Merge branch 'master' into crewobjectivesandmiscreants

This commit is contained in:
deathride58
2017-09-17 02:26:07 +00:00
committed by GitHub
760 changed files with 27800 additions and 18957 deletions
+7 -7
View File
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(PDAs)
//Secondary variables
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
var/fon = 0 //Is the flashlight function on?
var/f_lum = 3 //Luminosity for the flashlight function
var/f_lum = 2.3 //Luminosity for the flashlight function
var/silent = 0 //To beep or not to beep, that is the question
var/toff = 0 //If 1, messenger disabled
var/tnote = null //Current Texts
@@ -352,9 +352,9 @@ GLOBAL_LIST_EMPTY(PDAs)
if(fon)
fon = 0
set_light(0)
else
else if(f_lum)
fon = 1
set_light(2.3)
set_light(f_lum)
update_icon()
if("Medical Scan")
if(scanmode == 1)
@@ -856,7 +856,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/list/plist = list()
var/list/namecounts = list()
if(user.stat == 2)
if(user.stat == DEAD)
return //won't work if dead
if(src.aiPDA.toff)
@@ -889,7 +889,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/mob/living/silicon/ai/verb/cmd_toggle_pda_receiver()
set category = "AI Commands"
set name = "PDA - Toggle Sender/Receiver"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
if(!isnull(aiPDA))
aiPDA.toff = !aiPDA.toff
@@ -900,7 +900,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/mob/living/silicon/ai/verb/cmd_toggle_pda_silent()
set category = "AI Commands"
set name = "PDA - Toggle Ringer"
if(usr.stat == 2)
if(usr.stat == DEAD)
return //won't work if dead
if(!isnull(aiPDA))
//0
@@ -910,7 +910,7 @@ GLOBAL_LIST_EMPTY(PDAs)
to_chat(usr, "You do not have a PDA. You should make an issue report about this.")
/mob/living/silicon/ai/proc/cmd_show_message_log(mob/user)
if(user.stat == 2)
if(user.stat == DEAD)
return //won't work if dead
if(!isnull(aiPDA))
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
+6 -6
View File
@@ -134,7 +134,7 @@
access = CART_REAGENT_SCANNER | CART_ATMOS
/obj/item/cartridge/signal/Initialize()
..()
. = ..()
radio = new /obj/item/radio/integrated/signal(src)
@@ -183,7 +183,7 @@
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
/obj/item/cartridge/rd/Initialize()
..()
. = ..()
radio = new /obj/item/radio/integrated/signal(src)
/obj/item/cartridge/captain
@@ -302,7 +302,7 @@ Code:
var/obj/machinery/power/apc/A = term.master
L += A
menu += "<PRE>Total power: [powmonitor.attached.powernet.viewavail] W<BR>Total load: [num2text(powmonitor.attached.powernet.viewload,10)] W<BR>"
menu += "<PRE>Total power: [DisplayPower(powmonitor.attached.powernet.viewavail)]<BR>Total load: [DisplayPower(powmonitor.attached.powernet.viewload)]<BR>"
menu += "<FONT SIZE=-1>"
@@ -314,7 +314,7 @@ Code:
for(var/obj/machinery/power/apc/A in L)
menu += copytext(add_tspace(A.area.name, 30), 1, 30)
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(DisplayPower(A.lastused_total), 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += "</FONT></PRE>"
@@ -437,14 +437,14 @@ Code:
switch(SSshuttle.supply.mode)
if(SHUTTLE_CALL)
menu += "Moving to "
if(SSshuttle.supply.z != ZLEVEL_STATION)
if(!(SSshuttle.supply.z in GLOB.station_z_levels))
menu += "station"
else
menu += "centcom"
menu += " ([SSshuttle.supply.timeLeft(600)] Mins)"
else
menu += "At "
if(SSshuttle.supply.z != ZLEVEL_STATION)
if(!(SSshuttle.supply.z in GLOB.station_z_levels))
menu += "centcom"
else
menu += "station"
+1 -1
View File
@@ -30,7 +30,7 @@
return ..()
/obj/item/radio/integrated/signal/Initialize()
..()
. = ..()
if (src.frequency < 1200 || src.frequency > 1600)
src.frequency = sanitize_frequency(src.frequency)
@@ -90,7 +90,7 @@
return
if(!isnull(target) && !target.toff)
charges--
var/lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
if(!target.hidden_uplink)
var/obj/item/device/uplink/uplink = new(target)
@@ -16,7 +16,7 @@
var/flashlight_power = 1 //strength of the light when on
/obj/item/device/flashlight/Initialize()
..()
. = ..()
update_brightness()
/obj/item/device/flashlight/proc/update_brightness(mob/user = null)
@@ -152,7 +152,7 @@
else
to_chat(user, "<span class='notice'>[M] doesn't have any organs in [their] mouth.</span>")
if(pill_count)
to_chat(user, "<span class='notice'>[M] has [pill_count] pill[pill_count > 1 ? "s" : ""] implanted in [their] teeth.")
