diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
index cf730189e3..9ef7fa4ab7 100644
--- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
+++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm
@@ -26,8 +26,8 @@
to_chat(user, "An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.")
else
var/efficiency = get_efficiency_mod(TRUE)
- to_chat(user, "It requires at least [get_delay_cost()]W of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.")
- to_chat(user, "This cost increases by [delay_cost_increase]W for every previous activation.")
+ to_chat(user, "It requires at least [DisplayPower(get_delay_cost())] of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.")
+ to_chat(user, "This cost increases by [DisplayPower(delay_cost_increase)] for every previous activation.")
/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects)
if(active)
@@ -126,7 +126,7 @@
if(!hex_combo)
hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
else
- hex_combo.overlays += mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
+ hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER))
if(hex_combo) //YOU BUILT A HEXAGON
hex_combo.pixel_x = -16
hex_combo.pixel_y = -16
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index b41438451c..9c19f37f3f 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -428,7 +428,7 @@
/obj/item/device/flashlight/glowstick/update_icon()
item_state = "glowstick"
- overlays.Cut()
+ cut_overlays()
if(!fuel)
icon_state = "glowstick-empty"
cut_overlays()
diff --git a/code/game/objects/items/devices/pressureplates.dm b/code/game/objects/items/devices/pressureplates.dm
index bab40edb29..b8b4884db7 100644
--- a/code/game/objects/items/devices/pressureplates.dm
+++ b/code/game/objects/items/devices/pressureplates.dm
@@ -86,7 +86,7 @@
icon_state = null
active = TRUE
if(tile_overlay)
- loc.overlays += tile_overlay
+ loc.add_overlay(tile_overlay)
else
if(crossed)
trigger() //no cheesing.
diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm
index 23f68ca93c..8bfc90decb 100644
--- a/code/game/objects/items/tools.dm
+++ b/code/game/objects/items/tools.dm
@@ -1,790 +1,790 @@
-#define WELDER_FUEL_BURN_INTERVAL 13
-
-/* Tools!
- * Note: Multitools are /obj/item/device
- *
- * Contains:
- * Wrench
- * Screwdriver
- * Wirecutters
- * Welding Tool
- * Crowbar
- */
-
-/*
- * Wrench
- */
-/obj/item/wrench
- name = "wrench"
- desc = "A wrench with common uses. Can be found in your hand."
- icon = 'icons/obj/tools.dmi'
- icon_state = "wrench"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- usesound = 'sound/items/ratchet.ogg'
- materials = list(MAT_METAL=150)
- origin_tech = "materials=1;engineering=1"
- attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/wrench/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wrench/cyborg
- name = "automatic wrench"
- desc = "An advanced robotic wrench. Can be found in construction cyborgs."
- toolspeed = 0.5
-
-/obj/item/wrench/brass
- name = "brass wrench"
- desc = "A brass wrench. It's faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "wrench_brass"
- toolspeed = 0.5
-
-/obj/item/wrench/abductor
- name = "alien wrench"
- desc = "A polarized wrench. It causes anything placed between the jaws to turn."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "wrench"
- usesound = 'sound/effects/empulse.ogg'
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=5;abductor=3"
-
-/obj/item/wrench/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a bolt bit."
- icon_state = "drill_bolt"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/drill_use.ogg'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- attack_verb = list("drilled", "screwed", "jabbed")
- toolspeed = 0.25
-
-/obj/item/wrench/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
- to_chat(user, "You attach the screw driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(s_drill)
-
-/obj/item/wrench/power/suicide_act(mob/user)
- user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
- return (BRUTELOSS)
-
-/obj/item/wrench/medical
- name = "medical wrench"
- desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
- icon_state = "wrench_medical"
- force = 2 //MEDICAL
- throwforce = 4
- origin_tech = "materials=1;engineering=1;biotech=3"
- attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
-
-/obj/item/wrench/medical/suicide_act(mob/living/user)
- user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")
- // TODO Make them glow with the power of the M E D I C A L W R E N C H
- // during their ascension
-
- // Stun stops them from wandering off
- user.Stun(100, ignore_canstun = TRUE)
- playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
-
- // Let the sound effect finish playing
- sleep(20)
-
- if(!user)
- return
-
- for(var/obj/item/W in user)
- user.dropItemToGround(W)
-
- var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
- W.add_fingerprint(user)
- W.desc += " For some reason, it reminds you of [user.name]."
-
- if(!user)
- return
-
- user.dust()
-
- return OXYLOSS
-
-/*
- * Screwdriver
- */
-/obj/item/screwdriver
- name = "screwdriver"
- desc = "You can be totally screwy with this."
- icon = 'icons/obj/tools.dmi'
- icon_state = "screwdriver"
- item_state = "screwdriver"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- w_class = WEIGHT_CLASS_TINY
- throwforce = 5
- throw_speed = 3
- throw_range = 5
- materials = list(MAT_METAL=75)
- attack_verb = list("stabbed")
- hitsound = 'sound/weapons/bladeslice.ogg'
- usesound = 'sound/items/screwdriver.ogg'
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
- var/random_color = TRUE //if the screwdriver uses random coloring
- var/static/list/screwdriver_colors = list(\
- "blue" = rgb(24, 97, 213), \
- "red" = rgb(149, 23, 16), \
- "pink" = rgb(213, 24, 141), \
- "brown" = rgb(160, 82, 18), \
- "green" = rgb(14, 127, 27), \
- "cyan" = rgb(24, 162, 213), \
- "yellow" = rgb(213, 140, 24), \
- )
-
-/obj/item/screwdriver/suicide_act(mob/user)
- user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/Initialize()
- . = ..()
- if(random_color) //random colors!
