buncha stuff
All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up. Also fixes organs being eaten after inserting them, yay!
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@@ -21,13 +21,13 @@
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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tool_behaviour = TOOL_MULTITOOL
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item_flags = SURGICAL_TOOL
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throwforce = 0
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throw_range = 7
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throw_speed = 3
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
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var/obj/machinery/buffer // simple machine buffer for device linkage
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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usesound = 'sound/weapons/empty.ogg'
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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