to_chat(user, "<span class='notice'>[M] has [pill_count] pill[pill_count > 1 ? "s" : ""] implanted in [their] teeth.</span>")
else
return ..()
@@ -208,6 +208,8 @@
desc = "A desk lamp with an adjustable mount."
icon_state = "lamp"
item_state = "lamp"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
brightness_on = 5
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
@@ -407,7 +409,7 @@
/obj/item/device/flashlight/glowstick/Initialize()
fuel = rand(1600, 2000)
light_color = color
..()
. = ..()
/obj/item/device/flashlight/glowstick/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -426,7 +428,7 @@
/obj/item/device/flashlight/glowstick/update_icon()
item_state = "glowstick"
overlays.Cut()
cut_overlays()
if(!fuel)
icon_state = "glowstick-empty"
cut_overlays()
@@ -16,7 +16,6 @@
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
var/scanning = 0
var/radiation_count = 0
var/emagged = FALSE
/obj/item/device/geiger_counter/New()
..()
+1 -1
View File
@@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/device/gps/Initialize()
..()
. = ..()
GLOB.GPS_list += src
name = "global positioning system ([gpstag])"
add_overlay("working")
+74 -74
View File
@@ -1,65 +1,65 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/device/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
max_integrity = 100
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/device/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
max_integrity = 100
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
var/datum/song/handheld/song
var/instrumentId = "generic"
var/datum/song/handheld/song
var/instrumentId = "generic"
var/instrumentExt = "mid"
/obj/item/device/instrument/Initialize()
. = ..()
song = new(instrumentId, src, instrumentExt)
/obj/item/device/instrument/Destroy()
qdel(song)
song = null
return ..()
/obj/item/device/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/device/instrument/Initialize(mapload)
..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/device/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
interact(user)
/obj/item/device/instrument/interact(mob/user)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
song.interact(user)
/obj/item/device/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
force = 10
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/device/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/device/instrument/Destroy()
qdel(song)
song = null
return ..()
/obj/item/device/instrument/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/device/instrument/Initialize(mapload)
. = ..()
if(mapload)
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
/obj/item/device/instrument/attack_self(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return 1
interact(user)
/obj/item/device/instrument/interact(mob/user)
if(!user)
return
if(!isliving(user) || user.stat || user.restrained() || user.lying)
return
user.set_machine(src)
song.interact(user)
/obj/item/device/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
item_state = "violin"
force = 10
hitsound = "swing_hit"
instrumentId = "violin"
/obj/item/device/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
item_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/device/instrument/piano_synth
name = "synthesizer"
desc = "An advanced electronic synthesizer that can be used as various instruments."
@@ -74,26 +74,26 @@
song.instrumentDir = name
song.instrumentExt = insTypes[name]
/obj/item/device/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
/obj/item/device/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
item_state = "guitar"
instrumentExt = "ogg"
force = 10
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "guitar"
/obj/item/device/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
force = 10
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "guitar"
/obj/item/device/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
item_state = "eguitar"
force = 12
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
hitsound = 'sound/weapons/stringsmash.ogg'
instrumentId = "eguitar"
instrumentExt = "ogg"
/obj/item/device/instrument/glockenspiel
+261 -262
View File
@@ -1,269 +1,268 @@
// Light Replacer (LR)
//
// ABOUT THE DEVICE
//
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
// they don't have hands or a way to replace lightbulbs.
//
// HOW IT WORKS
//
// You attack a light fixture with it, if the light fixture is broken it will replace the
// light fixture with a working light; the broken light is then placed on the floor for the
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
//
// HOW TO REFILL THE DEVICE
//
// It will need to be manually refilled with lights.
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
//
// EMAGGED FEATURES
//
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
//
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
//
// When emagged it will rig every light it replaces, which will explode when the light is on.
// This is VERY noticable, even the device's name changes when you emag it so if anyone
// examines you when you're holding it in your hand, you will be discovered.
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
// access to them, and only one of them can emag their device.