- var/our_color = pick(screwdriver_colors)
- add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
- update_icon()
- if(prob(75))
- pixel_y = rand(0, 16)
-
-/obj/item/screwdriver/update_icon()
- if(!random_color) //icon override
- return
- cut_overlays()
- var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
- base_overlay.appearance_flags = RESET_COLOR
- add_overlay(base_overlay)
-
-/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
- . = list()
- if(isinhands && random_color)
- var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
- M.appearance_flags = RESET_COLOR
- . += M
-
-/obj/item/screwdriver/get_belt_overlay()
- if(random_color)
- var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
- var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
- body.color = color
- head.overlays += body
- return head
- else
- return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
-
-/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
- if(!istype(M))
- return ..()
- if(user.zone_selected != "eyes" && user.zone_selected != "head")
- return ..()
- if(user.disabilities & CLUMSY && prob(50))
- M = user
- return eyestab(M,user)
-
-/obj/item/screwdriver/brass
- name = "brass screwdriver"
- desc = "A screwdriver made of brass. The handle feels freezing cold."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "screwdriver_brass"
- item_state = "screwdriver_brass"
- toolspeed = 0.5
- random_color = FALSE
-
-/obj/item/screwdriver/abductor
- name = "alien screwdriver"
- desc = "An ultrasonic screwdriver."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "screwdriver_a"
- item_state = "screwdriver_nuke"
- usesound = 'sound/items/pshoom.ogg'
- toolspeed = 0.1
- random_color = FALSE
-
-/obj/item/screwdriver/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a screw bit."
- icon_state = "drill_screw"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- throw_speed = 2
- throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
- attack_verb = list("drilled", "screwed", "jabbed","whacked")
- hitsound = 'sound/items/drill_hit.ogg'
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.25
- random_color = FALSE
-
-/obj/item/screwdriver/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
- to_chat(user, "You attach the bolt driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(b_drill)
-
-/obj/item/screwdriver/cyborg
- name = "powered screwdriver"
- desc = "An electrical screwdriver, designed to be both precise and quick."
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.5
-
-/*
- * Wirecutters
- */
-/obj/item/wirecutters
- name = "wirecutters"
- desc = "This cuts wires."
- icon = 'icons/obj/tools.dmi'
- icon_state = null
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 6
- throw_speed = 3
- throw_range = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=80)
- attack_verb = list("pinched", "nipped")
- hitsound = 'sound/items/wirecutter.ogg'
- usesound = 'sound/items/wirecutter.ogg'
- origin_tech = "materials=1;engineering=1"
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-
-/obj/item/wirecutters/New(loc, var/param_color = null)
- ..()
- if(!icon_state)
- if(!param_color)
- param_color = pick("yellow","red")
- icon_state = "cutters_[param_color]"
-
-/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
- if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
- user.visible_message("[user] cuts [C]'s restraints with [src]!")
- qdel(C.handcuffed)
- C.handcuffed = null
- if(C.buckled && C.buckled.buckle_requires_restraints)
- C.buckled.unbuckle_mob(C)
- C.update_handcuffed()
- return
- else
- ..()
-
-/obj/item/wirecutters/suicide_act(mob/user)
- user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, usesound, 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/brass
- name = "brass wirecutters"
- desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "cutters_brass"
- toolspeed = 0.5
-
-/obj/item/wirecutters/abductor
- name = "alien wirecutters"
- desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "cutters"
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=4;abductor=3"
-
-/obj/item/wirecutters/cyborg
- name = "wirecutters"
- desc = "This cuts wires."
- toolspeed = 0.5
-
-/obj/item/wirecutters/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
- icon_state = "jaws_cutter"
- item_state = "jawsoflife"
- origin_tech = "materials=2;engineering=2"
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- usesound = 'sound/items/jaws_cut.ogg'
- toolspeed = 0.25
-
-/obj/item/wirecutters/power/suicide_act(mob/user)
- user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!")
- playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
- if(iscarbon(user))
- var/mob/living/carbon/C = user
- var/obj/item/bodypart/BP = C.get_bodypart("head")
- if(BP)
- BP.drop_limb()
- playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
- to_chat(user, "You attach the pry jaws to [src].")
- qdel(src)
- user.put_in_active_hand(pryjaws)
-/*
- * Welding Tool
- */
-/obj/item/weldingtool
- name = "welding tool"
- desc = "A standard edition welder provided by NanoTrasen."
- icon = 'icons/obj/tools.dmi'
- icon_state = "welder"
- item_state = "welder"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 3
- throwforce = 5
- hitsound = "swing_hit"
- usesound = 'sound/items/welder.ogg'
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
- throw_speed = 3
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
- resistance_flags = FIRE_PROOF
-
- materials = list(MAT_METAL=70, MAT_GLASS=30)
- origin_tech = "engineering=1;plasmatech=1"
- var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
- var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
- var/max_fuel = 20 //The max amount of fuel the welder can hold
- var/change_icons = 1
- var/can_off_process = 0
- var/light_intensity = 2 //how powerful the emitted light is when used.
