buncha stuff

All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
This commit is contained in:
DeltaFire
2020-11-04 04:34:56 +01:00
parent 04f0bb2fc2
commit c4b0f21fd2
7 changed files with 7 additions and 2 deletions
+1 -1
View File
@@ -21,13 +21,13 @@
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
item_flags = SURGICAL_TOOL
throwforce = 0
throw_range = 7
throw_speed = 3
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
var/obj/machinery/buffer // simple machine buffer for device linkage
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
usesound = 'sound/weapons/empty.ogg'
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0