Conflicts!!!
This commit is contained in:
@@ -68,7 +68,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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if(mob_transforming)
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return
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var/list/csa = CONFIG_GET(keyed_list/cross_server)
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var/pick
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@@ -93,9 +93,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
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new /obj/screen/splash(C)
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notransform = TRUE
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mob_transforming = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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mob_transforming = FALSE
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if(!C)
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return
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@@ -94,7 +94,9 @@
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//We want an accurate reading of .len
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listclearnulls(BP.embedded_objects)
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temp_bleed += 0.5 * BP.embedded_objects.len
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for(var/obj/item/embeddies in BP.embedded_objects)
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if(!embeddies.isEmbedHarmless())
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temp_bleed += 0.5
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if(brutedamage >= 20)
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temp_bleed += (brutedamage * 0.013)
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@@ -37,10 +37,10 @@
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C.put_in_hands(B1)
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C.put_in_hands(B2)
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C.regenerate_icons()
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src.notransform = TRUE
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src.mob_transforming = TRUE
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spawn(0)
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bloodpool_sink(B)
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src.notransform = FALSE
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src.mob_transforming = FALSE
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return 1
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/mob/living/proc/bloodpool_sink(obj/effect/decal/cleanable/B)
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@@ -155,7 +155,7 @@
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addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
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/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
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if(src.notransform)
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if(src.mob_transforming)
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to_chat(src, "<span class='warning'>Finish eating first!</span>")
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return 0
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B.visible_message("<span class='warning'>[B] starts to bubble...</span>")
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@@ -1,11 +1,7 @@
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/mob/living/brain/Life()
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set invisibility = 0
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if (notransform)
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/mob/living/brain/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(!loc)
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return
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. = ..()
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handle_emp_damage()
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/mob/living/brain/update_stat()
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@@ -8,9 +8,6 @@
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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return ..(AM, skipcatch = TRUE, hitpush = FALSE)
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/mob/living/carbon/alien/can_embed(obj/item/I)
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return FALSE
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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@@ -54,6 +51,8 @@ In all, this is a lot like the monkey code. /N
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return
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switch(M.a_intent)
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if(INTENT_HELP)
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if(M == src && check_self_for_injuries())
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return
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help_shake_act(M)
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if(INTENT_GRAB)
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grabbedby(M)
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@@ -1,14 +1,10 @@
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/mob/living/carbon/alien/larva/Life()
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set invisibility = 0
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if (notransform)
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/mob/living/carbon/alien/larva/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(..()) //not dead
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// GROW!
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if(amount_grown < max_grown)
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amount_grown++
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update_icons()
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// GROW!
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if(amount_grown < max_grown)
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amount_grown++
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update_icons()
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/mob/living/carbon/alien/larva/update_stat()
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@@ -1,6 +1,7 @@
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/mob/living/carbon/alien/Life()
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/mob/living/carbon/alien/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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findQueen()
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return..()
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/mob/living/carbon/alien/check_breath(datum/gas_mixture/breath)
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if(status_flags & GODMODE)
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@@ -92,7 +92,7 @@
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ghost.transfer_ckey(new_xeno, FALSE)
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SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
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new_xeno.Paralyze(6)
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new_xeno.notransform = TRUE
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new_xeno.mob_transforming = TRUE
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new_xeno.invisibility = INVISIBILITY_MAXIMUM
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sleep(6)
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@@ -102,7 +102,7 @@
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if(new_xeno)
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new_xeno.SetParalyzed(0)
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new_xeno.notransform = FALSE
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new_xeno.mob_transforming = FALSE
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new_xeno.invisibility = 0
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var/mob/living/carbon/old_owner = owner
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@@ -247,7 +247,7 @@
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/mob/living/carbon/Topic(href, href_list)
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..()
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//strip panel
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if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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if(usr.canUseTopic(src, BE_CLOSE))
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if(href_list["internal"] && !HAS_TRAIT(src, TRAIT_NO_INTERNALS))
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var/slot = text2num(href_list["internal"])
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var/obj/item/ITEM = get_item_by_slot(slot)
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@@ -267,7 +267,15 @@
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visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
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"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on your [ITEM.name].</span>", \
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target = usr, target_message = "<span class='danger'>You [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
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if(href_list["embedded_object"] && usr.canUseTopic(src, BE_CLOSE))
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var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
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if(!L)
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return
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var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
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if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
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return
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SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
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return
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/mob/living/carbon/fall(forced)
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loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
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@@ -65,17 +65,6 @@
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throw_mode_off()
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return TRUE
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/mob/living/carbon/embed_item(obj/item/I)
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throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
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var/obj/item/bodypart/L = pick(bodyparts)
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L.embedded_objects |= I
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I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
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I.forceMove(src)
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I.embedded()
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L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
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visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
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var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
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var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
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@@ -274,6 +263,9 @@
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to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
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return
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if(M == src && check_self_for_injuries())
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return
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
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@@ -341,6 +333,26 @@
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update_mobility()
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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/// Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
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/mob/living/carbon/proc/check_self_for_injuries()
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if(stat == DEAD || stat == UNCONSCIOUS)
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return
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var/embeds = FALSE
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for(var/X in bodyparts)
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var/obj/item/bodypart/LB = X
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for(var/obj/item/I in LB.embedded_objects)
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if(!embeds)
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embeds = TRUE
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// this way, we only visibly try to examine ourselves if we have something embedded, otherwise we'll still hug ourselves :)
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visible_message("<span class='notice'>[src] examines [p_them()]self.</span>", \
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"<span class='notice'>You check yourself for shrapnel.</span>")
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if(I.isEmbedHarmless())
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to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
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else
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to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
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return embeds
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/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
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. = ..()
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@@ -1,20 +1,21 @@
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
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var/hit_percent = (100-blocked)/100
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if(!forced && hit_percent <= 0)
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return 0
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var/obj/item/bodypart/BP = null
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if(isbodypart(def_zone)) //we specified a bodypart object
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BP = def_zone
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else
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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BP = get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = bodyparts[1]
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if(!spread_damage)
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if(isbodypart(def_zone)) //we specified a bodypart object
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BP = def_zone
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else
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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BP = get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = bodyparts[1]
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var/damage_amount = forced ? damage : damage * hit_percent
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switch(damagetype)
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@@ -31,14 +31,35 @@
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else if(get_bodypart(BODY_ZONE_HEAD))
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. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
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var/list/missing = get_missing_limbs()
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var/list/msg = list("<span class='warning'>")
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var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
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var/list/disabled = list()
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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if(BP.disabled)
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disabled += BP
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missing -= BP.body_zone
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for(var/obj/item/I in BP.embedded_objects)
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if(I.isEmbedHarmless())
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
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else
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
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for(var/X in disabled)
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var/obj/item/bodypart/BP = X
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var/damage_text
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if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
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damage_text = "limp and lifeless"
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else
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damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
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msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
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for(var/t in missing)
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if(t==BODY_ZONE_HEAD)
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. += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
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msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
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continue
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. += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
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msg += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
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var/list/msg = list()
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var/temp = getBruteLoss()
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if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
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if(temp)
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@@ -1,5 +1,5 @@
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage)
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// depending on the species, it will run the corresponding apply_damage code there
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return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
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return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage)
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@@ -159,7 +159,10 @@
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disabled += BP
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missing -= BP.body_zone
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for(var/obj/item/I in BP.embedded_objects)
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
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if(I.isEmbedHarmless())
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
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else
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msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
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for(var/X in disabled)
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var/obj/item/bodypart/BP = X
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@@ -222,22 +222,7 @@
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var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
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if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
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return
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var/time_taken = I.embedding.embedded_unsafe_removal_time/I.w_class //Citadel Change from * to /
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usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
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if(do_after(usr, time_taken, needhand = 1, target = src))
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remove_embedded_unsafe(L, I, usr)
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/* CITADEL EDIT: remove_embedded_unsafe replaces this code
|
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if(!I || !L || I.loc != src || !(I in L.embedded_objects))
|
||||
return
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L.embedded_objects -= I
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||||
L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
|
||||
I.forceMove(get_turf(src))
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usr.put_in_hands(I)
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||||
usr.emote("scream")
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usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
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||||
SEND_SIGNAL(usr, COMSIG_CLEAR_MOOD_EVENT, "embedded") */
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||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
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||||
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||||
if(href_list["item"])
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||||
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||||
@@ -52,11 +52,6 @@
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||||
return martial_art_result
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||||
return ..()
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||||
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/mob/living/carbon/human/can_embed(obj/item/I)
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||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
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||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_martial_melee_block()
|
||||
if(mind)
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||||
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
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@@ -620,7 +615,10 @@
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to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
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||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
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||||
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
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||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
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||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
for(var/t in missing)
|
||||
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
|
||||
|
||||
@@ -18,36 +18,21 @@
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
/mob/living/carbon/human/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
handle_active_genes()
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
return (stat != DEAD) && !QDELETED(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
return 0
|
||||
|
||||
if(.) //not dead
|
||||
handle_active_genes()
|
||||
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
/mob/living/carbon/human/PhysicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
var/headless = !get_bodypart(BODY_ZONE_HEAD) //should the mob be perennially headless (see dullahans), we only take the suit into account, so they can into space.
