|
|
|
@@ -119,24 +119,25 @@ There are several things that need to be remembered:
|
|
|
|
|
var/t_color = U.item_color
|
|
|
|
|
if(!t_color)
|
|
|
|
|
t_color = U.icon_state
|
|
|
|
|
if(U.suit_style == NORMAL_SUIT_STYLE)
|
|
|
|
|
if(U.adjusted == ALT_STYLE)
|
|
|
|
|
t_color = "[t_color]_d"
|
|
|
|
|
if(U.adjusted == ALT_STYLE)
|
|
|
|
|
t_color = "[t_color]_d"
|
|
|
|
|
|
|
|
|
|
var/alt_worn = U.alternate_worn_icon
|
|
|
|
|
var/alt_worn = U.alternate_worn_icon || 'icons/mob/uniform.dmi'
|
|
|
|
|
var/variant_flag = NONE
|
|
|
|
|
|
|
|
|
|
if(!U.force_alternate_icon && U.mutantrace_variation && U.suit_style == DIGITIGRADE_SUIT_STYLE)
|
|
|
|
|
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
|
|
|
|
|
alt_worn = 'icons/mob/uniform_digi.dmi'
|
|
|
|
|
variant_flag |= STYLE_DIGITIGRADE
|
|
|
|
|
|
|
|
|
|
var/mutable_appearance/uniform_overlay
|
|
|
|
|
|
|
|
|
|
if(dna && dna.species.sexes)
|
|
|
|
|
var/G = (gender == FEMALE) ? "f" : "m"
|
|
|
|
|
if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
|
|
|
|
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE, femaleuniform = U.fitted)
|
|
|
|
|
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, U.fitted, variant_flag, FALSE)
|
|
|
|
|
|
|
|
|
|
if(!uniform_overlay)
|
|
|
|
|
uniform_overlay = U.build_worn_icon(state = "[t_color]", default_layer = UNIFORM_LAYER, default_icon_file = (alt_worn ? alt_worn : 'icons/mob/uniform.dmi'), isinhands = FALSE)
|
|
|
|
|
uniform_overlay = U.build_worn_icon(t_color, UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, variant_flag, FALSE)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(OFFSET_UNIFORM in dna.species.offset_features)
|
|
|
|
@@ -164,7 +165,7 @@ There are several things that need to be remembered:
|
|
|
|
|
update_observer_view(wear_id)
|
|
|
|
|
|
|
|
|
|
//TODO: add an icon file for ID slot stuff, so it's less snowflakey
|
|
|
|
|
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = ((wear_id.alternate_worn_icon) ? wear_id.alternate_worn_icon : 'icons/mob/mob.dmi'))
|
|
|
|
|
id_overlay = wear_id.build_worn_icon(state = wear_id.item_state, default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi')
|
|
|
|
|
if(OFFSET_ID in dna.species.offset_features)
|
|
|
|
|
id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
|
|
|
|
|
id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
|
|
|
|
@@ -199,7 +200,7 @@ There are several things that need to be remembered:
|
|
|
|
|
var/t_state = gloves.item_state
|
|
|
|
|
if(!t_state)
|
|
|
|
|
t_state = gloves.icon_state
|
|
|
|
|
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = ((gloves.alternate_worn_icon) ? gloves.alternate_worn_icon : 'icons/mob/hands.dmi'))
|
|
|
|
|
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(state = t_state, default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/hands.dmi')
|
|
|
|
|
gloves_overlay = overlays_standing[GLOVES_LAYER]
|
|
|
|
|
if(OFFSET_GLOVES in dna.species.offset_features)
|
|
|
|
|
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
|
|
|
|
@@ -225,7 +226,7 @@ There are several things that need to be remembered:
|
|
|
|
|
client.screen += glasses //Either way, add the item to the HUD
|
|
|
|
|
update_observer_view(glasses,1)
|
|
|
|
|
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
|
|
|
|
|
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.alternate_worn_icon) ? glasses.alternate_worn_icon : 'icons/mob/eyes.dmi'))
|
|
|
|
|
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
|
|
|
|
|
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
|
|
|
|
|
if(glasses_overlay)
|
|
|
|
|
if(OFFSET_GLASSES in dna.species.offset_features)
