diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm
index 30a55ab54e..2f59020cbe 100644
--- a/code/game/objects/items/implants/implantchair.dm
+++ b/code/game/objects/items/implants/implantchair.dm
@@ -1,191 +1,3 @@
-
-/obj/machinery/implantchair
- name = "mindshield implanter"
- desc = "Used to implant occupants with mindshield implants."
- icon = 'icons/obj/machines/implantchair.dmi'
- icon_state = "implantchair"
- density = TRUE
- opacity = 0
- anchored = TRUE
-
- var/ready = TRUE
- var/replenishing = FALSE
-
- var/ready_implants = 5
- var/max_implants = 5
- var/injection_cooldown = 600
- var/replenish_cooldown = 6000
- var/implant_type = /obj/item/implant/mindshield
- var/auto_inject = FALSE
- var/auto_replenish = TRUE
- var/special = FALSE
- var/special_name = "special function"
-
-/obj/machinery/implantchair/Initialize()
- . = ..()
- open_machine()
- update_icon()
-
-
-/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
- ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
- if(!ui)
- ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
- ui.open()
-
-
-/obj/machinery/implantchair/ui_data()
- var/list/data = list()
- data["occupied"] = occupant ? 1 : 0
- data["open"] = state_open
-
- data["occupant"] = list()
- if(occupant)
- var/mob/living/mob_occupant = occupant
- data["occupant"]["name"] = mob_occupant.name
- data["occupant"]["stat"] = mob_occupant.stat
-
- data["special_name"] = special ? special_name : null
- data["ready_implants"] = ready_implants
- data["ready"] = ready
- data["replenishing"] = replenishing
-
- return data
-
-/obj/machinery/implantchair/ui_act(action, params)
- if(..())
- return
- switch(action)
- if("door")
- if(state_open)
- close_machine()
- else
- open_machine()
- . = TRUE
- if("implant")
- implant(occupant,usr)
- . = TRUE
-
-/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
- if (!istype(M))
- return
- if(!ready_implants || !ready)
- return
- if(implant_action(M,user))
- ready_implants--
- if(!replenishing && auto_replenish)
- replenishing = TRUE
- addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
- if(injection_cooldown > 0)
- ready = FALSE
- addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
- else
- playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
- update_icon()
-
-/obj/machinery/implantchair/proc/implant_action(mob/living/M)
- var/obj/item/implant/I = new implant_type
- if(I.implant(M))
- visible_message("[M] has been implanted by the [name].")
- return 1
-
-/obj/machinery/implantchair/update_icon()
- icon_state = initial(icon_state)
- if(state_open)
- icon_state += "_open"
- if(occupant)
- icon_state += "_occupied"
- if(ready)
- add_overlay("ready")
- else
- cut_overlays()
-
-/obj/machinery/implantchair/proc/replenish()
- if(ready_implants < max_implants)
- ready_implants++
- if(ready_implants < max_implants)
- addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
- else
- replenishing = FALSE
-
-/obj/machinery/implantchair/proc/set_ready()
- ready = TRUE
- update_icon()
-
-/obj/machinery/implantchair/container_resist(mob/living/user)
- if(state_open)
- return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
- to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)")
- audible_message("You hear a metallic creaking from [src]!",hearing_distance = 2)
-
- if(do_after(user, 600, target = src))
- if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
- return
- visible_message("[user] successfully broke out of [src]!")
- to_chat(user, "You successfully break out of [src]!")
- open_machine()
-
-/obj/machinery/implantchair/relaymove(mob/user)
- container_resist(user)
-
-/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
- if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
- return
- close_machine(target)
-
-/obj/machinery/implantchair/close_machine(mob/living/user)
- if((isnull(user) || istype(user)) && state_open)
- ..(user)
- if(auto_inject && ready && ready_implants > 0)
- implant(user,null)
-
-/obj/machinery/implantchair/genepurge
- name = "Genetic purifier"
- desc = "Used to purge human genome of foreign influences"
- special = TRUE
- special_name = "Purge genome"
- injection_cooldown = 0
- replenish_cooldown = 300
-
-/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
- if(!istype(H))
- return 0
- H.set_species(/datum/species/human, 1)//lizards go home
- purrbation_remove(H)//remove cats
- H.dna.remove_all_mutations()//hulks out
- return 1
-
-
-/obj/machinery/implantchair/brainwash
- name = "Neural Imprinter"
- desc = "Used to indoctrinate rehabilitate hardened recidivists."
- special_name = "Imprint"
- injection_cooldown = 3000
- auto_inject = FALSE
- auto_replenish = FALSE
- special = TRUE
- var/objective = "Obey the law. Praise Nanotrasen."
- var/custom = FALSE
-
-/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
- if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
- return 0
- if(custom)
- if(!user || !user.Adjacent(src))
- return 0
- objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
- message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
- log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
- var/datum/objective/custom_objective = new/datum/objective(objective)
- custom_objective.owner = C.mind
- C.mind.objectives += custom_objective
- C.mind.announce_objectives()
- message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
- log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
- return 1
-
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."