//
// The explosion cannot insta-kill anyone with 30% or more health.
#define LIGHT_OK 0
#define LIGHT_EMPTY 1
#define LIGHT_BROKEN 2
#define LIGHT_BURNED 3
/obj/item/device/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Refill with broken or working lightbulbs, or sheets of glass."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
item_state = "electronic"
// Light Replacer (LR)
//
// ABOUT THE DEVICE
//
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
// they don't have hands or a way to replace lightbulbs.
//
// HOW IT WORKS
//
// You attack a light fixture with it, if the light fixture is broken it will replace the
// light fixture with a working light; the broken light is then placed on the floor for the
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
//
// HOW TO REFILL THE DEVICE
//
// It will need to be manually refilled with lights.
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
//
// EMAGGED FEATURES
//
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
//
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
//
// When emagged it will rig every light it replaces, which will explode when the light is on.
// This is VERY noticable, even the device's name changes when you emag it so if anyone
// examines you when you're holding it in your hand, you will be discovered.
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
// access to them, and only one of them can emag their device.
//
// The explosion cannot insta-kill anyone with 30% or more health.
#define LIGHT_OK 0
#define LIGHT_EMPTY 1
#define LIGHT_BROKEN 2
#define LIGHT_BURNED 3
/obj/item/device/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Refill with broken or working lightbulbs, or sheets of glass."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
origin_tech = "magnets=3;engineering=4"
var/max_uses = 20
var/uses = 0
var/emagged = FALSE
var/failmsg = ""
// How much to increase per each glass?
var/increment = 5
// How much to take from the glass?
var/decrement = 1
var/charge = 1
// Eating used bulbs gives us bulb shards
var/bulb_shards = 0
// when we get this many shards, we get a free bulb.
var/shards_required = 4
/obj/item/device/lightreplacer/New()
uses = max_uses / 2
failmsg = "The [name]'s refill light blinks red."
..()
/obj/item/device/lightreplacer/examine(mob/user)
..()
to_chat(user, status_string())
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = W
if(uses >= max_uses)
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
else if(G.use(decrement))
AddUses(increment)
to_chat(user, "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>")
return
else
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
if(istype(W, /obj/item/shard))
if(uses >= max_uses)
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(round(increment*0.75))
to_chat(user, "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>")
qdel(W)
return
if(istype(W, /obj/item/light))
var/obj/item/light/L = W
if(L.status == 0) // LIGHT OKAY
if(uses < max_uses)
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(1)
qdel(L)
else
if(!user.temporarilyRemoveItemFromInventory(W))
return
to_chat(user, "<span class='notice'>You insert the [L.name] into the [src.name]</span>")
AddShards(1, user)
qdel(L)
return
if(istype(W, /obj/item/storage))
var/obj/item/storage/S = W
var/found_lightbulbs = FALSE
var/replaced_something = TRUE
for(var/obj/item/I in S.contents)
slot_flags = SLOT_BELT
origin_tech = "magnets=3;engineering=4"
var/max_uses = 20
var/uses = 0
var/failmsg = ""
// How much to increase per each glass?
var/increment = 5
// How much to take from the glass?
var/decrement = 1
var/charge = 1
// Eating used bulbs gives us bulb shards
var/bulb_shards = 0
// when we get this many shards, we get a free bulb.
var/shards_required = 4
/obj/item/device/lightreplacer/New()
uses = max_uses / 2
failmsg = "The [name]'s refill light blinks red."
