAKE_VIRUS)
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fake_virus_victims -= hypochondriac
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//then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list)
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defacto_min = min(5, LAZYLEN(fake_virus_victims))
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if(defacto_min)
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for(var/i=1; i<=rand(1,defacto_min); i++)
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var/mob/living/carbon/human/onecoughman = pick(fake_virus_victims)
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if(prob(25))//1/4 odds to get a spooky message instead of coughing out loud
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, onecoughman, "<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>"), rand(30,150))
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else
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addtimer(CALLBACK(onecoughman, .mob/proc/emote, pick("cough", "sniff", "sneeze")), rand(30,150))//deliver the message with a slightly randomized time interval so there arent multiple people coughing at the exact same time
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fake_virus_victims -= onecoughman
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@@ -0,0 +1,117 @@
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/datum/round_event_control/fugitives
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name = "Spawn Fugitives"
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typepath = /datum/round_event/ghost_role/fugitives
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max_occurrences = 1
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min_players = 20
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earliest_start = 30 MINUTES //deadchat sink, lets not even consider it early on.
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gamemode_blacklist = list("nuclear")
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/datum/round_event/ghost_role/fugitives
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minimum_required = 1
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role_name = "fugitive"
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fakeable = FALSE
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/datum/round_event/ghost_role/fugitives/spawn_role()
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var/list/possible_spawns = list()//Some xeno spawns are in some spots that will instantly kill the refugees, like atmos
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for(var/turf/X in GLOB.xeno_spawn)
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if(istype(X.loc, /area/maintenance))
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possible_spawns += X
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if(!possible_spawns.len)
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message_admins("No valid spawn locations found, aborting...")
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return MAP_ERROR
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var/turf/landing_turf = pick(possible_spawns)
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var/list/possible_backstories = list()
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var/list/candidates = get_candidates(ROLE_TRAITOR, null, ROLE_TRAITOR)
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if(candidates.len >= 1) //solo refugees
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if(prob(30))
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possible_backstories.Add("waldo") //less common as it comes with magicks and is kind of immershun shattering
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else //For accurate deadchat feedback
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minimum_required = 4
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if(candidates.len >= 4)//group refugees
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possible_backstories.Add("prisoner", "cultist", "synth")
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if(!possible_backstories.len)
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return NOT_ENOUGH_PLAYERS
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var/backstory = pick(possible_backstories)
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var/member_size = 3
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var/leader
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switch(backstory)
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if("synth")
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leader = pick_n_take(candidates)
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if("waldo")
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member_size = 0 //solo refugees have no leader so the member_size gets bumped to one a bit later
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var/list/members = list()
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var/list/spawned_mobs = list()
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if(isnull(leader))
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member_size++ //if there is no leader role, then the would be leader is a normal member of the team.
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for(var/i in 1 to member_size)
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members += pick_n_take(candidates)
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for(var/mob/dead/selected in members)
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var/mob/living/carbon/human/S = gear_fugitive(selected, landing_turf, backstory)
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spawned_mobs += S
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if(!isnull(leader))
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gear_fugitive_leader(leader, landing_turf, backstory)
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//after spawning
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playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
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new /obj/item/storage/toolbox/mechanical(landing_turf) //so they can actually escape maint
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addtimer(CALLBACK(src, .proc/spawn_hunters), 10 MINUTES)
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role_name = "fugitive hunter"
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return SUCCESSFUL_SPAWN
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/datum/round_event/ghost_role/fugitives/proc/gear_fugitive(mob/dead/selected, turf/landing_turf, backstory) //spawns normal fugitive
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var/datum/mind/player_mind = new /datum/mind(selected.key)
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player_mind.active = TRUE
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var/mob/living/carbon/human/S = new(landing_turf)
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Fugitive"
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player_mind.special_role = "Fugitive"
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player_mind.add_antag_datum(/datum/antagonist/fugitive)
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var/datum/antagonist/fugitive/fugitiveantag = player_mind.has_antag_datum(/datum/antagonist/fugitive)
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INVOKE_ASYNC(fugitiveantag, /datum/antagonist/fugitive.proc/greet, backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
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switch(backstory)
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if("prisoner")
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S.equipOutfit(/datum/outfit/prisoner)
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if("cultist")
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S.equipOutfit(/datum/outfit/yalp_cultist)
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if("waldo")
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S.equipOutfit(/datum/outfit/waldo)
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if("synth")
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S.equipOutfit(/datum/outfit/synthetic)
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message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Fugitive by an event.")