|
||||
if (wear_suit && istype(wear_suit, /obj/item/clothing) && (headless || (head && istype(head, /obj/item/clothing))))
|
||||
@@ -303,25 +288,6 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
if(prob(I.embedding.embedded_pain_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_pain_multiplier)
|
||||
to_chat(src, "<span class='userdanger'>[I] embedded in your [BP.name] hurts!</span>")
|
||||
|
||||
if(prob(I.embedding.embedded_fall_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
|
||||
BP.embedded_objects -= I
|
||||
I.forceMove(drop_location())
|
||||
I.unembedded()
|
||||
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
/mob/living/carbon/human/proc/handle_active_genes()
|
||||
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
|
||||
return
|
||||
|
||||
@@ -1494,12 +1494,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
else
|
||||
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
|
||||
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
|
||||
@@ -1941,7 +1941,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
@@ -1949,20 +1949,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(isbodypart(def_zone))
|
||||
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
|
||||
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
|
||||
if(!spread_damage)
|
||||
if(isbodypart(def_zone))
|
||||
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
|
||||
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
|
||||
else
|
||||
BP = def_zone
|
||||
else
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
|
||||
def_zone = BODY_ZONE_CHEST
|
||||
BP = H.get_bodypart(check_zone(def_zone))
|
||||
|
||||
if(!BP)
|
||||
BP = H.bodyparts[1]
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
|
||||
def_zone = BODY_ZONE_CHEST
|
||||
BP = H.get_bodypart(check_zone(def_zone))
|
||||
if(!BP)
|
||||
BP = H.bodyparts[1]
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
@@ -13,6 +14,7 @@
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -42,4 +44,4 @@
|
||||
H.update_body()
|
||||
|
||||
/datum/species/insect/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -239,7 +239,7 @@
|
||||
"<span class='notice'>You focus intently on moving your body while \
|
||||
standing perfectly still...</span>")
|
||||
|
||||
H.notransform = TRUE
|
||||
H.mob_transforming = TRUE
|
||||
|
||||
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
@@ -249,7 +249,7 @@
|
||||
else
|
||||
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
|
||||
|
||||
H.notransform = FALSE
|
||||
H.mob_transforming = FALSE
|
||||
|
||||
/datum/action/innate/split_body/proc/make_dupe()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -267,7 +267,7 @@
|
||||
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
|
||||
|
||||
H.blood_volume *= 0.45
|
||||
H.notransform = 0
|
||||
H.mob_transforming = 0
|
||||
|
||||
var/datum/species/jelly/slime/origin_datum = H.dna.species
|
||||
origin_datum.bodies |= spare
|
||||
@@ -466,7 +466,7 @@
|
||||
if(new_color)
|
||||
var/temp_hsv = RGBtoHSV(new_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color)
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
|
||||
H.update_body()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
@@ -1,29 +1,19 @@
|
||||
/mob/living/carbon/Life()
|
||||
set invisibility = 0
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
/mob/living/carbon/BiologicalLife(seconds, times_fired)
|
||||
if(stat == DEAD)
|
||||
return FALSE
|
||||
//Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
if(.) //not dead
|
||||
handle_blood()
|
||||
|
||||
handle_blood()
|
||||
// handle_blood *could* kill us.
|
||||
// we should probably have a better system for if we need to check for death or something in the future hmw
|
||||
if(stat != DEAD)
|
||||
var/bprv = handle_bodyparts()
|
||||
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
doSprintBufferRegen()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
@@ -35,12 +25,17 @@
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
handle_death()
|
||||
rot()
|
||||
. = FALSE
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
/mob/living/carbon/PhysicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
//Procs called while dead
|
||||
/mob/living/carbon/proc/handle_death()
|
||||
|
||||
@@ -3,30 +3,26 @@
|
||||
/mob/living/carbon/monkey
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Life()
|
||||
set invisibility = 0
|
||||
|
||||
if (notransform)
|
||||
/mob/living/carbon/monkey/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
if(..())
|
||||
|
||||
if(!client)
|
||||
if(stat == CONSCIOUS)
|
||||
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
resist()
|
||||
else if(resisting)
|
||||
resisting = FALSE
|
||||
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
|
||||
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
|
||||
step(src, pick(GLOB.cardinals))
|
||||
else if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
if(client)
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
resist()
|
||||
else if(resisting)
|
||||
resisting = FALSE
|
||||
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
|
||||
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
|
||||
step(src, pick(GLOB.cardinals))
|
||||
else if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
walk_to(src,0)
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
if(radiation)
|
||||
|
||||
@@ -31,11 +31,12 @@
|
||||
if(relic_mask)
|
||||
equip_to_slot_or_del(new relic_mask, SLOT_WEAR_MASK)
|
||||
|
||||
/mob/living/carbon/monkey/punpun/Life()
|
||||
/mob/living/carbon/monkey/punpun/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory(FALSE, FALSE)
|
||||
memory_saved = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/punpun/death(gibbed)
|
||||
if(!memory_saved)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
/mob/living/carbon/regenerate_icons()
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return 1
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
|
||||
/*
|
||||
apply_damage(a,b,c)
|
||||
args
|
||||
a:damage - How much damage to take
|
||||
b:damage_type - What type of damage to take, brute, burn
|
||||
c:def_zone - Where to take the damage if its brute or burn
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
/**
|
||||
* Applies damage to this mob
|
||||
*
|
||||
* Sends [COMSIG_MOB_APPLY_DAMGE]
|
||||
*
|
||||
* Arguuments:
|
||||
* * damage - amount of damage
|
||||
* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
|
||||
* * def_zone - zone that is being hit if any
|
||||
* * blocked - armor value applied
|
||||
* * forced - bypass hit percentage
|
||||
* * spread_damage - used in overrides
|
||||
*
|
||||
* Returns TRUE if damage applied
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
|
||||
@@ -457,6 +457,7 @@
|
||||
message = params
|
||||
if(type_override)
|
||||
emote_type = type_override
|
||||
message = user.say_emphasis(message)
|
||||
. = ..()
|
||||
message = null
|
||||
emote_type = EMOTE_VISIBLE
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
/**
|
||||
* Called by SSmobs at (hopefully) an interval of 1 second.