- var/burned_fuel_for = 0 //when fuel was last removed
- heat = 3800
- toolspeed = 1
-
-/obj/item/weldingtool/Initialize()
- . = ..()
- create_reagents(max_fuel)
- reagents.add_reagent("welding_fuel", max_fuel)
- update_icon()
-
-
-/obj/item/weldingtool/proc/update_torch()
- if(welding)
- add_overlay("[initial(icon_state)]-on")
- item_state = "[initial(item_state)]1"
- else
- item_state = "[initial(item_state)]"
-
-
-/obj/item/weldingtool/update_icon()
- cut_overlays()
- if(change_icons)
- var/ratio = get_fuel() / max_fuel
- ratio = Ceiling(ratio*4) * 25
- add_overlay("[initial(icon_state)][ratio]")
- update_torch()
- return
-
-
-/obj/item/weldingtool/process()
- switch(welding)
- if(0)
- force = 3
- damtype = "brute"
- update_icon()
- if(!can_off_process)
- STOP_PROCESSING(SSobj, src)
- return
- //Welders left on now use up fuel, but lets not have them run out quite that fast
- if(1)
- force = 15
- damtype = "fire"
- ++burned_fuel_for
- if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
- remove_fuel(1)
- update_icon()
-
- //This is to start fires. process() is only called if the welder is on.
- open_flame()
-
-
-/obj/item/weldingtool/suicide_act(mob/user)
- user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
- return (FIRELOSS)
-
-
-/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/screwdriver))
- flamethrower_screwdriver(I, user)
- else if(istype(I, /obj/item/stack/rods))
- flamethrower_rods(I, user)
- else
- return ..()
-
-
-/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
- if(!istype(H))
- return ..()
-
- var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
-
- if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
- if(src.remove_fuel(1))
- playsound(loc, usesound, 50, 1)
- if(user == H)
- user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
- if(!do_mob(user, H, 50))
- return
- item_heal_robotic(H, user, 15, 0)
- else
- return ..()
-
-
-/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
- if(!proximity) return
-
- if(welding)
- remove_fuel(1)
- var/turf/location = get_turf(user)
- location.hotspot_expose(700, 50, 1)
- if(get_fuel() <= 0)
- set_light(0)
-
- if(isliving(O))
- var/mob/living/L = O
- if(L.IgniteMob())
- message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
- log_game("[key_name(user)] set [key_name(L)] on fire")
-
-
-/obj/item/weldingtool/attack_self(mob/user)
- switched_on(user)
- if(welding)
- set_light(light_intensity)
-
- update_icon()
-
-
-//Returns the amount of fuel in the welder
-/obj/item/weldingtool/proc/get_fuel()
- return reagents.get_reagent_amount("welding_fuel")
-
-
-//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
-/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
- if(!welding || !check_fuel())
- return 0
- if(amount)
- burned_fuel_for = 0
- if(get_fuel() >= amount)
- reagents.remove_reagent("welding_fuel", amount)
- check_fuel()
- if(M)
- M.flash_act(light_intensity)
- return TRUE
- else
- if(M)
- to_chat(M, "You need more welding fuel to complete this task!")
- return FALSE
-
-
-//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
-/obj/item/weldingtool/proc/check_fuel(mob/user)
- if(get_fuel() <= 0 && welding)
- switched_on(user)
- update_icon()
- //mob icon update
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands(0)
-
- return 0
- return 1
-
-//Switches the welder on
-/obj/item/weldingtool/proc/switched_on(mob/user)
- if(!status)
- to_chat(user, "[src] can't be turned on while unsecured!")
- return
- welding = !welding
- if(welding)
- if(get_fuel() >= 1)
- to_chat(user, "You switch [src] on.")
- playsound(loc, acti_sound, 50, 1)
- force = 15
- damtype = "fire"
- hitsound = 'sound/items/welder.ogg'
- update_icon()
- START_PROCESSING(SSobj, src)
- else
- to_chat(user, "You need more fuel!")
- switched_off(user)
- else
- to_chat(user, "You switch [src] off.")
- playsound(loc, deac_sound, 50, 1)
- switched_off(user)
-
-//Switches the welder off
-/obj/item/weldingtool/proc/switched_off(mob/user)
- welding = 0
- set_light(0)
-
- force = 3
- damtype = "brute"
- hitsound = "swing_hit"
- update_icon()
-
-
-/obj/item/weldingtool/examine(mob/user)
- ..()
- to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
-
-/obj/item/weldingtool/is_hot()
- return welding * heat
-
-//Returns whether or not the welding tool is currently on.
-/obj/item/weldingtool/proc/isOn()
- return welding
-
-
-/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
- if(welding)
- to_chat(user, "Turn it off first!")
- return
- status = !status
- if(status)
- to_chat(user, "You resecure [src].")
- else
- to_chat(user, "[src] can now be attached and modified.")
- add_fingerprint(user)
-
-/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
- if(!status)
- var/obj/item/stack/rods/R = I
- if (R.use(1))
- var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
- if(!remove_item_from_storage(F))
- user.transferItemToLoc(src, F, TRUE)
- F.weldtool = src
- add_fingerprint(user)
- to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
- user.put_in_hands(F)
- else
- to_chat(user, "You need one rod to start building a flamethrower!")