..()
/obj/item/device/lightreplacer/examine(mob/user)
..()
to_chat(user, status_string())
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = W
if(uses >= max_uses)
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
else if(G.use(decrement))
AddUses(increment)
to_chat(user, "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>")
return
else
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
if(istype(W, /obj/item/shard))
if(uses >= max_uses)
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(round(increment*0.75))
to_chat(user, "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>")
qdel(W)
return
if(istype(W, /obj/item/light))
var/obj/item/light/L = W
if(L.status == 0) // LIGHT OKAY
if(uses < max_uses)
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(1)
qdel(L)
else
if(!user.temporarilyRemoveItemFromInventory(W))
return
to_chat(user, "<span class='notice'>You insert the [L.name] into the [src.name]</span>")
AddShards(1, user)
qdel(L)
return
if(istype(W, /obj/item/storage))
var/obj/item/storage/S = W
var/found_lightbulbs = FALSE
var/replaced_something = TRUE
for(var/obj/item/I in S.contents)
if(istype(I, /obj/item/light))
var/obj/item/light/L = I
found_lightbulbs = TRUE
if(src.uses >= max_uses)
break
if(L.status == LIGHT_OK)
replaced_something = TRUE
AddUses(1)
qdel(L)
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
replaced_something = TRUE
AddShards(1, user)
qdel(L)
if(!found_lightbulbs)
to_chat(user, "<span class='warning'>\The [S] contains no bulbs.</span>")
return
if(!replaced_something && src.uses == max_uses)
to_chat(user, "<span class='warning'>\The [src] is full!</span>")
return
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
/obj/item/device/lightreplacer/emag_act()
var/obj/item/light/L = I
found_lightbulbs = TRUE
if(src.uses >= max_uses)
break
if(L.status == LIGHT_OK)
replaced_something = TRUE
AddUses(1)
qdel(L)
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
replaced_something = TRUE
AddShards(1, user)
qdel(L)
if(!found_lightbulbs)
to_chat(user, "<span class='warning'>\The [S] contains no bulbs.</span>")
return
if(!replaced_something && src.uses == max_uses)
to_chat(user, "<span class='warning'>\The [src] is full!</span>")
return
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
/obj/item/device/lightreplacer/emag_act()
if(emagged)
return
Emag()
/obj/item/device/lightreplacer/attack_self(mob/user)
to_chat(user, status_string())
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
/obj/item/device/lightreplacer/proc/status_string()
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
/obj/item/device/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
// Negative numbers will subtract
/obj/item/device/lightreplacer/proc/AddUses(amount = 1)
uses = Clamp(uses + amount, 0, max_uses)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
var/new_bulbs = round(bulb_shards / shards_required)
if(new_bulbs > 0)
AddUses(new_bulbs)
bulb_shards = bulb_shards % shards_required
if(new_bulbs != 0)
to_chat(user, "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
return new_bulbs
/obj/item/device/lightreplacer/proc/Charge(var/mob/user)
charge += 1
if(charge > 3)
AddUses(1)
charge = 1
/obj/item/device/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
if(target.status != LIGHT_OK)
if(CanUse(U))
if(!Use(U)) return
to_chat(U, "<span class='notice'>You replace the [target.fitting] with \the [src].</span>")
if(target.status != LIGHT_EMPTY)
AddShards(1, U)
target.status = LIGHT_EMPTY
target.update()
var/obj/item/light/L2 = new target.light_type()
target.status = L2.status
target.switchcount = L2.switchcount
target.rigged = emagged
target.brightness = L2.brightness
target.on = target.has_power()
target.update()
qdel(L2)
if(target.on && target.rigged)
target.explode()
return
else
to_chat(U, failmsg)
return
else
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
return
/obj/item/device/lightreplacer/proc/Emag()
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
if(emagged)
name = "shortcircuited [initial(name)]"
else
name = initial(name)
update_icon()
/obj/item/device/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
if(uses > 0)
return 1
else
return 0
/obj/item/device/lightreplacer/afterattack(atom/T, mob/U, proximity)
if(!proximity)
return
if(!isturf(T))
return
var/used = FALSE
for(var/atom/A in T)
if(!CanUse(U))
break
used = TRUE
if(istype(A, /obj/machinery/light))
ReplaceLight(A, U)
if(!used)
to_chat(U, failmsg)
/obj/item/device/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)
J.myreplacer = src
J.update_icon()
/obj/item/device/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
#undef LIGHT_OK
#undef LIGHT_EMPTY
#undef LIGHT_BROKEN
#undef LIGHT_BURNED
/obj/item/device/lightreplacer/attack_self(mob/user)
to_chat(user, status_string())
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
/obj/item/device/lightreplacer/proc/status_string()
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
/obj/item/device/lightreplacer/proc/Use(mob/user)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
AddUses(-1)
return 1
// Negative numbers will subtract
/obj/item/device/lightreplacer/proc/AddUses(amount = 1)
uses = Clamp(uses + amount, 0, max_uses)
/obj/item/device/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
var/new_bulbs = round(bulb_shards / shards_required)
if(new_bulbs > 0)
AddUses(new_bulbs)
bulb_shards = bulb_shards % shards_required
if(new_bulbs != 0)
to_chat(user, "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
return new_bulbs
/obj/item/device/lightreplacer/proc/Charge(var/mob/user)
