From c481db2bfd2497a0c7ef0195d3f035cbb313ca13 Mon Sep 17 00:00:00 2001 From: necromanceranne Date: Fri, 3 Apr 2020 11:25:29 +1100 Subject: [PATCH] nearly added instastun king hits, now stun punches are more rng --- code/modules/mob/living/carbon/human/species.dm | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index b2aeab4a5c..5245d4786a 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1533,13 +1533,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) log_combat(user, target, "punched") if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold) - target.visible_message("[user] knocks [target] down!", \ - "You're knocked down by [user]!", "You hear aggressive shuffling followed by a loud thud!", COMBAT_MESSAGE_RANGE, user) - to_chat(user, "You knock [target] down!") - var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block - target.DefaultCombatKnockdown(knockdown_duration) - target.forcesay(GLOB.hit_appends) - log_combat(user, target, "got a stun punch with their previous punch") + if((punchedstam > 50) && prob(punchedstam*0.5)) \\If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage + target.visible_message("[user] knocks [target] down!", \ + "You're knocked down by [user]!", "You hear aggressive shuffling followed by a loud thud!", COMBAT_MESSAGE_RANGE, user) + to_chat(user, "You knock [target] down!") + var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block + target.DefaultCombatKnockdown(knockdown_duration) + target.forcesay(GLOB.hit_appends) + log_combat(user, target, "got a stun punch with their previous punch") else if(!(target.mobility_flags & MOBILITY_STAND)) target.forcesay(GLOB.hit_appends)