|
||||
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
|
||||
*/
|
||||
/mob/living/proc/Life(seconds, times_fired)
|
||||
set waitfor = FALSE
|
||||
set invisibility = 0
|
||||
set waitfor = FALSE // yeah hey we're kind of on a subsystem, no sleeping will be tolerated here!
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
. = SEND_SIGNAL(src, COMSIG_LIVING_LIFE, seconds, times_fired)
|
||||
if(!(. & COMPONENT_INTERRUPT_LIFE_PHYSICAL))
|
||||
PhysicalLife(seconds, times_fired)
|
||||
if(!(. & COMPONENT_INTERRUPT_LIFE_BIOLOGICAL))
|
||||
BiologicalLife(seconds, times_fired)
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
// CODE BELOW SHOULD ONLY BE THINGS THAT SHOULD HAPPEN NO MATTER WHAT AND CAN NOT BE SUSPENDED!
|
||||
// Otherwise, it goes into one of the two split Life procs!
|
||||
|
||||
if (client)
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -30,28 +38,54 @@
|
||||
log_game("Z-TRACKING: [src] of type [src.type] has a Z-registration despite not having a client.")
|
||||
update_z(null)
|
||||
|
||||
if (notransform)
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
/**
|
||||
* Handles biological life processes like chemical metabolism, breathing, etc
|
||||
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
|
||||
*/
|
||||
/mob/living/proc/BiologicalLife(seconds, times_fired)
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return
|
||||
// Everything after this shouldn't process while dead (as of the time of writing)
|
||||
if(stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
if(stat != DEAD)
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return FALSE
|
||||
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_block_parry(seconds)
|
||||
|
||||
// These two MIGHT need to be moved to base Life() if we get any in the future that's a "physical" effect that needs to fire even while in stasis.
|
||||
handle_traits() // eye, ear, brain damages
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Handles physical life processes like being on fire. Don't ask why this is considered "Life".
|
||||
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
|
||||
*/
|
||||
/mob/living/proc/PhysicalLife(seconds, times_fired)
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
|
||||
if(!loc)
|
||||
return FALSE
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment)
|
||||
@@ -59,23 +93,11 @@
|
||||
|
||||
handle_fire()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_gravity()
|
||||
|
||||
handle_block_parry(seconds)
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_traits() // eye, ear, brain damages
|
||||
if(stat != DEAD)
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/handle_breathing(times_fired)
|
||||
return
|
||||
@@ -168,4 +190,4 @@
|
||||
/mob/living/proc/handle_high_gravity(gravity)
|
||||
if(gravity >= GRAVITY_DAMAGE_TRESHOLD) //Aka gravity values of 3 or more
|
||||
var/grav_stregth = gravity - GRAVITY_DAMAGE_TRESHOLD
|
||||
adjustBruteLoss(min(grav_stregth,3))
|
||||
adjustBruteLoss(min(grav_stregth,3))
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!")
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!", silent=FALSE)
|
||||
var/armor = getarmor(def_zone, attack_flag)
|
||||
|
||||
if(silent)
|
||||
return max(0, armor - armour_penetration)
|
||||
|
||||
//the if "armor" check is because this is used for everything on /living, including humans
|
||||
if(armor && armour_penetration)
|
||||
armor = max(0, armor - armour_penetration)
|
||||
@@ -105,12 +108,6 @@
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
// Throwingdatum can be null if someone had an accident() while slipping with an item in hand.
|
||||
var/obj/item/I
|
||||
@@ -126,30 +123,17 @@
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
total_damage = block_calculate_resultant_damage(total_damage, block_return)
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone, throwingdatum, FALSE, blocked)
|
||||
if(nosell_hit)
|
||||
skipcatch = TRUE
|
||||
hitpush = FALSE
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
|
||||
|
||||
dtype = I.damtype
|
||||
|
||||
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (I.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>You have been hit by [I].</span>")
|
||||
|
||||
@@ -3,48 +3,48 @@
|
||||
#define POWER_RESTORATION_SEARCH_APC 2
|
||||
#define POWER_RESTORATION_APC_FOUND 3
|
||||
|
||||
/mob/living/silicon/ai/Life()
|
||||
if (stat == DEAD)
|
||||
/mob/living/silicon/ai/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
|
||||
//I'm not removing that shitton of tabs, unneeded as they are. -- Urist
|
||||
//Being dead doesn't mean your temperature never changes
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
handle_status_effects()
|
||||
handle_status_effects()
|
||||
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
deltimer(malfhacking)
|
||||
// This proc handles cleanup of screen notifications and
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
deltimer(malfhacking)
|
||||
// This proc handles cleanup of screen notifications and
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
// Handle power damage (oxy)
|
||||
if(aiRestorePowerRoutine)
|
||||
// Lost power
|
||||
adjustOxyLoss(1)
|
||||
else
|
||||
// Gain Power
|
||||
if(getOxyLoss())
|
||||
adjustOxyLoss(-1)
|
||||
// Handle power damage (oxy)
|
||||
if(aiRestorePowerRoutine)
|
||||
// Lost power
|
||||
adjustOxyLoss(1)
|
||||
else
|
||||
// Gain Power
|
||||
if(getOxyLoss())
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(!lacks_power())
|
||||
var/area/home = get_area(src)
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
if(!lacks_power())
|
||||
var/area/home = get_area(src)
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
|
||||
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
|
||||
ai_restore_power()
|
||||
return
|
||||
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
|
||||
ai_restore_power()
|
||||
return
|
||||
|
||||
else if(!aiRestorePowerRoutine)
|
||||
ai_lose_power()
|
||||
else if(!aiRestorePowerRoutine)
|
||||
ai_lose_power()
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
|
||||
@@ -146,10 +146,11 @@
|
||||
if(possible_chassis[chassis])
|
||||
AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
/mob/living/silicon/pai/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(hacking)
|
||||
process_hack()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/proc/process_hack()
|
||||
|
||||
@@ -282,17 +283,19 @@
|
||||
. = ..()
|
||||
. += "A personal AI in holochassis mode. Its master ID string seems to be [master]."