charge += 1
if(charge > 3)
AddUses(1)
charge = 1
/obj/item/device/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
if(target.status != LIGHT_OK)
if(CanUse(U))
if(!Use(U)) return
to_chat(U, "<span class='notice'>You replace the [target.fitting] with \the [src].</span>")
if(target.status != LIGHT_EMPTY)
AddShards(1, U)
target.status = LIGHT_EMPTY
target.update()
var/obj/item/light/L2 = new target.light_type()
target.status = L2.status
target.switchcount = L2.switchcount
target.rigged = emagged
target.brightness = L2.brightness
target.on = target.has_power()
target.update()
qdel(L2)
if(target.on && target.rigged)
target.explode()
return
else
to_chat(U, failmsg)
return
else
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
return
/obj/item/device/lightreplacer/proc/Emag()
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
if(emagged)
name = "shortcircuited [initial(name)]"
else
name = initial(name)
update_icon()
/obj/item/device/lightreplacer/proc/CanUse(mob/living/user)
src.add_fingerprint(user)
if(uses > 0)
return 1
else
return 0
/obj/item/device/lightreplacer/afterattack(atom/T, mob/U, proximity)
if(!proximity)
return
if(!isturf(T))
return
var/used = FALSE
for(var/atom/A in T)
if(!CanUse(U))
break
used = TRUE
if(istype(A, /obj/machinery/light))
ReplaceLight(A, U)
if(!used)
to_chat(U, failmsg)
/obj/item/device/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)
J.myreplacer = src
J.update_icon()
/obj/item/device/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
#undef LIGHT_OK
#undef LIGHT_EMPTY
#undef LIGHT_BROKEN
#undef LIGHT_BURNED
@@ -8,7 +8,6 @@
w_class = WEIGHT_CLASS_SMALL
siemens_coefficient = 1
var/spamcheck = 0
var/emagged = FALSE
var/list/voicespan = list(SPAN_COMMAND)
/obj/item/device/megaphone/get_held_item_speechspans(mob/living/carbon/user)
@@ -0,0 +1,152 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/weapon/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/alert = FALSE // TRUE to display things more seriously
/obj/item/weapon/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/weapon/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
/obj/item/weapon/pinpointer/proc/scan_for_target()
return
/obj/item/weapon/pinpointer/proc/update_pointer_overlay()
cut_overlays()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return FALSE
/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/name = "Unknown"
if(H.wear_id)
var/obj/item/weapon/card/id/I = H.wear_id.GetID()
name = I.registered_name
while(name in name_counts)
name_counts[name]++
name = text("[] ([])", name, name_counts[name])
names[name] = H
name_counts[name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A)
return
target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
START_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/crew/scan_for_target()
if(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
if(!target)
active = FALSE
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
@@ -1,7 +1,7 @@
/obj/item/device/pressure_plate
name = "pressure plate"
desc = "Useful for autismforts"
desc = "An electronic device that triggers when stepped on."
item_state = "flash"
icon_state = "pressureplate"
level = 1
@@ -17,11 +17,11 @@
var/removable_signaller = TRUE
var/active = FALSE
var/image/tile_overlay = null
var/crossed = FALSE
var/can_trigger = TRUE
var/trigger_delay = 10
/obj/item/device/pressure_plate/Initialize()
..()
. = ..()
tile_overlay = image(icon = 'icons/turf/floors.dmi', icon_state = "pp_overlay")
if(roundstart_signaller)
sigdev = new
@@ -31,45 +31,27 @@
hide(TRUE)
/obj/item/device/pressure_plate/Crossed(atom/movable/AM)
if(!active)
. = ..()
if(!can_trigger || !active)
return
if(isliving(AM) && trigger_mob)
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
step_living(L)
crossed = TRUE
else if(trigger_item)
step_item(AM)
crossed = TRUE
if(!trigger_silent)
if(isturf(loc))
loc.visible_message("<span class='danger'>Click!</span>")
playsound(loc, trigger_sound, 50, 1)
. = ..()
/obj/item/device/pressure_plate/Uncrossed(atom/movable/AM)
if(crossed)
playsound(loc, trigger_sound, 50, 1)
if(isliving(AM))
var/mob/living/L = AM
to_chat(L, "<span class='warning'>You feel something click back into place as you step off [loc]!</span>")
addtimer(CALLBACK(src, .proc/trigger), trigger_delay)
. = ..()
to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
else if(!trigger_item)
return
can_trigger = FALSE
addtimer(CALLBACK(src, .proc/trigger), trigger_delay)
/obj/item/device/pressure_plate/proc/trigger()
can_trigger = TRUE
if(istype(sigdev))
sigdev.signal()
/obj/item/device/pressure_plate/proc/step_living(mob/living/L)
to_chat(L, "<span class='warning'>You feel a click under your feet!</span>")
/obj/item/device/pressure_plate/proc/step_item(atom/movable/AM)
return
/obj/item/device/pressure_plate/attackby(obj/item/I, mob/living/L)
if(istype(I, /obj/item/device/assembly/signaler) && !istype(sigdev) && removable_signaller && L.transferItemToLoc(I, src))
sigdev = I
to_chat(L, "<span class='notice'>You attach [I] to [src]!</span>")
. = ..()
return ..()
/obj/item/device/pressure_plate/attack_self(mob/living/L)
if(removable_signaller && istype(sigdev))
@@ -77,7 +59,7 @@
if(!L.put_in_hands(sigdev))
sigdev.forceMove(get_turf(src))
sigdev = null
. = ..()
return ..()
/obj/item/device/pressure_plate/hide(yes)
if(yes)
@@ -85,11 +67,10 @@
anchored = TRUE
icon_state = null
active = TRUE
can_trigger = TRUE
if(tile_overlay)
loc.overlays += tile_overlay
loc.add_overlay(tile_overlay)
else
if(crossed)
trigger() //no cheesing.