|
|
|
|
@@ -252,7 +253,7 @@ There are several things that need to be remembered:
|
|
|
|
|
client.screen += ears //add it to the client's screen
|
|
|
|
|
update_observer_view(ears,1)
|
|
|
|
|
|
|
|
|
|
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
|
|
|
|
|
overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
|
|
|
|
|
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
|
|
|
|
if(OFFSET_EARS in dna.species.offset_features)
|
|
|
|
|
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
|
|
|
@@ -270,32 +271,6 @@ There are several things that need to be remembered:
|
|
|
|
|
if(client && hud_used)
|
|
|
|
|
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
|
|
|
|
inv.update_icon()
|
|
|
|
|
/*
|
|
|
|
|
if(!shoes && bloody_feet)
|
|
|
|
|
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
|
|
|
|
if(dna.features["taur"] != "None")
|
|
|
|
|
if(dna.features["taur"] in GLOB.noodle_taurs)
|
|
|
|
|
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "snekbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
|
|
|
|
if(get_num_legs() < 2)
|
|
|
|
|
if(has_left_leg())
|
|
|
|
|
bloody_overlay.icon_state = "snekbloodyfeet_left"
|
|
|
|
|
else if(has_right_leg())
|
|
|
|
|
bloody_overlay.icon_state = "snekbloodyfeet_right"
|
|
|
|
|
else if(dna.features["taur"] in GLOB.paw_taurs)
|
|
|
|
|
bloody_overlay = mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "pawbloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color())
|
|
|
|
|
if(get_num_legs() < 2)
|
|
|
|
|
if(has_left_leg())
|
|
|
|
|
bloody_overlay.icon_state = "pawbloodyfeet_left"
|
|
|
|
|
else if(has_right_leg())
|
|
|
|
|
bloody_overlay.icon_state = "pawbloodyfeet_right"
|
|
|
|
|
else
|
|
|
|
|
if(get_num_legs() < 2)
|
|
|
|
|
if(has_left_leg())
|
|
|
|
|
bloody_overlay.icon_state = "bloodyfeet_left"
|
|
|
|
|
else if(has_right_leg())
|
|
|
|
|
bloody_overlay.icon_state = "bloodyfeet_right"
|
|
|
|
|
|
|
|
|
|
overlays_standing[GLOVES_LAYER] = bloody_overlay*/
|
|
|
|
|
|
|
|
|
|
if(shoes)
|
|
|
|
|
var/obj/item/clothing/shoes/S = shoes
|
|
|
|
@@ -304,15 +279,17 @@ There are several things that need to be remembered:
|
|
|
|
|
if(hud_used.inventory_shown) //if the inventory is open
|
|
|
|
|
client.screen += shoes //add it to client's screen
|
|
|
|
|
update_observer_view(shoes,1)
|
|
|
|
|
if(S.mutantrace_variation)
|
|
|
|
|
if(S.adjusted == ALT_STYLE)
|
|
|
|
|
S.alternate_worn_icon = 'icons/mob/feet_digi.dmi'
|
|
|
|
|
else
|
|
|
|
|
S.alternate_worn_icon = null
|
|
|
|
|
|
|
|
|
|
var/alt_icon = S.alternate_worn_icon || 'icons/mob/feet.dmi'
|
|
|
|
|
var/variation_flag = NONE
|
|
|
|
|
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
|
|
|
|
|
alt_icon = 'icons/mob/feet_digi.dmi'
|
|
|
|
|
variation_flag |= STYLE_DIGITIGRADE
|
|
|
|
|
|
|
|
|
|
var/t_state = shoes.item_state
|
|
|
|
|
if (!t_state)
|
|
|
|
|
t_state = shoes.icon_state
|
|
|
|
|
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = t_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.alternate_worn_icon) ? shoes.alternate_worn_icon : 'icons/mob/feet.dmi'))
|
|
|
|
|
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(t_state, SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
|
|
|
|
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
|
|
|
|
if(OFFSET_SHOES in dna.species.offset_features)
|
|
|
|
|
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
|
|
|
@@ -350,13 +327,18 @@ There are several things that need to be remembered:
|
|
|
|
|
if(head)
|
|
|
|
|
remove_overlay(HEAD_LAYER)
|
|
|
|
|
var/obj/item/clothing/head/H = head
|
|
|
|
|
if(H.mutantrace_variation)
|
|
|
|
|
if(H.muzzle_var == ALT_STYLE)