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log_game("[key_name(S)] was spawned as a Fugitive by an event.")
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spawned_mobs += S
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return S
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//special spawn for one member. it can be used for a special mob or simply to give one normal member special items.
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/datum/round_event/ghost_role/fugitives/proc/gear_fugitive_leader(mob/dead/leader, turf/landing_turf, backstory)
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var/datum/mind/player_mind = new /datum/mind(leader.key)
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player_mind.active = TRUE
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//if you want to add a fugitive with a special leader in the future, make this switch with the backstory
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var/mob/living/carbon/human/S = gear_fugitive(leader, landing_turf, backstory)
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var/obj/item/choice_beacon/augments/A = new(S)
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S.put_in_hands(A)
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new /obj/item/autosurgeon(landing_turf)
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//security team gets called in after 10 minutes of prep to find the refugees
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/datum/round_event/ghost_role/fugitives/proc/spawn_hunters()
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var/backstory = pick("space cop", "russian", "bounty hunter")
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var/datum/map_template/shuttle/ship
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if(backstory == "space cop")
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ship = new /datum/map_template/shuttle/hunter/space_cop
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else if (backstory == "russian")
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ship = new /datum/map_template/shuttle/hunter/russian
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else
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ship = new /datum/map_template/shuttle/hunter/bounty
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var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
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var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
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var/z = SSmapping.empty_space.z_value
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var/turf/T = locate(x,y,z)
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if(!T)
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CRASH("Fugitive Hunters (Created from fugitive event) found no turf to load in")
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if(!ship.load(T))
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CRASH("Loading [backstory] ship failed!")
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priority_announce("Unidentified ship detected near the station.")
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@@ -0,0 +1,99 @@
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///Spawns a cargo pod containing a random cargo supply pack on a random area of the station
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/datum/round_event_control/stray_cargo
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name = "Stray Cargo Pod"
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typepath = /datum/round_event/stray_cargo
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weight = 20
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max_occurrences = 4
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earliest_start = 10 MINUTES
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///Spawns a cargo pod containing a random cargo supply pack on a random area of the station
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/datum/round_event/stray_cargo
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var/area/impact_area ///Randomly picked area
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var/list/possible_pack_types = list() ///List of possible supply packs dropped in the pod, if empty picks from the cargo list
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var/static/list/stray_spawnable_supply_packs = list() ///List of default spawnable supply packs, filtered from the cargo list
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/datum/round_event/stray_cargo/announce(fake)
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priority_announce("Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].", "Collision Alert")
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/**
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* Tries to find a valid area, throws an error if none are found
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* Also randomizes the start timer
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*/
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/datum/round_event/stray_cargo/setup()
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startWhen = rand(20, 40)
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impact_area = find_event_area()
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if(!impact_area)
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CRASH("No valid areas for cargo pod found.")