-
-/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
- if(welding && remove_fuel(1, user))
- . = "[user] casually lights [A] with [src], what a badass."
- else
- . = ""
-
-/obj/item/weldingtool/largetank
- name = "industrial welding tool"
- desc = "A slightly larger welder with a larger tank."
- icon_state = "indwelder"
- max_fuel = 40
- materials = list(MAT_GLASS=60)
- origin_tech = "engineering=2;plasmatech=2"
-
-/obj/item/weldingtool/largetank/cyborg
- name = "integrated welding tool"
- desc = "An advanced welder designed to be used in robotic systems."
- toolspeed = 0.5
-
-/obj/item/weldingtool/largetank/flamethrower_screwdriver()
- return
-
-
-/obj/item/weldingtool/mini
- name = "emergency welding tool"
- desc = "A miniature welder used during emergencies."
- icon_state = "miniwelder"
- max_fuel = 10
- w_class = WEIGHT_CLASS_TINY
- materials = list(MAT_METAL=30, MAT_GLASS=10)
- change_icons = 0
-
-/obj/item/weldingtool/mini/flamethrower_screwdriver()
- return
-
-/obj/item/weldingtool/abductor
- name = "alien welding tool"
- desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "welder"
- toolspeed = 0.1
- light_intensity = 0
- change_icons = 0
- origin_tech = "plasmatech=5;engineering=5;abductor=3"
-
-/obj/item/weldingtool/abductor/process()
- if(get_fuel() <= max_fuel)
- reagents.add_reagent("welding_fuel", 1)
- ..()
-
-/obj/item/weldingtool/hugetank
- name = "upgraded industrial welding tool"
- desc = "An upgraded welder based of the industrial welder."
- icon_state = "upindwelder"
- item_state = "upindwelder"
- max_fuel = 80
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "engineering=3;plasmatech=2"
-
-/obj/item/weldingtool/experimental
- name = "experimental welding tool"
- desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
- icon_state = "exwelder"
- item_state = "exwelder"
- max_fuel = 40
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
- var/last_gen = 0
- change_icons = 0
- can_off_process = 1
- light_intensity = 1
- toolspeed = 0.5
- var/nextrefueltick = 0
-
-/obj/item/weldingtool/experimental/brass
- name = "brass welding tool"
- desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "brasswelder"
- item_state = "brasswelder"
-
-
-/obj/item/weldingtool/experimental/process()
- ..()
- if(get_fuel() < max_fuel && nextrefueltick < world.time)
- nextrefueltick = world.time + 10
- reagents.add_reagent("welding_fuel", 1)
-
-
-/*
- * Crowbar
- */
-
-/obj/item/crowbar
- name = "pocket crowbar"
- desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
- icon = 'icons/obj/tools.dmi'
- icon_state = "crowbar"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/crowbar.ogg'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=50)
- origin_tech = "engineering=1;combat=1"
- attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/crowbar/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/red
- icon_state = "crowbar_red"
- force = 8
-
-/obj/item/crowbar/brass
- name = "brass crowbar"
- desc = "A brass crowbar. It feels faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "crowbar_brass"
- toolspeed = 0.5
-
-/obj/item/crowbar/abductor
- name = "alien crowbar"
- desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
- icon = 'icons/obj/abductor.dmi'
- usesound = 'sound/weapons/sonic_jackhammer.ogg'
- icon_state = "crowbar"
- toolspeed = 0.1
- origin_tech = "combat=4;engineering=4;abductor=3"
-
-/obj/item/crowbar/large
- name = "crowbar"
- desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
- force = 12
- w_class = WEIGHT_CLASS_NORMAL
- throw_speed = 3
- throw_range = 3
- materials = list(MAT_METAL=70)
- icon_state = "crowbar_large"
- item_state = "crowbar"
- toolspeed = 0.5
-
-/obj/item/crowbar/cyborg
- name = "hydraulic crowbar"
- desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
- usesound = 'sound/items/jaws_pry.ogg'
- force = 10
- toolspeed = 0.5
-
-/obj/item/crowbar/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
- icon_state = "jaws_pry"
- item_state = "jawsoflife"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2"
- usesound = 'sound/items/jaws_pry.ogg'
- force = 15
- toolspeed = 0.25
-
-/obj/item/crowbar/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
- to_chat(user, "You attach the cutting jaws to [src].")
- qdel(src)
- user.put_in_active_hand(cutjaws)
-
-#undef WELDER_FUEL_BURN_INTERVAL
+#define WELDER_FUEL_BURN_INTERVAL 13
+
+/* Tools!
+ * Note: Multitools are /obj/item/device
+ *
+ * Contains:
+ * Wrench
+ * Screwdriver
+ * Wirecutters
+ * Welding Tool
+ * Crowbar
+ */
+
+/*
+ * Wrench
+ */
+/obj/item/wrench
+ name = "wrench"
+ desc = "A wrench with common uses. Can be found in your hand."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "wrench"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ throwforce = 7
+ w_class = WEIGHT_CLASS_SMALL
+ usesound = 'sound/items/ratchet.ogg'
+ materials = list(MAT_METAL=150)
+ origin_tech = "materials=1;engineering=1"
+ attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+
+/obj/item/wrench/suicide_act(mob/user)
+ user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wrench/cyborg
+ name = "automatic wrench"
+ desc = "An advanced robotic wrench. Can be found in construction cyborgs."
