buncha stuff

All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
This commit is contained in:
DeltaFire
2020-11-04 04:34:56 +01:00
parent 04f0bb2fc2
commit c4b0f21fd2
7 changed files with 7 additions and 2 deletions
+1
View File
@@ -8,6 +8,7 @@
usesound = 'sound/items/crowbar.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
@@ -8,6 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
@@ -9,6 +9,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 3
throwforce = 5
hitsound = "swing_hit"
@@ -8,6 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 6
throw_speed = 3
throw_range = 7
+1
View File
@@ -7,6 +7,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
item_flags = SURGICAL_TOOL
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL