Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into nomoreailipreading

This commit is contained in:
Seris02
2020-02-24 17:48:58 +08:00
753 changed files with 12641 additions and 5672 deletions

View File

@@ -714,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
AI_Interact = !AI_Interact
if(mob && IsAdminGhost(mob))
mob.has_unlimited_silicon_privilege = AI_Interact
mob.silicon_privileges = AI_Interact ? ALL : NONE
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")

View File

@@ -303,7 +303,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
//These three are weird. For best performance, they are only a number when they're not being changed by the SDQL searching/execution code. They only become numbers when they finish changing.
var/list/obj_count_all
var/list/obj_count_eligible
var/list/obj_count_finished
var/obj_count_finished
//Statclick
var/obj/effect/statclick/SDQL2_delete/delete_click
@@ -682,7 +682,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
SDQL2_TICK_CHECK
SDQL2_HALT_CHECK
if(islist(obj_count_finished))
obj_count_finished = obj_count_finished.len
obj_count_finished = length(obj_count_finished)
state = SDQL2_STATE_SWITCHING
/datum/SDQL2_query/proc/SDQL_print(object, list/text_list, print_nulls = TRUE)

View File

@@ -487,7 +487,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
var/mob/dead/observer/ghost = new/mob/dead/observer(get_turf(M), M)
ghost.ckey = M.ckey
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
log_admin("[key_name(usr)] assumed direct control of [M].")

View File

@@ -135,7 +135,7 @@ GLOBAL_LIST_EMPTY(dirty_vars)
if(!(locate(/obj/structure/grille) in T))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
if(W.dir == turn(C1.dir,180) || (W.dir in list(5,6,9,10)))
window_check = 1
break
if(!window_check)

View File

@@ -14,7 +14,8 @@ GLOBAL_LIST_EMPTY(antagonists)
var/list/objectives = list()
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
var/hijack_speed = 0
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
@@ -229,6 +230,13 @@ GLOBAL_LIST_EMPTY(antagonists)
return
antag_memory = new_memo
/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
/datum/antagonist/proc/hijack_speed()
var/datum/objective/hijack/H = locate() in objectives
if(!isnull(H?.hijack_speed_override))
return H.hijack_speed_override
return hijack_speed
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"

View File

@@ -286,10 +286,10 @@
var/mob/living/L = owner.current
level_bloodcost = maxBloodVolume * 0.2
//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
//TODO: Make this into a radial, or perhaps a tgui next UI
// Purchase Power Prompt
var/list/options = list()
var/list/options = list()
for(var/pickedpower in typesof(/datum/action/bloodsucker))
var/datum/action/bloodsucker/power = pickedpower
// If I don't own it, and I'm allowed to buy it.

View File

@@ -170,7 +170,7 @@
// Warn Feeder about Witnesses...
var/was_unnoticed = TRUE
for(var/mob/living/M in viewers(notice_range, owner))
if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
if(M != owner && M != target && iscarbon(M) && M.mind && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
was_unnoticed = FALSE
break
if(was_unnoticed)

View File

@@ -28,9 +28,9 @@
to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
return FALSE
return TRUE
/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
@@ -45,7 +45,7 @@
flicker_lights(4, 40)
sleep(50)
flicker_lights(4, 60)
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
L.flicker(5)
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
// ( STEP TWO: Lights OFF? )
@@ -56,7 +56,7 @@
if(!owner)
return
// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
var/am_seen = FALSE // Do Effects (seen by anyone)
var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
@@ -65,7 +65,7 @@
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
// B) Check for Viewers
for(var/mob/living/M in viewers(get_turf(owner)))
if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
if(M != owner && isliving(M) && M.mind && !M.silicon_privileges && !M.eye_blind) // M.client <--- add this in after testing!
am_seen = TRUE
if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
drop_item = TRUE
@@ -95,12 +95,12 @@
puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
puff.set_up(3, 0, get_turf(owner))
puff.start()
//STEP FIVE: Create animal at prev location
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
new SA (owner.loc)
// TELEPORT: Move to Coffin & Close it!
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
user.resting = TRUE
user.Stun(30,1)
// CLOSE LID: If fail, force me in.
@@ -112,4 +112,4 @@
bloodsuckerdatum.coffin.update_icon()
// Lock Coffin
bloodsuckerdatum.coffin.LockMe(owner)