+ toolspeed = 0.5
+
+/obj/item/wrench/brass
+ name = "brass wrench"
+ desc = "A brass wrench. It's faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "wrench_brass"
+ toolspeed = 0.5
+
+/obj/item/wrench/abductor
+ name = "alien wrench"
+ desc = "A polarized wrench. It causes anything placed between the jaws to turn."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "wrench"
+ usesound = 'sound/effects/empulse.ogg'
+ toolspeed = 0.1
+ origin_tech = "materials=5;engineering=5;abductor=3"
+
+/obj/item/wrench/power
+ name = "hand drill"
+ desc = "A simple powered hand drill. It's fitted with a bolt bit."
+ icon_state = "drill_bolt"
+ item_state = "drill"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ usesound = 'sound/items/drill_use.ogg'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
+ force = 8 //might or might not be too high, subject to change
+ w_class = WEIGHT_CLASS_SMALL
+ throwforce = 8
+ attack_verb = list("drilled", "screwed", "jabbed")
+ toolspeed = 0.25
+
+/obj/item/wrench/power/attack_self(mob/user)
+ playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
+ var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
+ to_chat(user, "You attach the screw driver bit to [src].")
+ qdel(src)
+ user.put_in_active_hand(s_drill)
+
+/obj/item/wrench/power/suicide_act(mob/user)
+ user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (BRUTELOSS)
+
+/obj/item/wrench/medical
+ name = "medical wrench"
+ desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
+ icon_state = "wrench_medical"
+ force = 2 //MEDICAL
+ throwforce = 4
+ origin_tech = "materials=1;engineering=1;biotech=3"
+ attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
+
+/obj/item/wrench/medical/suicide_act(mob/living/user)
+ user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")
+ // TODO Make them glow with the power of the M E D I C A L W R E N C H
+ // during their ascension
+
+ // Stun stops them from wandering off
+ user.Stun(100, ignore_canstun = TRUE)
+ playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
+
+ // Let the sound effect finish playing
+ sleep(20)
+
+ if(!user)
+ return
+
+ for(var/obj/item/W in user)
+ user.dropItemToGround(W)
+
+ var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
+ W.add_fingerprint(user)
+ W.desc += " For some reason, it reminds you of [user.name]."
+
+ if(!user)
+ return
+
+ user.dust()
+
+ return OXYLOSS
+
+/*
+ * Screwdriver
+ */
+/obj/item/screwdriver
+ name = "screwdriver"
+ desc = "You can be totally screwy with this."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "screwdriver"
+ item_state = "screwdriver"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 5
+ throw_speed = 3
+ throw_range = 5
+ materials = list(MAT_METAL=75)
+ attack_verb = list("stabbed")
+ hitsound = 'sound/weapons/bladeslice.ogg'
+ usesound = 'sound/items/screwdriver.ogg'
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+ var/random_color = TRUE //if the screwdriver uses random coloring
+ var/static/list/screwdriver_colors = list(\
+ "blue" = rgb(24, 97, 213), \
+ "red" = rgb(149, 23, 16), \
+ "pink" = rgb(213, 24, 141), \
+ "brown" = rgb(160, 82, 18), \
+ "green" = rgb(14, 127, 27), \
+ "cyan" = rgb(24, 162, 213), \
+ "yellow" = rgb(213, 140, 24), \
+ )
+
+/obj/item/screwdriver/suicide_act(mob/user)
+ user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return(BRUTELOSS)
+
+/obj/item/screwdriver/Initialize()
+ . = ..()
+ if(random_color) //random colors!
+ var/our_color = pick(screwdriver_colors)
+ add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
+ update_icon()
+ if(prob(75))
+ pixel_y = rand(0, 16)
+
+/obj/item/screwdriver/update_icon()
+ if(!random_color) //icon override
+ return
+ cut_overlays()
+ var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
+ base_overlay.appearance_flags = RESET_COLOR
+ add_overlay(base_overlay)
+
+/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
+ . = list()
+ if(isinhands && random_color)
+ var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
+ M.appearance_flags = RESET_COLOR
+ . += M
+
+/obj/item/screwdriver/get_belt_overlay()
+ if(random_color)
+ var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
+ var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
+ body.color = color
+ head.add_overlay(body)
+ return head
+ else
+ return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
+
+/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
+ if(!istype(M))
+ return ..()
+ if(user.zone_selected != "eyes" && user.zone_selected != "head")
+ return ..()
+ if(user.disabilities & CLUMSY && prob(50))
+ M = user
+ return eyestab(M,user)
+
+/obj/item/screwdriver/brass
+ name = "brass screwdriver"
+ desc = "A screwdriver made of brass. The handle feels freezing cold."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "screwdriver_brass"
+ item_state = "screwdriver_brass"
+ toolspeed = 0.5
+ random_color = FALSE
+
+/obj/item/screwdriver/abductor
+ name = "alien screwdriver"
+ desc = "An ultrasonic screwdriver."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "screwdriver_a"
+ item_state = "screwdriver_nuke"
+ usesound = 'sound/items/pshoom.ogg'
+ toolspeed = 0.1
+ random_color = FALSE
+
+/obj/item/screwdriver/power
+ name = "hand drill"
+ desc = "A simple powered hand drill. It's fitted with a screw bit."