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
/mob/living/silicon/pai/PhysicalLife()
|
||||
. = ..()
|
||||
if(cable)
|
||||
if(get_dist(src, cable) > 1)
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.visible_message("<span class='warning'>[src.cable] rapidly retracts back into its spool.</span>", "<span class='italics'>You hear a click and the sound of wire spooling rapidly.</span>")
|
||||
qdel(src.cable)
|
||||
cable = null
|
||||
|
||||
/mob/living/silicon/pai/BiologicalLife()
|
||||
if(!(. = ..()))
|
||||
return
|
||||
silent = max(silent - 1, 0)
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
if (src.notransform)
|
||||
/mob/living/silicon/robot/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
..()
|
||||
adjustOxyLoss(-10) //we're a robot!
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
var/prev_locked_down = R.locked_down
|
||||
sleep(1)
|
||||
flick("[cyborg_base_icon]_transform", R)
|
||||
R.notransform = TRUE
|
||||
R.mob_transforming = TRUE
|
||||
R.SetLockdown(1)
|
||||
R.anchored = TRUE
|
||||
sleep(1)
|
||||
@@ -270,7 +270,7 @@
|
||||
R.SetLockdown(0)
|
||||
R.setDir(SOUTH)
|
||||
R.anchored = FALSE
|
||||
R.notransform = FALSE
|
||||
R.mob_transforming = FALSE
|
||||
R.update_headlamp()
|
||||
R.notify_ai(NEW_MODULE)
|
||||
if(R.hud_used)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
log_reagent("FERMICHEM: [src] has astrally transmitted [message] into [A]")
|
||||
|
||||
//Delete the mob if there's no mind! Pay that mob no mind.
|
||||
/mob/living/simple_animal/astral/Life()
|
||||
if(!mind)
|
||||
qdel(src)
|
||||
/mob/living/simple_animal/astral/PhysicalLife(seconds, times_fired)
|
||||
. = ..()
|
||||
if(!mind && !QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
//MEDBOT
|
||||
//MEDBOT PATHFINDING
|
||||
//MEDBOT ASSEMBLY
|
||||
|
||||
#define MEDBOT_PANIC_NONE 0
|
||||
#define MEDBOT_PANIC_LOW 15
|
||||
#define MEDBOT_PANIC_MED 35
|
||||
#define MEDBOT_PANIC_HIGH 55
|
||||
#define MEDBOT_PANIC_FUCK 70
|
||||
#define MEDBOT_PANIC_ENDING 90
|
||||
#define MEDBOT_PANIC_END 100
|
||||
|
||||
/mob/living/simple_animal/bot/medbot
|
||||
name = "\improper Medibot"
|
||||
@@ -64,6 +70,13 @@
|
||||
var/upgraded_dispenser_3 //Do we have the nicer chemicals? - replaces bic with sal acid
|
||||
var/upgraded_dispenser_4 //Do we have the nicer chemicals? - replaces charcoal/toxin with pentetic acid / pentetic jelly
|
||||
|
||||
//How panicked we are about being tipped over (why would you do this?)
|
||||
var/tipped_status = MEDBOT_PANIC_NONE
|
||||
//The name we got when we were tipped
|
||||
var/tipper_name
|
||||
//The last time we were tipped/righted and said a voice line, to avoid spam
|
||||
var/last_tipping_action_voice = 0
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/mysterious
|
||||
name = "\improper Mysterious Medibot"
|
||||
desc = "International Medibot of mystery."
|
||||
@@ -373,10 +386,91 @@
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/tip_over(mob/user)
|
||||
mobility_flags &= ~MOBILITY_MOVE
|
||||
playsound(src, 'sound/machines/warning-buzzer.ogg', 50)
|
||||
user.visible_message("<span class='danger'>[user] tips over [src]!</span>", "<span class='danger'>You tip [src] over!</span>")
|
||||
mode = BOT_TIPPED
|
||||
var/matrix/mat = transform
|
||||
transform = mat.Turn(180)
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/proc/set_right(mob/user)
|
||||
mobility_flags &= MOBILITY_MOVE
|
||||
var/list/messagevoice
|
||||
if(user)
|
||||
user.visible_message("<span class='notice'>[user] sets [src] right-side up!</span>", "<span class='green'>You set [src] right-side up!</span>")
|
||||
if(user.name == tipper_name)
|
||||
messagevoice = list("I forgive you." = 'sound/voice/medbot/forgive.ogg')
|
||||
else
|
||||
messagevoice = list("Thank you!" = 'sound/voice/medbot/thank_you.ogg', "You are a good person." = 'sound/voice/medbot/youre_good.ogg')
|
||||
else
|
||||
visible_message("<span class='notice'>[src] manages to writhe wiggle enough to right itself.</span>")
|
||||
messagevoice = list("Fuck you." = 'sound/voice/medbot/fuck_you.ogg', "Your behavior has been reported, have a nice day." = 'sound/voice/medbot/reported.ogg')
|
||||
|
||||
tipper_name = null
|
||||
if(world.time > last_tipping_action_voice + 15 SECONDS)
|
||||
last_tipping_action_voice = world.time
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 70)
|
||||
tipped_status = MEDBOT_PANIC_NONE
|
||||
mode = BOT_IDLE
|
||||
transform = matrix()
|
||||
|
||||
// if someone tipped us over, check whether we should ask for help or just right ourselves eventually
|
||||
/mob/living/simple_animal/bot/medbot/proc/handle_panic()
|
||||
tipped_status++
|
||||
var/list/messagevoice
|
||||
switch(tipped_status)
|
||||
if(MEDBOT_PANIC_LOW)
|
||||
messagevoice = list("I require assistance." = 'sound/voice/medbot/i_require_asst.ogg')
|
||||
if(MEDBOT_PANIC_MED)
|
||||
messagevoice = list("Please put me back." = 'sound/voice/medbot/please_put_me_back.ogg')
|
||||
if(MEDBOT_PANIC_HIGH)
|
||||
messagevoice = list("Please, I am scared!" = 'sound/voice/medbot/please_im_scared.ogg')
|
||||
if(MEDBOT_PANIC_FUCK)
|
||||
messagevoice = list("I don't like this, I need help!" = 'sound/voice/medbot/dont_like.ogg', "This hurts, my pain is real!" = 'sound/voice/medbot/pain_is_real.ogg')
|
||||
if(MEDBOT_PANIC_ENDING)
|
||||
messagevoice = list("Is this the end?" = 'sound/voice/medbot/is_this_the_end.ogg', "Nooo!" = 'sound/voice/medbot/nooo.ogg')
|
||||
if(MEDBOT_PANIC_END)
|
||||
speak("PSYCH ALERT: Crewmember [tipper_name] recorded displaying antisocial tendencies torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel)
|
||||
set_right() // strong independent medbot
|
||||
|
||||
if(prob(tipped_status))
|
||||
do_jitter_animation(tipped_status * 0.1)
|
||||
|
||||
if(messagevoice)
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 70)
|
||||
else if(prob(tipped_status * 0.2))
|
||||
playsound(src, 'sound/machines/warning-buzzer.ogg', 30, extrarange=-2)
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/examine(mob/user)
|
||||
. = ..()
|
||||
if(tipped_status == MEDBOT_PANIC_NONE)
|
||||
return
|
||||
|
||||
switch(tipped_status)
|
||||
if(MEDBOT_PANIC_NONE to MEDBOT_PANIC_LOW)
|
||||
. += "It appears to be tipped over, and is quietly waiting for someone to set it right."