|
|
|
|
|
H.alternate_worn_icon = 'icons/mob/head_muzzled.dmi'
|
|
|
|
|
else
|
|
|
|
|
H.alternate_worn_icon = null
|
|
|
|
|
var/alt_icon = H.alternate_worn_icon || 'icons/mob/head.dmi'
|
|
|
|
|
var/muzzled = FALSE
|
|
|
|
|
var/variation_flag = NONE
|
|
|
|
|
if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
|
|
|
|
|
muzzled = TRUE
|
|
|
|
|
if(!muzzled && ("snout" in dna.species.default_features) && dna.features["snout"] != "None")
|
|
|
|
|
muzzled = TRUE
|
|
|
|
|
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE)
|
|
|
|
|
alt_icon = 'icons/mob/head_muzzled.dmi'
|
|
|
|
|
variation_flag |= STYLE_MUZZLE
|
|
|
|
|
|
|
|
|
|
overlays_standing[HEAD_LAYER] = H.build_worn_icon(state = H.icon_state, default_layer = HEAD_LAYER, default_icon_file = ((head.alternate_worn_icon) ? H.alternate_worn_icon : 'icons/mob/head.dmi'))
|
|
|
|
|
overlays_standing[HEAD_LAYER] = H.build_worn_icon(H.icon_state, HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
|
|
|
|
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
|
|
|
|
|
|
|
|
|
if(OFFSET_HEAD in dna.species.offset_features)
|
|
|
|
@@ -382,7 +364,7 @@ There are several things that need to be remembered:
|
|
|
|
|
if(!t_state)
|
|
|
|
|
t_state = belt.icon_state
|
|
|
|
|
|
|
|
|
|
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
|
|
|
|
|
overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
|
|
|
|
|
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
|
|
|
|
if(OFFSET_BELT in dna.species.offset_features)
|
|
|
|
|
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
|
|
|
@@ -409,30 +391,41 @@ There are several things that need to be remembered:
|
|
|
|
|
client.screen += wear_suit
|
|
|
|
|
update_observer_view(wear_suit,1)
|
|
|
|
|
|
|
|
|
|
if(!item_level_support && !S.force_alternate_icon)
|
|
|
|
|
if(S.mutantrace_variation) //Just make sure we've got this checked too
|
|
|
|
|
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
|
|
|
|
|
S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
|
|
|
|
|
else
|
|
|
|
|
S.alternate_worn_icon = null
|
|
|
|
|
var/worn_icon = wear_suit.alternate_worn_icon || 'icons/mob/suit.dmi'
|
|
|
|
|
var/center = FALSE
|
|
|
|
|
var/dimension_x = 32
|
|
|
|
|
var/dimension_y = 32
|
|
|
|
|
var/variation_flag = NONE
|
|
|
|
|
var/datum/sprite_accessory/taur/T
|
|
|
|
|
if("taur" in dna.species.mutant_bodyparts)
|
|
|
|
|
T = GLOB.taur_list[dna.features["taur"]]
|
|
|
|
|
|
|
|
|
|
if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
|
|
|
|
|
if(S.taurmode == SNEK_TAURIC)
|
|
|
|
|
S.alternate_worn_icon = 'icons/mob/taur_naga.dmi'
|
|
|
|
|
if(S.taurmode == PAW_TAURIC)
|
|
|
|
|
S.alternate_worn_icon = 'icons/mob/taur_canine.dmi'
|
|
|
|
|
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
|
|
|
|
|
S.alternate_worn_icon = 'icons/mob/suit_digi.dmi'
|
|
|
|
|
else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
|
|
|
|
|
S.alternate_worn_icon = null
|
|
|
|
|
if(!item_level_support && S.mutantrace_variation)
|
|
|
|
|
if(T?.taur_mode)
|
|
|
|
|
var/init_worn_icon = worn_icon
|
|
|
|
|
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
|
|
|
|
switch(variation_flag)
|
|
|
|
|
if(STYLE_HOOF_TAURIC)
|
|
|
|
|
worn_icon = 'icons/mob/taur_hooved.dmi'
|
|
|
|
|
if(STYLE_SNEK_TAURIC)
|
|
|
|
|
worn_icon = 'icons/mob/taur_naga.dmi'
|
|
|
|
|
if(STYLE_PAW_TAURIC)
|
|
|
|
|
worn_icon = 'icons/mob/taur_canine.dmi'
|
|
|
|
|
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
|
|
|
|
|
center = T.center
|
|
|
|
|
dimension_x = T.dimension_x
|
|
|
|
|
dimension_y = T.dimension_y
|
|
|
|
|
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs.