invisibility = initial(invisibility)
anchored = FALSE
icon_state = initial(icon_state)
@@ -426,7 +426,7 @@
signal.frequency = freqnum // Quick frequency set
for(var/obj/machinery/telecomms/receiver/R in GLOB.telecomms_list)
R.receive_signal(signal)
// Allinone can act as receivers. (Unless of course whoever coded this last time forgot to put it in somewhere!)
for(var/obj/machinery/telecomms/allinone/R in GLOB.telecomms_list)
R.receive_signal(signal)
@@ -449,6 +449,8 @@
return
if(broadcasting)
if(get_dist(src, speaker) <= canhear_range)
if(message_mode == MODE_WHISPER || message_mode == MODE_WHISPER_CRIT)
raw_message = stars(raw_message)
talk_into(speaker, raw_message, , spans, language=message_language)
/*
/obj/item/device/radio/proc/accept_rad(obj/item/device/radio/R as obj, message)
@@ -553,7 +555,7 @@
flags_2 = NO_EMP_WIRES_2
/obj/item/device/radio/borg/Initialize(mapload)
..()
. = ..()
/obj/item/device/radio/borg/syndicate
syndie = 1
+1 -1
View File
@@ -113,7 +113,7 @@ MASS SPECTROMETER
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat > 1 ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.status_flags & FAKEDEATH)
mob_status = "<span class='alert'>Deceased</span>"
+289 -289
View File
@@ -1,294 +1,294 @@
/obj/item/device/taperecorder
name = "universal recorder"
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon_state = "taperecorder_empty"
item_state = "analyzer"
/obj/item/device/taperecorder
name = "universal recorder"
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
icon_state = "taperecorder_empty"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_SMALL
flags_1 = HEAR_1
slot_flags = SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
throwforce = 0
var/recording = 0
var/playing = 0
var/playsleepseconds = 0
var/obj/item/device/tape/mytape
var/starting_tape_type = /obj/item/device/tape/random
var/open_panel = 0
var/canprint = 1
/obj/item/device/taperecorder/Initialize(mapload)
..()
if(starting_tape_type)
mytape = new starting_tape_type(src)
update_icon()
/obj/item/device/taperecorder/examine(mob/user)
..()
to_chat(user, "The wire panel is [open_panel ? "opened" : "closed"].")