|
||||
if(MEDBOT_PANIC_LOW to MEDBOT_PANIC_MED)
|
||||
. += "It is tipped over and requesting help."
|
||||
if(MEDBOT_PANIC_MED to MEDBOT_PANIC_HIGH)
|
||||
. += "They are tipped over and appear visibly distressed." // now we humanize the medbot as a they, not an it
|
||||
if(MEDBOT_PANIC_HIGH to MEDBOT_PANIC_FUCK)
|
||||
. += "<span class='warning'>They are tipped over and visibly panicking!</span>"
|
||||
if(MEDBOT_PANIC_FUCK to INFINITY)
|
||||
. += "<span class='warning'><b>They are freaking out from being tipped over!</b></span>"
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(mode == BOT_TIPPED)
|
||||
handle_panic()
|
||||
return
|
||||
|
||||
if(mode == BOT_HEALING)
|
||||
return
|
||||
|
||||
@@ -392,10 +486,14 @@
|
||||
|
||||
if(QDELETED(patient))
|
||||
if(!shut_up && prob(1))
|
||||
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(loc, messagevoice[message], 50, 0)
|
||||
if(emagged && prob(30))
|
||||
var/list/i_need_scissors = list('sound/voice/medbot/fuck_you.ogg', 'sound/voice/medbot/turn_off.ogg', 'sound/voice/medbot/im_different.ogg', 'sound/voice/medbot/close.ogg', 'sound/voice/medbot/shindemashou.ogg')
|
||||
playsound(src, pick(i_need_scissors), 70)
|
||||
else
|
||||
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg', "Why are we still here? Just to suffer?" = 'sound/voice/medbot/why.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 50)
|
||||
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
|
||||
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
|
||||
oldpatient = patient
|
||||
@@ -506,6 +604,27 @@
|
||||
/mob/living/simple_animal/bot/medbot/proc/get_healchem_toxin(mob/M)
|
||||
return HAS_TRAIT(M, TRAIT_TOXINLOVER)? treatment_tox_toxlover : treatment_tox
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_DISARM && mode != BOT_TIPPED)
|
||||
H.visible_message("<span class='danger'>[H] begins tipping over [src].</span>", "<span class='warning'>You begin tipping over [src]...</span>")
|
||||
|
||||
if(world.time > last_tipping_action_voice + 15 SECONDS)
|
||||
last_tipping_action_voice = world.time // message for tipping happens when we start interacting, message for righting comes after finishing
|
||||
var/list/messagevoice = list("Hey, wait..." = 'sound/voice/medbot/hey_wait.ogg',"Please don't..." = 'sound/voice/medbot/please_dont.ogg',"I trusted you..." = 'sound/voice/medbot/i_trusted_you.ogg', "Nooo..." = 'sound/voice/medbot/nooo.ogg', "Oh fuck-" = 'sound/voice/medbot/oh_fuck.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 70, FALSE)
|
||||
|
||||
if(do_after(H, 3 SECONDS, target=src))
|
||||
tip_over(H)
|
||||
|
||||
else if(H.a_intent == INTENT_HELP && mode == BOT_TIPPED)
|
||||
H.visible_message("<span class='notice'>[H] begins righting [src].</span>", "<span class='notice'>You begin righting [src]...</span>")
|
||||
if(do_after(H, 3 SECONDS, target=src))
|
||||
set_right(H)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
@@ -664,3 +783,11 @@
|
||||
|
||||
/obj/machinery/bot_core/medbot
|
||||
req_one_access = list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
|
||||
|
||||
#undef MEDBOT_PANIC_NONE
|
||||
#undef MEDBOT_PANIC_LOW
|
||||
#undef MEDBOT_PANIC_MED
|
||||
#undef MEDBOT_PANIC_HIGH
|
||||
#undef MEDBOT_PANIC_FUCK
|
||||
#undef MEDBOT_PANIC_ENDING
|
||||
#undef MEDBOT_PANIC_END
|
||||
@@ -115,13 +115,14 @@
|
||||
Read_Memory()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Runtime/Life()
|
||||
/mob/living/simple_animal/pet/cat/Runtime/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!cats_deployed && SSticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
Deploy_The_Cats()
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory()
|
||||
memory_saved = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Runtime/make_babies()
|
||||
var/mob/baby = ..()
|
||||
@@ -177,7 +178,9 @@
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
unique_pet = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Life()
|
||||
/mob/living/simple_animal/pet/cat/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && !buckled && !client)
|
||||
if(prob(1))
|
||||
emote("me", EMOTE_VISIBLE, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
|
||||
@@ -269,8 +272,9 @@
|
||||
to_chat(src, "<span class='notice'>Your name is now <b>\"new_name\"</b>!</span>")
|
||||
name = new_name
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/pet/cat/cak/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(stat)
|
||||
return
|
||||
if(health < maxHealth)
|
||||
|
||||
@@ -27,8 +27,9 @@
|
||||
var/obj/item/inventory_mask
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
/mob/living/simple_animal/crab/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/crab/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
//CRAB movement
|
||||
if(!ckey && !stat)
|
||||
if(isturf(loc) && !resting && !buckled) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
|
||||
@@ -366,11 +366,12 @@
|
||||
RemoveElement(/datum/element/mob_holder, held_icon)
|
||||
AddElement(/datum/element/mob_holder, "old_corgi")
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory(FALSE)
|
||||
memory_saved = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/death()
|
||||
if(!memory_saved)
|
||||
@@ -419,8 +420,9 @@
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/BiologicalLife()
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
//Feeding, chasing food, FOOOOODDDD
|
||||
if(!stat && CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) && !buckled)
|
||||
@@ -490,8 +492,9 @@
|
||||
nofur = TRUE
|
||||
unique_pet = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/narsie/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/pet/dog/corgi/narsie/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
for(var/mob/living/simple_animal/pet/P in range(1, src))
|
||||
if(P != src && prob(5))
|
||||
visible_message("<span class='warning'>[src] devours [P]!</span>", \
|
||||
@@ -615,8 +618,9 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Lisa/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/pet/dog/corgi/Lisa/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
make_babies()
|
||||
|
||||
@@ -628,8 +632,9 @@
|
||||
setDir(i)
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/pug/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/pet/dog/pug/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) && !buckled)
|
||||
if(prob(1))
|
||||
emote("me", EMOTE_VISIBLE, pick("chases its tail."))
|
||||
|
||||
@@ -33,11 +33,12 @@
|
||||
stop_automated_movement_when_pulled = 1
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
var/datum/reagent/milk_reagent = /datum/reagent/consumable/milk
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
|
||||
udder = new()
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Initialize(/datum/reagent/milk_reagent)
|
||||
udder = new (null, milk_reagent)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
|
||||
@@ -45,9 +46,10 @@
|
||||
udder = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Life()
|
||||
. = ..()
|
||||
if(.)