|
|
|
|
|
worn_icon = 'icons/mob/suit_digi.dmi'
|
|
|
|
|
variation_flag |= STYLE_DIGITIGRADE
|
|
|
|
|
|
|
|
|
|
overlays_standing[SUIT_LAYER] = S.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.alternate_worn_icon) ? S.alternate_worn_icon : 'icons/mob/suit.dmi'))
|
|
|
|
|
overlays_standing[SUIT_LAYER] = S.build_worn_icon(wear_suit.icon_state, SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
|
|
|
|
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
|
|
|
|
if(OFFSET_SUIT in dna.species.offset_features)
|
|
|
|
|
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
|
|
|
|
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
|
|
|
|
if(!item_level_support && S.center)
|
|
|
|
|
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
|
|
|
|
|
if(center)
|
|
|
|
|
suit_overlay = center_image(suit_overlay, dimension_x, dimension_y)
|
|
|
|
|
overlays_standing[SUIT_LAYER] = suit_overlay
|
|
|
|
|
update_hair()
|
|
|
|
|
update_mutant_bodyparts()
|
|
|
|
@@ -468,13 +461,18 @@ There are several things that need to be remembered:
|
|
|
|
|
if(wear_mask)
|
|
|
|
|
var/obj/item/clothing/mask/M = wear_mask
|
|
|
|
|
remove_overlay(FACEMASK_LAYER)
|
|
|
|
|
if(M.mutantrace_variation)
|
|
|
|
|
if(M.muzzle_var == ALT_STYLE)
|
|
|
|
|
M.alternate_worn_icon = 'icons/mob/mask_muzzled.dmi'
|
|
|
|
|
else
|
|
|
|
|
M.alternate_worn_icon = null
|
|
|
|
|
var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
|
|
|
|
|
var/muzzled = FALSE
|
|
|
|
|
var/variation_flag = NONE
|
|
|
|
|
if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
|
|
|
|
|
muzzled = TRUE
|
|
|
|
|
if(!muzzled && ("snout" in dna.species.default_features) && dna.features["snout"] != "None")
|
|
|
|
|
muzzled = TRUE
|
|
|
|
|
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE)
|
|
|
|
|
alt_icon = 'icons/mob/mask_muzzled.dmi'
|
|
|
|
|
variation_flag |= STYLE_MUZZLE
|
|
|
|
|
|
|
|
|
|
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = ((wear_mask.alternate_worn_icon) ? M.alternate_worn_icon : 'icons/mob/mask.dmi'))
|
|
|
|
|
overlays_standing[FACEMASK_LAYER] = M.build_worn_icon(wear_mask.icon_state, FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
|
|
|
|
var/mutable_appearance/mask_overlay = overlays_standing[FACEMASK_LAYER]
|
|
|
|
|
|
|
|
|
|
if(OFFSET_FACEMASK in dna.species.offset_features)
|
|
|
|
@@ -496,11 +494,11 @@ There are several things that need to be remembered:
|
|
|
|
|
apply_overlay(BACK_LAYER)
|
|
|
|
|
|
|
|
|
|
/proc/wear_female_version(t_color, icon, layer, type)
|
|
|
|
|
var/index = t_color
|
|
|
|
|
var/index = "[t_color]-[icon]"
|
|
|
|
|
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
|
|
|
|
|
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
|
|
|
|
generate_female_clothing(index,t_color,icon,type)
|
|
|
|
|
return mutable_appearance(GLOB.female_clothing_icons[t_color], layer = -layer)
|
|
|
|
|
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
|
|
|
|
|
|
|
|
|
|
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
|
|
|
|
var/list/out = new
|
|
|
|
@@ -572,11 +570,11 @@ generate/load female uniform sprites matching all previously decided variables
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
/obj/item/proc/build_worn_icon(var/state = "", var/default_layer = 0, var/default_icon_file = null, var/isinhands = FALSE, var/femaleuniform = NO_FEMALE_UNIFORM)
|
|
|
|
|
/obj/item/proc/build_worn_icon(state = "", default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, style_flags = NONE, use_alt_icon = TRUE)
|
|
|
|
|
|
|
|
|
|
//Find a valid icon file from variables+arguments
|
|
|
|
|
var/file2use
|
|
|
|
|
if(!isinhands && alternate_worn_icon)
|
|
|
|
|
if(!isinhands && alternate_worn_icon && use_alt_icon)
|
|
|
|
|
file2use = alternate_worn_icon
|
|
|
|
|
if(!file2use)
|
|
|
|
|
file2use = default_icon_file
|
|
|
|
@@ -596,7 +594,7 @@ generate/load female uniform sprites matching all previously decided variables
|
|
|
|
|
|
|
|
|
|
//Get the overlays for this item when it's being worn
|
|
|
|
|
//eg: ammo counters, primed grenade flashes, etc.
|
|
|
|
|
var/list/worn_overlays = worn_overlays(isinhands, file2use)
|
|
|
|
|
var/list/worn_overlays = worn_overlays(isinhands, file2use, style_flags)
|
|
|
|
|
if(worn_overlays && worn_overlays.len)
|
|
|
|
|
standing.overlays.Add(worn_overlays)
|
|
|
|
|
|
|
|
|
@@ -675,6 +673,8 @@ generate/load female uniform sprites matching all previously decided variables
|
|
|
|
|
. += "-robotic"
|
|
|
|
|
if(BP.use_digitigrade)
|
|
|
|
|
. += "-digitigrade[BP.use_digitigrade]"
|
|
|
|
|
if(BP.digitigrade_type)
|
|
|
|
|
. += "-[BP.digitigrade_type]"
|
|
|
|
|
if(BP.dmg_overlay_type)
|
|
|
|
|
. += "-[BP.dmg_overlay_type]"
|
|
|
|
|
if(BP.body_markings)
|
|
|
|
|