+ icon_state = "drill_screw"
+ item_state = "drill"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
+ force = 8 //might or might not be too high, subject to change
+ w_class = WEIGHT_CLASS_SMALL
+ throwforce = 8
+ throw_speed = 2
+ throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
+ attack_verb = list("drilled", "screwed", "jabbed","whacked")
+ hitsound = 'sound/items/drill_hit.ogg'
+ usesound = 'sound/items/drill_use.ogg'
+ toolspeed = 0.25
+ random_color = FALSE
+
+/obj/item/screwdriver/power/suicide_act(mob/user)
+ user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!")
+ return(BRUTELOSS)
+
+/obj/item/screwdriver/power/attack_self(mob/user)
+ playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
+ var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
+ to_chat(user, "You attach the bolt driver bit to [src].")
+ qdel(src)
+ user.put_in_active_hand(b_drill)
+
+/obj/item/screwdriver/cyborg
+ name = "powered screwdriver"
+ desc = "An electrical screwdriver, designed to be both precise and quick."
+ usesound = 'sound/items/drill_use.ogg'
+ toolspeed = 0.5
+
+/*
+ * Wirecutters
+ */
+/obj/item/wirecutters
+ name = "wirecutters"
+ desc = "This cuts wires."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = null
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 6
+ throw_speed = 3
+ throw_range = 7
+ w_class = WEIGHT_CLASS_SMALL
+ materials = list(MAT_METAL=80)
+ attack_verb = list("pinched", "nipped")
+ hitsound = 'sound/items/wirecutter.ogg'
+ usesound = 'sound/items/wirecutter.ogg'
+ origin_tech = "materials=1;engineering=1"
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+
+
+/obj/item/wirecutters/New(loc, var/param_color = null)
+ ..()
+ if(!icon_state)
+ if(!param_color)
+ param_color = pick("yellow","red")
+ icon_state = "cutters_[param_color]"
+
+/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
+ if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
+ user.visible_message("[user] cuts [C]'s restraints with [src]!")
+ qdel(C.handcuffed)
+ C.handcuffed = null
+ if(C.buckled && C.buckled.buckle_requires_restraints)
+ C.buckled.unbuckle_mob(C)
+ C.update_handcuffed()
+ return
+ else
+ ..()
+
+/obj/item/wirecutters/suicide_act(mob/user)
+ user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, usesound, 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wirecutters/brass
+ name = "brass wirecutters"
+ desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "cutters_brass"
+ toolspeed = 0.5
+
+/obj/item/wirecutters/abductor
+ name = "alien wirecutters"
+ desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "cutters"
+ toolspeed = 0.1
+ origin_tech = "materials=5;engineering=4;abductor=3"
+
+/obj/item/wirecutters/cyborg
+ name = "wirecutters"
+ desc = "This cuts wires."
+ toolspeed = 0.5
+
+/obj/item/wirecutters/power
+ name = "jaws of life"
+ desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
+ icon_state = "jaws_cutter"
+ item_state = "jawsoflife"
+ origin_tech = "materials=2;engineering=2"
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ usesound = 'sound/items/jaws_cut.ogg'
+ toolspeed = 0.25
+
+/obj/item/wirecutters/power/suicide_act(mob/user)
+ user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!")
+ playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
+ if(iscarbon(user))
+ var/mob/living/carbon/C = user
+ var/obj/item/bodypart/BP = C.get_bodypart("head")
+ if(BP)
+ BP.drop_limb()
+ playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wirecutters/power/attack_self(mob/user)
+ playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
+ var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
+ to_chat(user, "You attach the pry jaws to [src].")
+ qdel(src)
+ user.put_in_active_hand(pryjaws)
+/*
+ * Welding Tool
+ */
+/obj/item/weldingtool
+ name = "welding tool"
+ desc = "A standard edition welder provided by Nanotrasen."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "welder"
+ item_state = "welder"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 3
+ throwforce = 5
+ hitsound = "swing_hit"
+ usesound = 'sound/items/welder.ogg'
+ var/acti_sound = 'sound/items/welderactivate.ogg'
+ var/deac_sound = 'sound/items/welderdeactivate.ogg'
+ throw_speed = 3
+ throw_range = 5
+ w_class = WEIGHT_CLASS_SMALL
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
+ resistance_flags = FIRE_PROOF
+
+ materials = list(MAT_METAL=70, MAT_GLASS=30)
+ origin_tech = "engineering=1;plasmatech=1"
+ var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
+ var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
+ var/max_fuel = 20 //The max amount of fuel the welder can hold
+ var/change_icons = 1
+ var/can_off_process = 0
+ var/light_intensity = 2 //how powerful the emitted light is when used.
+ var/burned_fuel_for = 0 //when fuel was last removed
+ heat = 3800
+ toolspeed = 1
+
+/obj/item/weldingtool/Initialize()
+ . = ..()
+ create_reagents(max_fuel)
+ reagents.add_reagent("welding_fuel", max_fuel)
+ update_icon()
+
+
+/obj/item/weldingtool/proc/update_torch()
+ if(welding)
+ add_overlay("[initial(icon_state)]-on")
+ item_state = "[initial(item_state)]1"
+ else
+ item_state = "[initial(item_state)]"
+
+
+/obj/item/weldingtool/update_icon()
+ cut_overlays()
+ if(change_icons)
+ var/ratio = get_fuel() / max_fuel
+ ratio = Ceiling(ratio*4) * 25
+ add_overlay("[initial(icon_state)][ratio]")
+ update_torch()
+ return
+
+
+/obj/item/weldingtool/process()
+ switch(welding)
+ if(0)
+ force = 3
+ damtype = "brute"
+ update_icon()
+ if(!can_off_process)
+ STOP_PROCESSING(SSobj, src)
+ return
+ //Welders left on now use up fuel, but lets not have them run out quite that fast
+ if(1)
+ force = 15
+ damtype = "fire"
+ ++burned_fuel_for
+ if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
+ remove_fuel(1)
+ update_icon()
+
+ //This is to start fires. process() is only called if the welder is on.
