Conflicts!!!
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@@ -3,48 +3,48 @@
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#define POWER_RESTORATION_SEARCH_APC 2
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#define POWER_RESTORATION_APC_FOUND 3
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/mob/living/silicon/ai/Life()
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if (stat == DEAD)
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/mob/living/silicon/ai/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
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//I'm not removing that shitton of tabs, unneeded as they are. -- Urist
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//Being dead doesn't mean your temperature never changes
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update_gravity(mob_has_gravity())
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update_gravity(mob_has_gravity())
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handle_status_effects()
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handle_status_effects()
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if(malfhack && malfhack.aidisabled)
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deltimer(malfhacking)
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// This proc handles cleanup of screen notifications and
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// messenging the client
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malfhacked(malfhack)
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if(malfhack && malfhack.aidisabled)
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deltimer(malfhacking)
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// This proc handles cleanup of screen notifications and
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// messenging the client
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malfhacked(malfhack)
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if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
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view_core()
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if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
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view_core()
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if(machine)
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machine.check_eye(src)
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if(machine)
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machine.check_eye(src)
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// Handle power damage (oxy)
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if(aiRestorePowerRoutine)
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// Lost power
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adjustOxyLoss(1)
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else
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// Gain Power
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if(getOxyLoss())
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adjustOxyLoss(-1)
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// Handle power damage (oxy)
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if(aiRestorePowerRoutine)
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// Lost power
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adjustOxyLoss(1)
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else
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// Gain Power
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if(getOxyLoss())
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adjustOxyLoss(-1)
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if(!lacks_power())
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var/area/home = get_area(src)
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if(home.powered(EQUIP))
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home.use_power(1000, EQUIP)
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if(!lacks_power())
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var/area/home = get_area(src)
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if(home.powered(EQUIP))
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home.use_power(1000, EQUIP)
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if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
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ai_restore_power()
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return
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if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
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ai_restore_power()
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return
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else if(!aiRestorePowerRoutine)
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ai_lose_power()
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else if(!aiRestorePowerRoutine)
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ai_lose_power()
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/mob/living/silicon/ai/proc/lacks_power()
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var/turf/T = get_turf(src)
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@@ -1,5 +1,5 @@
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (!forced && hit_percent <= 0))
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return 0
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@@ -146,10 +146,11 @@
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if(possible_chassis[chassis])
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AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
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/mob/living/silicon/pai/Life()
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/mob/living/silicon/pai/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(hacking)
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process_hack()
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return ..()
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/mob/living/silicon/pai/proc/process_hack()
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@@ -282,17 +283,19 @@
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. = ..()
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. += "A personal AI in holochassis mode. Its master ID string seems to be [master]."
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/mob/living/silicon/pai/Life()
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if(stat == DEAD)
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return
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/mob/living/silicon/pai/PhysicalLife()
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. = ..()
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if(cable)
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if(get_dist(src, cable) > 1)
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var/turf/T = get_turf(src.loc)
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T.visible_message("<span class='warning'>[src.cable] rapidly retracts back into its spool.</span>", "<span class='italics'>You hear a click and the sound of wire spooling rapidly.</span>")
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qdel(src.cable)
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cable = null
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/mob/living/silicon/pai/BiologicalLife()
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if(!(. = ..()))
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return
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silent = max(silent - 1, 0)
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. = ..()
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/mob/living/silicon/pai/updatehealth()
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if(status_flags & GODMODE)
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@@ -1,9 +1,6 @@
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/mob/living/silicon/robot/Life()
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set invisibility = 0
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if (src.notransform)
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/mob/living/silicon/robot/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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..()
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adjustOxyLoss(-10) //we're a robot!
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handle_robot_hud_updates()
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handle_robot_cell()
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@@ -259,7 +259,7 @@
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var/prev_locked_down = R.locked_down
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sleep(1)
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flick("[cyborg_base_icon]_transform", R)
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R.notransform = TRUE
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R.mob_transforming = TRUE
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R.SetLockdown(1)
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R.anchored = TRUE
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sleep(1)
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@@ -270,7 +270,7 @@
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R.SetLockdown(0)
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R.setDir(SOUTH)
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R.anchored = FALSE
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R.notransform = FALSE
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R.mob_transforming = FALSE
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R.update_headlamp()
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R.notify_ai(NEW_MODULE)
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if(R.hud_used)
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