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var/list/turf_test = get_area_turfs(impact_area)
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if(!turf_test.len)
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CRASH("Stray Cargo Pod : No valid turfs found for [impact_area] - [impact_area.type]")
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if(!stray_spawnable_supply_packs.len)
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stray_spawnable_supply_packs = SSshuttle.supply_packs.Copy()
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for(var/pack in stray_spawnable_supply_packs)
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var/datum/supply_pack/pack_type = pack
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if(initial(pack_type.special))
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stray_spawnable_supply_packs -= pack
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///Spawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area
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/datum/round_event/stray_cargo/start()
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var/list/turf/valid_turfs = get_area_turfs(impact_area)
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//Only target non-dense turfs to prevent wall-embedded pods
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for(var/i in valid_turfs)
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var/turf/T = i
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if(T.density)
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valid_turfs -= T
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var/turf/LZ = pick(valid_turfs)
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var/pack_type
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if(possible_pack_types.len)
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pack_type = pick(possible_pack_types)
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else
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pack_type = pick(stray_spawnable_supply_packs)
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var/datum/supply_pack/SP = new pack_type
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var/obj/structure/closet/crate/crate = SP.generate(null)
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crate.locked = FALSE //Unlock secure crates
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crate.update_icon()
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var/obj/structure/closet/supplypod/pod = make_pod()
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crate.forceMove(pod)
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new /obj/effect/abstract/DPtarget(LZ, pod)
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///Handles the creation of the pod, in case it needs to be modified beforehand
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/datum/round_event/stray_cargo/proc/make_pod()
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var/obj/structure/closet/supplypod/S = new
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return S
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///Picks an area that wouldn't risk critical damage if hit by a pod explosion
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/datum/round_event/stray_cargo/proc/find_event_area()
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var/static/list/allowed_areas
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if(!allowed_areas)
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///Places that shouldn't explode
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var/list/safe_area_types = typecacheof(list(
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/area/ai_monitored/turret_protected/ai,
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/area/ai_monitored/turret_protected/ai_upload,
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/area/engine,
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/area/shuttle)
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)
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///Subtypes from the above that actually should explode.
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var/list/unsafe_area_subtypes = typecacheof(list(/area/engine/break_room))
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allowed_areas = make_associative(GLOB.the_station_areas) - safe_area_types + unsafe_area_subtypes
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var/list/possible_areas = typecache_filter_list(GLOB.sortedAreas,allowed_areas)
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if (length(possible_areas))
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return pick(possible_areas)
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|
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///A rare variant that drops a crate containing syndicate uplink items
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/datum/round_event_control/stray_cargo/syndicate
|
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name = "Stray Syndicate Cargo Pod"
|
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typepath = /datum/round_event/stray_cargo/syndicate
|
||||
weight = 6
|
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max_occurrences = 1
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earliest_start = 30 MINUTES
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||||
|
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/datum/round_event/stray_cargo/syndicate
|
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possible_pack_types = list(/datum/supply_pack/misc/syndicate)
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||||
|
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///Apply the syndicate pod skin
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/datum/round_event/stray_cargo/syndicate/make_pod()
|
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var/obj/structure/closet/supplypod/S = new
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S.setStyle(STYLE_SYNDICATE)
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return S
|
||||
@@ -140,22 +140,6 @@
|
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typepath = /datum/round_event/vent_clog/plasma_decon
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||||
max_occurrences = 0
|
||||
|
||||
/datum/round_event_control/vent_clog/female
|
||||
name = "Clogged Vents; Girlcum"
|
||||
typepath = /datum/round_event/vent_clog/female
|
||||
max_occurrences = 0
|
||||
|
||||
/datum/round_event/vent_clog/female
|
||||
reagentsAmount = 100
|
||||
|
||||
/datum/round_event_control/vent_clog/male
|
||||
name = "Clogged Vents: Semen"
|
||||
typepath = /datum/round_event/vent_clog/male
|
||||
max_occurrences = 0
|
||||
|
||||
/datum/round_event/vent_clog/male
|
||||
reagentsAmount = 100
|
||||
|
||||
/datum/round_event/vent_clog/beer/announce()
|
||||
priority_announce("The scrubbers network is experiencing an unexpected surge of pressurized beer. Some ejection of contents may occur.", "Atmospherics alert")
|
||||
|
||||
@@ -171,36 +155,6 @@
|
||||
foam.start()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/round_event/vent_clog/male/announce()
|
||||
priority_announce("The scrubbers network is experiencing a backpressure surge. Some ejaculation of contents may occur.", "Atmospherics alert")
|
||||
|
||||
/datum/round_event/vent_clog/male/start()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
|
||||
if(vent && vent.loc && !vent.welded)
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
R.my_atom = vent
|
||||
R.add_reagent(/datum/reagent/consumable/semen, reagentsAmount)
|
||||
|
||||
var/datum/effect_system/foam_spread/foam = new
|
||||
foam.set_up(200, get_turf(vent), R)
|
||||
foam.start()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/round_event/vent_clog/female/announce()
|
||||
priority_announce("The scrubbers network is experiencing a backpressure squirt. Some ejection of contents may occur.", "Atmospherics alert")
|
||||
|
||||
/datum/round_event/vent_clog/female/start()
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
|
||||
if(vent && vent.loc && !vent.welded)
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
R.my_atom = vent
|
||||
R.add_reagent(/datum/reagent/consumable/femcum, reagentsAmount)
|
||||
|
||||
var/datum/effect_system/foam_spread/foam = new
|
||||
foam.set_up(200, get_turf(vent), R)
|
||||
foam.start()
|
||||
CHECK_TICK
|
||||
|
||||
/datum/round_event/vent_clog/plasma_decon/announce()
|
||||
priority_announce("We are deploying an experimental plasma decontamination system. Please stand away from the vents and do not breathe the smoke that comes out.", "Central Command Update")
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/round_event_control/wisdomcow
|
||||
name = "Wisdom cow"
|
||||
typepath = /datum/round_event/wisdomcow
|
||||
max_occurrences = 1
|
||||
weight = 20
|
||||
|
||||
/datum/round_event/wisdomcow/announce(fake)
|
||||
priority_announce("A wise cow has been spotted in the area. Be sure to ask for her advice.", "Nanotrasen Cow Ranching Agency")
|
||||
|
||||
/datum/round_event/wisdomcow/start()
|
||||
var/turf/targetloc = get_random_station_turf()
|
||||
new /mob/living/simple_animal/cow/wisdom(targetloc)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(1, targetloc)
|
||||
smoke.start()
|
||||
@@ -0,0 +1,46 @@
|
||||
/datum/round_event_control/wizard/embedpocalypse
|
||||
name = "Make Everything Embeddable"
|
||||
weight = 2
|
||||
typepath = /datum/round_event/wizard/embedpocalypse
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event/wizard/embedpocalypse/start()
|
||||
for(var/obj/item/I in world)
|
||||
CHECK_TICK
|
||||
|
||||
if(!(I.flags_1 & INITIALIZED_1))
|
||||
continue
|
||||
|
||||
if(!I.embedding || I.embedding == EMBED_HARMLESS)
|
||||
I.embedding = EMBED_POINTY
|
||||
I.updateEmbedding()
|
||||
I.name = "pointy [I.name]"
|
||||
|
||||
GLOB.embedpocalypse = TRUE
|
||||
GLOB.stickpocalypse = FALSE // embedpocalypse takes precedence over stickpocalypse
|
||||
|
||||
/datum/round_event_control/wizard/embedpocalypse/sticky
|
||||
name = "Make Everything Sticky"
|
||||
weight = 6
|
||||
typepath = /datum/round_event/wizard/embedpocalypse/sticky
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event_control/wizard/embedpocalypse/sticky/canSpawnEvent(players_amt, gamemode)
|
||||
if(GLOB.embedpocalypse)
|
||||
return FALSE
|
||||
|
||||
/datum/round_event/wizard/embedpocalypse/sticky/start()
|
||||
for(var/obj/item/I in world)
|
||||
CHECK_TICK
|
||||
|
||||
if(!(I.flags_1 & INITIALIZED_1))
|
||||
continue
|
||||
|
||||
if(!I.embedding)
|
||||
I.embedding = EMBED_HARMLESS
|
||||
I.updateEmbedding()
|
||||
I.name = "sticky [I.name]"
|
||||
|
||||
GLOB.stickpocalypse = TRUE
|
||||
Reference in New Issue
Block a user