+ open_flame()
+
+
+/obj/item/weldingtool/suicide_act(mob/user)
+ user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (FIRELOSS)
+
+
+/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/screwdriver))
+ flamethrower_screwdriver(I, user)
+ else if(istype(I, /obj/item/stack/rods))
+ flamethrower_rods(I, user)
+ else
+ return ..()
+
+
+/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
+ if(!istype(H))
+ return ..()
+
+ var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
+
+ if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
+ if(src.remove_fuel(1))
+ playsound(loc, usesound, 50, 1)
+ if(user == H)
+ user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
+ if(!do_mob(user, H, 50))
+ return
+ item_heal_robotic(H, user, 15, 0)
+ else
+ return ..()
+
+
+/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
+ if(!proximity) return
+
+ if(welding)
+ remove_fuel(1)
+ var/turf/location = get_turf(user)
+ location.hotspot_expose(700, 50, 1)
+ if(get_fuel() <= 0)
+ set_light(0)
+
+ if(isliving(O))
+ var/mob/living/L = O
+ if(L.IgniteMob())
+ message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
+ log_game("[key_name(user)] set [key_name(L)] on fire")
+
+
+/obj/item/weldingtool/attack_self(mob/user)
+ switched_on(user)
+ if(welding)
+ set_light(light_intensity)
+
+ update_icon()
+
+
+//Returns the amount of fuel in the welder
+/obj/item/weldingtool/proc/get_fuel()
+ return reagents.get_reagent_amount("welding_fuel")
+
+
+//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
+/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
+ if(!welding || !check_fuel())
+ return 0
+ if(amount)
+ burned_fuel_for = 0
+ if(get_fuel() >= amount)
+ reagents.remove_reagent("welding_fuel", amount)
+ check_fuel()
+ if(M)
+ M.flash_act(light_intensity)
+ return TRUE
+ else
+ if(M)
+ to_chat(M, "You need more welding fuel to complete this task!")
+ return FALSE
+
+
+//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
+/obj/item/weldingtool/proc/check_fuel(mob/user)
+ if(get_fuel() <= 0 && welding)
+ switched_on(user)
+ update_icon()
+ //mob icon update
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands(0)
+
+ return 0
+ return 1
+
+//Switches the welder on
+/obj/item/weldingtool/proc/switched_on(mob/user)
+ if(!status)
+ to_chat(user, "[src] can't be turned on while unsecured!")
+ return
+ welding = !welding
+ if(welding)
+ if(get_fuel() >= 1)
+ to_chat(user, "You switch [src] on.")
+ playsound(loc, acti_sound, 50, 1)
+ force = 15
+ damtype = "fire"
+ hitsound = 'sound/items/welder.ogg'
+ update_icon()
+ START_PROCESSING(SSobj, src)
+ else
+ to_chat(user, "You need more fuel!")
+ switched_off(user)
+ else
+ to_chat(user, "You switch [src] off.")
+ playsound(loc, deac_sound, 50, 1)
+ switched_off(user)
+
+//Switches the welder off
+/obj/item/weldingtool/proc/switched_off(mob/user)
+ welding = 0
+ set_light(0)
+
+ force = 3
+ damtype = "brute"
+ hitsound = "swing_hit"
+ update_icon()
+
+
+/obj/item/weldingtool/examine(mob/user)
+ ..()
+ to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
+
+/obj/item/weldingtool/is_hot()
+ return welding * heat
+
+//Returns whether or not the welding tool is currently on.
+/obj/item/weldingtool/proc/isOn()
+ return welding
+
+
+/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
+ if(welding)
+ to_chat(user, "Turn it off first!")
+ return
+ status = !status
+ if(status)
+ to_chat(user, "You resecure [src].")
+ else
+ to_chat(user, "[src] can now be attached and modified.")
+ add_fingerprint(user)
+
+/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
+ if(!status)
+ var/obj/item/stack/rods/R = I
+ if (R.use(1))
+ var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
+ if(!remove_item_from_storage(F))
+ user.transferItemToLoc(src, F, TRUE)
+ F.weldtool = src
+ add_fingerprint(user)
+ to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
+ user.put_in_hands(F)
+ else
+ to_chat(user, "You need one rod to start building a flamethrower!")
+
+/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
+ if(welding && remove_fuel(1, user))
+ . = "[user] casually lights [A] with [src], what a badass."
+ else
+ . = ""
+
+/obj/item/weldingtool/largetank
+ name = "industrial welding tool"
+ desc = "A slightly larger welder with a larger tank."
+ icon_state = "indwelder"
+ max_fuel = 40
+ materials = list(MAT_GLASS=60)
+ origin_tech = "engineering=2;plasmatech=2"
+
+/obj/item/weldingtool/largetank/cyborg
+ name = "integrated welding tool"
+ desc = "An advanced welder designed to be used in robotic systems."