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
//chance to go crazy and start wacking stuff
|
||||
if(!enemies.len && prob(1))
|
||||
Retaliate()
|
||||
@@ -56,8 +58,7 @@
|
||||
enemies = list()
|
||||
LoseTarget()
|
||||
src.visible_message("<span class='notice'>[src] calms down.</span>")
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
udder.generateMilk(milk_reagent)
|
||||
eat_plants()
|
||||
if(!pulledby)
|
||||
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
|
||||
@@ -137,13 +138,14 @@
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
var/obj/item/udder/udder = null
|
||||
var/datum/reagent/milk_reagent = /datum/reagent/consumable/milk
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/cow/Initialize()
|
||||
udder = new()
|
||||
udder = new(null, milk_reagent)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/cow/Destroy()
|
||||
@@ -158,10 +160,11 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/cow/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/cow/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
udder.generateMilk()
|
||||
udder.generateMilk(milk_reagent)
|
||||
|
||||
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
|
||||
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
|
||||
@@ -189,6 +192,19 @@
|
||||
else
|
||||
..()
|
||||
|
||||
//Wisdom cow, speaks and bestows great wisdoms
|
||||
/mob/living/simple_animal/cow/wisdom
|
||||
name = "wisdom cow"
|
||||
desc = "Known for its wisdom, shares it with all"
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/wisdomcow = 1) //truly the best meat
|
||||
gold_core_spawnable = FALSE
|
||||
speak_chance = 30 //the cow is eager to share its wisdom!
|
||||
milk_reagent = /datum/reagent/medicine/liquid_wisdom
|
||||
|
||||
/mob/living/simple_animal/cow/wisdom/Initialize()
|
||||
. = ..()
|
||||
speak = GLOB.wisdoms //Done here so it's setup properly
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
name = "\improper chick"
|
||||
desc = "Adorable! They make such a racket though."
|
||||
@@ -229,9 +245,8 @@
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/chick/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
/mob/living/simple_animal/chick/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
@@ -239,8 +254,9 @@
|
||||
new /mob/living/simple_animal/chicken(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/chick/holo/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/chick/holo/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
amount_grown = 0
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
@@ -313,9 +329,8 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/chicken/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
/mob/living/simple_animal/chicken/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
|
||||
@@ -388,9 +403,8 @@
|
||||
. = ..()
|
||||
++kiwi_count
|
||||
|
||||
/mob/living/simple_animal/kiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
/mob/living/simple_animal/kiwi/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("[src] [pick(layMessage)]")
|
||||
@@ -463,9 +477,8 @@
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
/mob/living/simple_animal/babyKiwi/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
@@ -481,14 +494,16 @@
|
||||
/obj/item/udder
|
||||
name = "udder"
|
||||
|
||||
/obj/item/udder/Initialize()
|
||||
/obj/item/udder/Initialize(loc, milk_reagent)
|
||||
if(!milk_reagent)
|
||||
milk_reagent = /datum/reagent/consumable/milk
|
||||
create_reagents(50, NONE, NO_REAGENTS_VALUE)
|
||||
reagents.add_reagent(/datum/reagent/consumable/milk, 20)
|
||||
reagents.add_reagent(milk_reagent, 20)
|
||||
. = ..()
|
||||
|
||||
/obj/item/udder/proc/generateMilk()
|
||||
/obj/item/udder/proc/generateMilk(datum/reagent/milk_reagent)
|
||||
if(prob(5))
|
||||
reagents.add_reagent(/datum/reagent/consumable/milk, rand(5, 10))
|
||||
reagents.add_reagent(milk_reagent, rand(5, 10))
|
||||
|
||||
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
@@ -529,4 +544,4 @@
|
||||
health = 75
|
||||
maxHealth = 75
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
@@ -72,8 +72,8 @@
|
||||
qdel(src)
|
||||
|
||||
//low regen over time
|
||||
/mob/living/simple_animal/pet/plushie/Life()
|
||||
if(stat)
|
||||
/mob/living/simple_animal/pet/plushie/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(health < maxHealth)
|
||||
heal_overall_damage(5) //Decent life regen, they're not able to hurt anyone so this shouldn't be an issue (butterbear for reference has 10 regen)
|
||||
|
||||
@@ -160,7 +160,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
to_chat(src, "<span class='notice'>Your new name <span class='name'>[new_name]</span> anchors itself in your mind.</span>")
|
||||
fully_replace_character_name(null, new_name)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
|
||||
/mob/living/simple_animal/hostile/guardian/PhysicalLife() //Dies if the summoner dies
|
||||
. = ..()
|
||||
update_health_hud() //we need to update all of our health displays to match our summoner and we can't practically give the summoner a hook to do it
|
||||
med_hud_set_health()
|
||||
|
||||
@@ -19,8 +19,9 @@
|
||||
. = ..()
|
||||
stealthcooldown = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/assassin/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/guardian/assassin/PhysicalLife()
|
||||
if(!(. = ..()))
|
||||
return
|
||||
updatestealthalert()
|
||||
if(loc == summoner && toggle)
|
||||
ToggleMode(0)
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
var/charging = 0
|
||||
var/obj/screen/alert/chargealert
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/guardian/charger/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(ranged_cooldown <= world.time)
|
||||
if(!chargealert)
|
||||
chargealert = throw_alert("charge", /obj/screen/alert/cancharge)
|
||||
|
||||
@@ -13,8 +13,9 @@
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/fire/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/guardian/fire/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(summoner)
|
||||
summoner.ExtinguishMob()
|
||||
summoner.adjust_fire_stacks(-20)
|
||||
|
||||
@@ -125,7 +125,7 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
|
||||
attack_verb_continuous = "slaps"
|
||||
attack_verb_simple = "slap"
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/butter/Life() //Heals butter bear really fast when he takes damage.
|
||||
/mob/living/simple_animal/hostile/bear/butter/BiologicalLife(seconds, times_fired) //Heals butter bear really fast when he takes damage.
|
||||
if(stat)
|
||||
return
|
||||
if(health < maxHealth)
|
||||
|
||||
@@ -47,8 +47,9 @@
|
||||
if(regen_amount)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/carp/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(regen_amount && regen_cooldown < world.time)
|
||||
heal_overall_damage(regen_amount)
|
||||
|
||||
|
||||
@@ -67,11 +67,10 @@
|
||||
foes = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/Life()
|
||||
. = ..()
|
||||
if(!.) //dead
|
||||
/mob/living/simple_animal/hostile/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
walk(src, 0) //stops walking
|
||||
return 0
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/handle_automated_action()
|
||||
if(AIStatus == AI_OFF)
|
||||
|
||||
@@ -23,13 +23,12 @@
|
||||
deathmessage = "vanishes into thin air! It was a fake!"
|
||||
has_field_of_vision = FALSE //not meant to be played anyway.
