diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index eb7e7a3f93..90863441a2 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -148,6 +148,8 @@ new /obj/item/storage/backpack/duffelbag/sec(src) for(var/i in 1 to 3) new /obj/item/clothing/under/rank/security(src) + for(var/i in 1 to 2) + new /obj/item/clothing/under/rank/security/skirt(src) for(var/i in 1 to 3) new /obj/item/clothing/shoes/jackboots(src) for(var/i in 1 to 3) diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index be8a113f22..e2be42e014 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -28,6 +28,14 @@ item_state = "gy_suit" item_color = "security" +/obj/item/clothing/under/rank/security/skirt + name = "security jumpskirt" + desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt." + icon_state = "secskirt" + item_state = "r_suit" + item_color = "secskirt" + can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone + /obj/item/clothing/under/rank/warden name = "security suit" diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 34c0ce3253..23541a8e40 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index 3635744b6f..c6f6798076 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