+ toolspeed = 0.5
+
+/obj/item/weldingtool/largetank/flamethrower_screwdriver()
+ return
+
+
+/obj/item/weldingtool/mini
+ name = "emergency welding tool"
+ desc = "A miniature welder used during emergencies."
+ icon_state = "miniwelder"
+ max_fuel = 10
+ w_class = WEIGHT_CLASS_TINY
+ materials = list(MAT_METAL=30, MAT_GLASS=10)
+ change_icons = 0
+
+/obj/item/weldingtool/mini/flamethrower_screwdriver()
+ return
+
+/obj/item/weldingtool/abductor
+ name = "alien welding tool"
+ desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "welder"
+ toolspeed = 0.1
+ light_intensity = 0
+ change_icons = 0
+ origin_tech = "plasmatech=5;engineering=5;abductor=3"
+
+/obj/item/weldingtool/abductor/process()
+ if(get_fuel() <= max_fuel)
+ reagents.add_reagent("welding_fuel", 1)
+ ..()
+
+/obj/item/weldingtool/hugetank
+ name = "upgraded industrial welding tool"
+ desc = "An upgraded welder based of the industrial welder."
+ icon_state = "upindwelder"
+ item_state = "upindwelder"
+ max_fuel = 80
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "engineering=3;plasmatech=2"
+
+/obj/item/weldingtool/experimental
+ name = "experimental welding tool"
+ desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
+ icon_state = "exwelder"
+ item_state = "exwelder"
+ max_fuel = 40
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
+ var/last_gen = 0
+ change_icons = 0
+ can_off_process = 1
+ light_intensity = 1
+ toolspeed = 0.5
+ var/nextrefueltick = 0
+
+/obj/item/weldingtool/experimental/brass
+ name = "brass welding tool"
+ desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "brasswelder"
+ item_state = "brasswelder"
+
+
+/obj/item/weldingtool/experimental/process()
+ ..()
+ if(get_fuel() < max_fuel && nextrefueltick < world.time)
+ nextrefueltick = world.time + 10
+ reagents.add_reagent("welding_fuel", 1)
+
+
+/*
+ * Crowbar
+ */
+
+/obj/item/crowbar
+ name = "pocket crowbar"
+ desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "crowbar"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ usesound = 'sound/items/crowbar.ogg'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ throwforce = 7
+ w_class = WEIGHT_CLASS_SMALL
+ materials = list(MAT_METAL=50)
+ origin_tech = "engineering=1;combat=1"
+ attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+
+/obj/item/crowbar/suicide_act(mob/user)
+ user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/crowbar/red
+ icon_state = "crowbar_red"
+ force = 8
+
+/obj/item/crowbar/brass
+ name = "brass crowbar"
+ desc = "A brass crowbar. It feels faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "crowbar_brass"
+ toolspeed = 0.5
+
+/obj/item/crowbar/abductor
+ name = "alien crowbar"
+ desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
+ icon = 'icons/obj/abductor.dmi'
+ usesound = 'sound/weapons/sonic_jackhammer.ogg'
+ icon_state = "crowbar"
+ toolspeed = 0.1
+ origin_tech = "combat=4;engineering=4;abductor=3"
+
+/obj/item/crowbar/large
+ name = "crowbar"
+ desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
+ force = 12
+ w_class = WEIGHT_CLASS_NORMAL
+ throw_speed = 3
+ throw_range = 3
+ materials = list(MAT_METAL=70)
+ icon_state = "crowbar_large"
+ item_state = "crowbar"
+ toolspeed = 0.5
+
+/obj/item/crowbar/cyborg
+ name = "hydraulic crowbar"
+ desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
+ usesound = 'sound/items/jaws_pry.ogg'
+ force = 10
+ toolspeed = 0.5
+
+/obj/item/crowbar/power
+ name = "jaws of life"
+ desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
+ icon_state = "jaws_pry"
+ item_state = "jawsoflife"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2"
+ usesound = 'sound/items/jaws_pry.ogg'
+ force = 15
+ toolspeed = 0.25
+
+/obj/item/crowbar/power/suicide_act(mob/user)
+ user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/crowbar/power/attack_self(mob/user)
+ playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
+ var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
+ to_chat(user, "You attach the cutting jaws to [src].")
+ qdel(src)
+ user.put_in_active_hand(cutjaws)
+
+#undef WELDER_FUEL_BURN_INTERVAL
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index e6314861b6..c8be2aa28a 100755
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -524,12 +524,12 @@
/turf/proc/photograph(limit=20)
var/image/I = new()
- I.overlays += src
+ I.add_overlay(src)
for(var/V in contents)
var/atom/A = V
if(A.invisibility)
continue
- I.overlays += A
+ I.add_overlay(A)
if(limit)
limit--
else
diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm
index 66a15ac705..52f5e4e138 100644
--- a/code/modules/hydroponics/hydroponics.dm
+++ b/code/modules/hydroponics/hydroponics.dm
@@ -248,7 +248,7 @@
if(istype(src, /obj/machinery/hydroponics/soil))
add_atom_colour(rgb(255, 175, 0), FIXED_COLOUR_PRIORITY)
else
- overlays += mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing")
+ add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing"))
set_light(3)
update_icon_hoses()