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/illusion/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(world.time > life_span)
|
||||
death()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/proc/Copy_Parent(mob/living/original, life = 50, hp = 100, damage = 0, replicate = 0 )
|
||||
appearance = original.appearance
|
||||
parent_mob = original
|
||||
|
||||
@@ -166,8 +166,9 @@
|
||||
if(!hopping)
|
||||
Hop()
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
update_icons()
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
@@ -197,7 +198,7 @@
|
||||
hopping = TRUE
|
||||
density = FALSE
|
||||
pass_flags |= PASSMOB
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
var/turf/new_turf = locate((target.x + rand(-3,3)),(target.y + rand(-3,3)),target.z)
|
||||
if(player_hop)
|
||||
new_turf = get_turf(target)
|
||||
@@ -209,7 +210,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/proc/FinishHop()
|
||||
density = TRUE
|
||||
notransform = FALSE
|
||||
mob_transforming = FALSE
|
||||
pass_flags &= ~PASSMOB
|
||||
hopping = FALSE
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
@@ -220,7 +221,7 @@
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/proc/BellyFlop()
|
||||
var/turf/new_turf = get_turf(target)
|
||||
hopping = TRUE
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
new /obj/effect/temp_visual/leaper_crush(new_turf)
|
||||
addtimer(CALLBACK(src, .proc/BellyFlopHop, new_turf), 30)
|
||||
|
||||
@@ -231,7 +232,7 @@
|
||||
/mob/living/simple_animal/hostile/jungle/leaper/proc/Crush()
|
||||
hopping = FALSE
|
||||
density = TRUE
|
||||
notransform = FALSE
|
||||
mob_transforming = FALSE
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
L.adjustBruteLoss(35)
|
||||
|
||||
@@ -27,8 +27,9 @@
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(target && ranged_cooldown > world.time && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(!C.legcuffed && C.health < 50)
|
||||
@@ -40,7 +41,6 @@
|
||||
minimum_distance = 0
|
||||
alpha = 255
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid/Aggro()
|
||||
..()
|
||||
alpha = 255
|
||||
|
||||
@@ -65,8 +65,9 @@ Difficulty: Hard
|
||||
desc = "You're not quite sure how a signal can be bloody."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
move_to_delay = clamp(round((health/maxHealth) * 10), 3, 10)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
|
||||
@@ -731,7 +731,7 @@ Difficulty: Very Hard
|
||||
/obj/structure/closet/stasis/Entered(atom/A)
|
||||
if(isliving(A) && holder_animal)
|
||||
var/mob/living/L = A
|
||||
L.notransform = 1
|
||||
L.mob_transforming = 1
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
|
||||
L.status_flags |= GODMODE
|
||||
L.mind.transfer_to(holder_animal)
|
||||
@@ -744,7 +744,7 @@ Difficulty: Very Hard
|
||||
for(var/mob/living/L in src)
|
||||
REMOVE_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
|
||||
L.status_flags &= ~GODMODE
|
||||
L.notransform = 0
|
||||
L.mob_transforming = 0
|
||||
if(holder_animal)
|
||||
holder_animal.mind.transfer_to(L)
|
||||
L.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)
|
||||
|
||||
@@ -88,9 +88,10 @@ Difficulty: Normal
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/spawn_crusher_loot()
|
||||
new /obj/item/crusher_trophy/vortex_talisman(get_turf(spawned_beacon))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/Life()
|
||||
. = ..()
|
||||
if(. && spawned_beacon && !QDELETED(spawned_beacon) && !client)
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(spawned_beacon && !QDELETED(spawned_beacon) && !client)
|
||||
if(target || loc == spawned_beacon.loc)
|
||||
timeout_time = initial(timeout_time)
|
||||
else
|
||||
|
||||
@@ -73,14 +73,13 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
step(R, ddir) //Step the swarmers, instead of spawning them there, incase the turf is solid
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/Life()
|
||||
. = ..()
|
||||
if(.)
|
||||
var/createtype = GetUncappedAISwarmerType()
|
||||
if(createtype && world.time > swarmer_spawn_cooldown && GLOB.AISwarmers.len < (GetTotalAISwarmerCap()*0.5))
|
||||
swarmer_spawn_cooldown = world.time + swarmer_spawn_cooldown_amt
|
||||
new createtype(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
var/createtype = GetUncappedAISwarmerType()
|
||||
if(createtype && world.time > swarmer_spawn_cooldown && GLOB.AISwarmers.len < (GetTotalAISwarmerCap()*0.5))
|
||||
swarmer_spawn_cooldown = world.time + swarmer_spawn_cooldown_amt
|
||||
new createtype(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
|
||||
@@ -118,8 +118,9 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
overlay_googly_eyes = FALSE
|
||||
CopyObject(copy, creator, destroy_original)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/mimic/copy/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(idledamage && !target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
|
||||
adjustBruteLoss(1)
|
||||
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
|
||||
|
||||
@@ -88,8 +88,9 @@
|
||||
wanted_objects = list(/obj/item/pen/survival, /obj/item/stack/ore/diamond)
|
||||
field_of_vision_type = FOV_270_DEGREES //Obviously, it's one eyeball.
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
consume_bait()
|
||||
|
||||
|
||||
+2
-3
@@ -97,9 +97,8 @@
|
||||
if(CALL_CHILDREN)
|
||||
call_children()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/broodmother/Life()
|
||||
. = ..()
|
||||
if(!.) //Checks if they are dead as a rock.
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/broodmother/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(health < maxHealth * 0.5 && rand_tent < world.time)
|
||||
rand_tent = world.time + 30
|
||||
|
||||
@@ -95,8 +95,9 @@
|
||||
if(AOE_SQUARES)
|
||||
aoe_squares(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(health >= maxHealth * 0.5)
|
||||
cooldown_time = 20
|
||||
return
|
||||
|
||||
@@ -39,8 +39,9 @@
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_HEAVY
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
handle_preattack()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
|
||||
@@ -129,9 +130,8 @@
|
||||
var/turf/last_location
|
||||
var/tentacle_recheck_cooldown = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/Life()
|
||||
. = ..()
|
||||
if(!.) // dead
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(isturf(loc))
|
||||
if(!LAZYLEN(cached_tentacle_turfs) || loc != last_location || tentacle_recheck_cooldown <= world.time)
|
||||
|
||||
@@ -114,8 +114,9 @@
|
||||
name = "guthen"
|
||||
gender = FEMALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(udder.reagents.total_volume == udder.reagents.maximum_volume) //Only breed when we're full.
|
||||
make_babies()
|
||||
|
||||
|
||||
@@ -196,12 +196,13 @@
|
||||
swarming = TRUE
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
|
||||
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
|
||||
|
||||
@@ -62,9 +62,10 @@
|
||||
SLEEP_CHECK_DEATH(8)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_demon/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
|
||||
@@ -43,9 +43,10 @@
|
||||
var/list/burn_turfs = getline(src, T) - get_turf(src)
|
||||
dragon_fire_line(src, burn_turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
|
||||
|
||||
@@ -44,9 +44,10 @@
|
||||
aggressive_message_said = TRUE
|
||||
rapid_melee = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
aggressive_message_said = FALSE
|
||||
|
||||
@@ -51,9 +51,10 @@
|
||||
retreat_message_said = TRUE
|
||||
retreat_distance = 30
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/Life()
|
||||
. = ..()
|
||||
if(!. || target)
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(target)
|
||||
return
|
||||
adjustHealth(-maxHealth*0.025)
|
||||
retreat_message_said = FALSE
|
||||
|
||||
@@ -48,8 +48,9 @@
|
||||
else
|
||||
. += "<span class='info'>It looks like it's been roughed up.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/mushroom/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat)//Mushrooms slowly regenerate if conscious, for people who want to save them from being eaten
|
||||
adjustBruteLoss(-2)
|
||||
|
||||
|
||||
@@ -46,8 +46,9 @@
|
||||
var/chosen_sound = pick(migo_sounds)
|
||||
playsound(src, chosen_sound, 100, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/netherworld/migo/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(stat)
|
||||
return
|
||||
if(prob(10))
|
||||
|
||||
@@ -51,8 +51,9 @@
|
||||
..()
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(banana_time && banana_time < world.time)
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
|
||||
|
||||
@@ -82,8 +82,9 @@
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/statue/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/statue/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!client && target) // If we have a target and we're AI controlled
|
||||
var/mob/watching = can_be_seen()
|
||||
// If they're not our target
|
||||
|
||||
@@ -44,8 +44,9 @@
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
del_on_death = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/tree/Life()
|
||||
..()
|
||||
/mob/living/simple_animal/hostile/tree/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/T = src.loc
|
||||
if(T.air && T.air.gases[/datum/gas/carbon_dioxide])
|
||||
|
||||
@@ -100,8 +100,9 @@
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable
|
||||
playable_plant = TRUE //For admins that want to buss some harmless plants
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/Life()
|
||||
. = ..()
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
pull_vines()
|
||||
|
||||
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
|
||||
|
||||
@@ -47,12 +47,13 @@
|
||||
QDEL_NULL(E)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/Life()
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!wumbo)
|
||||
inflate_cooldown = max((inflate_cooldown - 1), 0)
|
||||
if(target && AIStatus == AI_ON)
|
||||
E.Activate()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/fugu/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && wumbo)
|
||||
|
||||
@@ -357,9 +357,9 @@
|
||||
/*
|
||||
* AI - Not really intelligent, but I'm calling it AI anyway.