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/device/tape))
if(!user.transferItemToLoc(I,src))
return
mytape = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
/obj/item/device/taperecorder/proc/eject(mob/user)
if(mytape)
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
stop()
user.put_in_hands(mytape)
mytape = null
update_icon()
/obj/item/device/taperecorder/fire_act(exposed_temperature, exposed_volume)
mytape.ruin() //Fires destroy the tape
..()
/obj/item/device/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
if(!user.is_holding(src))
..()
return
eject(user)
return
..()
/obj/item/device/taperecorder/proc/can_use(mob/user)
if(user && ismob(user))
if(!user.incapacitated())
return 1
return 0
/obj/item/device/taperecorder/verb/ejectverb()
set name = "Eject Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
eject(usr)
/obj/item/device/taperecorder/update_icon()
if(!mytape)
icon_state = "taperecorder_empty"
else if(recording)
icon_state = "taperecorder_recording"
else if(playing)
icon_state = "taperecorder_playing"
else
icon_state = "taperecorder_idle"
/obj/item/device/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
/obj/item/device/taperecorder/verb/record()
set name = "Start Recording"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
if(mytape.used_capacity < mytape.max_capacity)
to_chat(usr, "<span class='notice'>Recording started.</span>")
recording = 1
update_icon()
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(used, used < max)
if(recording == 0)
break
mytape.used_capacity++
used++
sleep(10)
recording = 0
update_icon()
else
to_chat(usr, "<span class='notice'>The tape is full.</span>")
/obj/item/device/taperecorder/verb/stop()
set name = "Stop"
set category = "Object"
if(!can_use(usr))
return
if(recording)
recording = 0
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
return
else if(playing)
playing = 0
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
update_icon()
/obj/item/device/taperecorder/verb/play()
set name = "Play Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
playing = 1
update_icon()
to_chat(usr, "<span class='notice'>Playing started.</span>")
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
if(!mytape)
break
if(playing == 0)
break
if(mytape.storedinfo.len < i)
break
say(mytape.storedinfo[i])
if(mytape.storedinfo.len < i + 1)
playsleepseconds = 1
sleep(10)
say("End of recording.")
else
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
if(playsleepseconds > 14)
sleep(10)
say("Skipping [playsleepseconds] seconds of silence")
playsleepseconds = 1
i++
playing = 0
update_icon()
/obj/item/device/taperecorder/attack_self(mob/user)
if(!mytape || mytape.ruined)
return
if(recording)
stop()
else
record()
/obj/item/device/taperecorder/verb/print_transcript()
set name = "Print Transcript"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
if(!canprint)
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
return
if(recording || playing)
return
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
var/t1 = "<B>Transcript:</B><BR><BR>"
for(var/i = 1, mytape.storedinfo.len >= i, i++)
t1 += "[mytape.storedinfo[i]]<BR>"
P.info = t1
P.name = "paper- 'Transcript'"
usr.put_in_hands(P)
canprint = 0
sleep(300)
canprint = 1
//empty tape recorders
/obj/item/device/taperecorder/empty
starting_tape_type = null
/obj/item/device/tape
name = "tape"
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
item_state = "analyzer"
slot_flags = SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
force = 2
throwforce = 0
var/recording = 0
var/playing = 0
var/playsleepseconds = 0
var/obj/item/device/tape/mytape
var/starting_tape_type = /obj/item/device/tape/random
var/open_panel = 0
var/canprint = 1
/obj/item/device/taperecorder/Initialize(mapload)
. = ..()
if(starting_tape_type)
mytape = new starting_tape_type(src)
update_icon()
/obj/item/device/taperecorder/examine(mob/user)
..()
to_chat(user, "The wire panel is [open_panel ? "opened" : "closed"].")
/obj/item/device/taperecorder/attackby(obj/item/I, mob/user, params)
if(!mytape && istype(I, /obj/item/device/tape))
if(!user.transferItemToLoc(I,src))
return
mytape = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
/obj/item/device/taperecorder/proc/eject(mob/user)
if(mytape)
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
stop()
user.put_in_hands(mytape)
mytape = null
update_icon()
/obj/item/device/taperecorder/fire_act(exposed_temperature, exposed_volume)
mytape.ruin() //Fires destroy the tape
..()
/obj/item/device/taperecorder/attack_hand(mob/user)
if(loc == user)
if(mytape)
if(!user.is_holding(src))
..()
return
eject(user)
return
..()
/obj/item/device/taperecorder/proc/can_use(mob/user)
if(user && ismob(user))
if(!user.incapacitated())
return 1
return 0
/obj/item/device/taperecorder/verb/ejectverb()
set name = "Eject Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
eject(usr)
/obj/item/device/taperecorder/update_icon()
if(!mytape)
icon_state = "taperecorder_empty"
else if(recording)
icon_state = "taperecorder_recording"
else if(playing)
icon_state = "taperecorder_playing"
else
icon_state = "taperecorder_idle"
/obj/item/device/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
/obj/item/device/taperecorder/verb/record()
set name = "Start Recording"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
if(mytape.used_capacity < mytape.max_capacity)
to_chat(usr, "<span class='notice'>Recording started.</span>")
recording = 1
update_icon()
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(used, used < max)
if(recording == 0)
break
mytape.used_capacity++
used++
sleep(10)
recording = 0
update_icon()
else
to_chat(usr, "<span class='notice'>The tape is full.</span>")
/obj/item/device/taperecorder/verb/stop()
set name = "Stop"
set category = "Object"
if(!can_use(usr))
return
if(recording)
recording = 0
mytape.timestamp += mytape.used_capacity
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
return
else if(playing)
playing = 0
var/turf/T = get_turf(src)
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
update_icon()
/obj/item/device/taperecorder/verb/play()
set name = "Play Tape"
set category = "Object"
if(!can_use(usr))
return
if(!mytape || mytape.ruined)
return
if(recording)
return
if(playing)
return
playing = 1
update_icon()
to_chat(usr, "<span class='notice'>Playing started.</span>")
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
var/max = mytape.max_capacity
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
if(!mytape)
break
if(playing == 0)
break
if(mytape.storedinfo.len < i)
break
say(mytape.storedinfo[i])
if(mytape.storedinfo.len < i + 1)
playsleepseconds = 1
sleep(10)
say("End of recording.")
