buncha stuff
All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up. Also fixes organs being eaten after inserting them, yay!
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@@ -8,6 +8,7 @@
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usesound = 'sound/items/crowbar.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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@@ -8,6 +8,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5
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@@ -9,6 +9,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 3
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throwforce = 5
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hitsound = "swing_hit"
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@@ -8,6 +8,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 6
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throw_speed = 3
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throw_range = 7
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@@ -7,6 +7,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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