|
||||
*/
|
||||
/mob/living/simple_animal/parrot/Life()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/parrot/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
//Sprite update for when a parrot gets pulled
|
||||
if(pulledby && !stat && parrot_state != PARROT_WANDER)
|
||||
if(buckled)
|
||||
@@ -369,8 +369,6 @@
|
||||
parrot_state = PARROT_WANDER
|
||||
pixel_x = initial(pixel_x)
|
||||
pixel_y = initial(pixel_y)
|
||||
return
|
||||
|
||||
|
||||
//-----SPEECH
|
||||
/* Parrot speech mimickry!
|
||||
@@ -911,11 +909,12 @@
|
||||
if(. && !client && prob(1) && prob(1)) //Only the one true bird may speak across dimensions.
|
||||
world.TgsTargetedChatBroadcast("A stray squawk is heard... \"[message]\"", FALSE)
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/Life()
|
||||
/mob/living/simple_animal/parrot/Poly/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory(FALSE)
|
||||
memory_saved = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/death(gibbed)
|
||||
if(!memory_saved)
|
||||
|
||||
@@ -7,19 +7,17 @@
|
||||
var/SStun = 0 // stun variable
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/Life()
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
/mob/living/simple_animal/slime/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(..())
|
||||
if(buckled)
|
||||
handle_feeding()
|
||||
if(!stat) // Slimes in stasis don't lose nutrition, don't change mood and don't respond to speech
|
||||
handle_nutrition()
|
||||
handle_targets()
|
||||
if (!ckey)
|
||||
handle_mood()
|
||||
handle_speech()
|
||||
if(buckled)
|
||||
handle_feeding()
|
||||
if(!stat) // Slimes in stasis don't lose nutrition, don't change mood and don't respond to speech
|
||||
handle_nutrition()
|
||||
handle_targets()
|
||||
if (!ckey)
|
||||
handle_mood()
|
||||
handle_speech()
|
||||
|
||||
// Unlike most of the simple animals, slimes support UNCONSCIOUS
|
||||
/mob/living/simple_animal/slime/update_stat()
|
||||
|
||||
@@ -678,7 +678,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
return FALSE
|
||||
if(anchored)
|
||||
return FALSE
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return FALSE
|
||||
if(restrained())
|
||||
return FALSE
|
||||
|
||||
@@ -37,7 +37,9 @@
|
||||
|
||||
var/next_move = null
|
||||
var/create_area_cooldown
|
||||
var/notransform = null //Carbon
|
||||
/// Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything.
|
||||
/// Don't you DARE use this for a cheap way to ensure someone is stunned in your code.
|
||||
var/mob_transforming = FALSE
|
||||
var/eye_blind = 0 //Carbon
|
||||
var/eye_blurry = 0 //Carbon
|
||||
var/real_name = null
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(!n || !direction || !mob?.loc)
|
||||
return FALSE
|
||||
//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
|
||||
if(mob.notransform)
|
||||
if(mob.mob_transforming)
|
||||
return FALSE
|
||||
|
||||
if(mob.control_object)
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
if(name != real_name)
|
||||
alt_name = " (died as [real_name])"
|
||||
|
||||
var/spanned = say_quote(message)
|
||||
var/spanned = say_quote(say_emphasis(message))
|
||||
message = emoji_parse(message)
|
||||
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[emoji_parse(spanned)]</span></span>"
|
||||
log_talk(message, LOG_SAY, tag="DEAD")
|
||||
|
||||
@@ -60,7 +60,7 @@ proc/get_top_level_mob(var/mob/S)
|
||||
return FALSE
|
||||
|
||||
user.log_message(message, LOG_EMOTE)
|
||||
message = "<b>[user]</b> " + "<i>[message]</i>"
|
||||
message = "<b>[user]</b> " + "<i>[user.say_emphasis(message)]</i>"
|
||||
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
if(!M.client || isnewplayer(M))
|
||||
@@ -121,7 +121,7 @@ proc/get_top_level_mob(var/mob/S)
|
||||
return FALSE
|
||||
|
||||
user.log_message(message, LOG_SUBTLER)
|
||||
message = "<b>[user]</b> " + "<i>[message]</i>"
|
||||
message = "<b>[user]</b> " + "<i>[user.say_emphasis(message)]</i>"
|
||||
|
||||
if(emote_type == EMOTE_AUDIBLE)
|
||||
user.audible_message(message=message,hearing_distance=1, ignored_mobs = GLOB.dead_mob_list)
|
||||
|
||||
@@ -313,7 +313,7 @@
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/AIize()
|
||||
if (notransform)
|
||||
if (mob_transforming)
|
||||
return
|
||||
for(var/t in bodyparts)
|
||||
qdel(t)
|
||||
@@ -321,12 +321,12 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/AIize()
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W)
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -362,7 +362,7 @@
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
|
||||
if (notransform)
|
||||
if (mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
if(delete_items)
|
||||
@@ -370,7 +370,7 @@
|
||||
else
|
||||
dropItemToGround(W)
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -407,12 +407,12 @@
|
||||
|
||||
//human -> alien
|
||||
/mob/living/carbon/human/proc/Alienize(mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
if (mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W)
|
||||
regenerate_icons()
|
||||
notransform = 1
|
||||
mob_transforming = 1
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -441,12 +441,12 @@
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(reproduce, mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
if (mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W)
|
||||
regenerate_icons()
|
||||
notransform = 1
|
||||
mob_transforming = 1
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -486,12 +486,12 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/corgize(mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
if (mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W)
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -510,7 +510,7 @@
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/proc/gorillize(mind_transfer = TRUE)
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("amount", "gorillas_created", 1)
|
||||
@@ -521,7 +521,7 @@
|
||||
dropItemToGround(W, TRUE)
|
||||
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -544,13 +544,13 @@
|
||||
if(mind)
|
||||
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
|
||||
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W)
|
||||
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
mob_transforming = TRUE
|
||||
Paralyze(INFINITY)
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
Reference in New Issue
Block a user