else
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
if(playsleepseconds > 14)
sleep(10)
say("Skipping [playsleepseconds] seconds of silence")
playsleepseconds = 1
i++
playing = 0
update_icon()
/obj/item/device/taperecorder/attack_self(mob/user)
if(!mytape || mytape.ruined)
return
if(recording)
stop()
else
record()
/obj/item/device/taperecorder/verb/print_transcript()
set name = "Print Transcript"
set category = "Object"
if(!can_use(usr))
return
if(!mytape)
return
if(!canprint)
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
return
if(recording || playing)
return
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
var/t1 = "<B>Transcript:</B><BR><BR>"
for(var/i = 1, mytape.storedinfo.len >= i, i++)
t1 += "[mytape.storedinfo[i]]<BR>"
P.info = t1
P.name = "paper- 'Transcript'"
usr.put_in_hands(P)
canprint = 0
sleep(300)
canprint = 1
//empty tape recorders
/obj/item/device/taperecorder/empty
starting_tape_type = null
/obj/item/device/tape
name = "tape"
desc = "A magnetic tape that can hold up to ten minutes of content."
icon_state = "tape_white"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
var/max_capacity = 600
var/used_capacity = 0
var/list/storedinfo = list()
var/list/timestamp = list()
var/ruined = 0
/obj/item/device/tape/fire_act(exposed_temperature, exposed_volume)
ruin()
..()
/obj/item/device/tape/attack_self(mob/user)
if(!ruined)
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
ruin()
/obj/item/device/tape/proc/ruin()
//Lets not add infinite amounts of overlays when our fireact is called
//repeatedly
if(!ruined)
add_overlay("ribbonoverlay")
ruined = 1
/obj/item/device/tape/proc/fix()
cut_overlay("ribbonoverlay")
ruined = 0
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
if(ruined)
var/delay = -1
if (istype(I, /obj/item/screwdriver))
delay = 120*I.toolspeed
else if(istype(I, /obj/item/pen))
delay = 120*1.5
if (delay != -1)
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
if(do_after(user, delay, target = src))
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
fix()
//Random colour tapes
/obj/item/device/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..()
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
force = 1
throwforce = 0
var/max_capacity = 600
var/used_capacity = 0
var/list/storedinfo = list()
var/list/timestamp = list()
var/ruined = 0
/obj/item/device/tape/fire_act(exposed_temperature, exposed_volume)
ruin()
..()
/obj/item/device/tape/attack_self(mob/user)
if(!ruined)
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
ruin()
/obj/item/device/tape/proc/ruin()
//Lets not add infinite amounts of overlays when our fireact is called
//repeatedly
if(!ruined)
add_overlay("ribbonoverlay")
ruined = 1
/obj/item/device/tape/proc/fix()
cut_overlay("ribbonoverlay")
ruined = 0
/obj/item/device/tape/attackby(obj/item/I, mob/user, params)
if(ruined)
var/delay = -1
if (istype(I, /obj/item/screwdriver))
delay = 120*I.toolspeed
else if(istype(I, /obj/item/pen))
delay = 120*1.5
if (delay != -1)
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
if(do_after(user, delay, target = src))
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
fix()
//Random colour tapes
/obj/item/device/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..()
@@ -147,7 +147,7 @@ effective or pretty fucking useless.
usr.set_machine(src)
if(href_list["rad"])
irradiate = !irradiate
else if(href_list["stealthy"])
stealth = !stealth
@@ -242,11 +242,10 @@ effective or pretty fucking useless.
var/range = 12
/obj/item/device/jammer/attack_self(mob/user)
to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src]<span>")
to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
active = !active
if(active)
GLOB.active_jammers |= src
else
GLOB.active_jammers -= src
update_icon()