View File

@@ -14,6 +14,9 @@
message_Trigger = ""//"Whom will you subvert to your will?"
bloodsucker_can_buy = TRUE
must_be_capacitated = TRUE
var/list/hit //current hit, set while power is in use as we can't pass the list as an extra calling argument in registersignal.
/// If set, uses this speed in deciseconds instead of world.tick_lag
var/speed_override
/datum/action/bloodsucker/targeted/haste/CheckCanUse(display_error)
. = ..()
@@ -43,43 +46,46 @@
return TRUE
/datum/action/bloodsucker/targeted/haste/FireTargetedPower(atom/A)
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
// This is a non-async proc to make sure the power is "locked" until this finishes.
hit = list()
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/on_move)
var/mob/living/user = owner
var/turf/T = isturf(A) ? A : get_turf(A)
// Pulled? Not anymore.
owner.pulledby = null
// Step One: Heatseek toward Target's Turf
walk_to(owner, T, 0, 0.01, 20) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
user.pulledby?.stop_pulling()
// Go to target turf
// DO NOT USE WALK TO.
playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1)
var/safety = 20
while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner)))
user.canmove = FALSE //Dont move while doing the thing, or itll break
safety --
// Did I get knocked down?
if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated())
// We're gonna cancel. But am I on the ground? Spin me!
if(user.resting)
var/send_dir = get_dir(owner, T)
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
owner.spin(10)
var/safety = get_dist(user, T) * 3 + 1
var/consequetive_failures = 0
var/speed = isnull(speed_override)? world.tick_lag : speed_override
while(--safety && (get_turf(user) != T))
var/success = step_towards(user, T) //This does not try to go around obstacles.
if(!success)
success = step_to(user, T) //this does
if(!success)
if(++consequetive_failures >= 3) //if 3 steps don't work
break //just stop
else
consequetive_failures = 0
if(user.resting)
user.setDir(turn(user.dir, 90)) //down? spin2win :^)
if(user.incapacitated(ignore_restraints = TRUE, ignore_grab = TRUE)) //actually down? stop.
break
// Spin/Stun people we pass.
//var/mob/living/newtarget = locate(/mob/living) in oview(1, owner)
var/list/mob/living/foundtargets = list()
for(var/mob/living/newtarget in oview(1, owner))
if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown())
if (rand(0, 5) < level_current)
playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
newtarget.Knockdown(10 + level_current * 5)
if(newtarget.IsStun())
newtarget.spin(10,1)
if (rand(0,4))
newtarget.drop_all_held_items()
foundtargets += newtarget
sleep(1)
if(user)
user.update_canmove() //Let the poor guy move again
if(success) //don't sleep if we failed to move.
sleep(speed)
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
hit = null
user.update_canmove()
/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
..() // activate = FALSE
user.update_canmove()
/datum/action/bloodsucker/targeted/haste/proc/on_move()
for(var/mob/living/L in dview(1, get_turf(owner)))
if(!hit[L] && (L != owner))
hit[L] = TRUE
playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
L.spin(10, 1)

View File

@@ -54,8 +54,8 @@
REMOVE_TRAIT(user, TRAIT_VIRUSIMMUNE, "bloodsucker")
var/obj/item/organ/heart/vampheart/H = user.getorganslot(ORGAN_SLOT_HEART)
var/obj/item/organ/eyes/vassal/bloodsucker/E = user.getorganslot(ORGAN_SLOT_EYES)
E.flash_protect = 0
E.flash_protect = 0
// WE ARE ALIVE! //
bloodsuckerdatum.poweron_masquerade = TRUE
while(bloodsuckerdatum && ContinueActive(user))

View File

@@ -5,7 +5,6 @@
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
antag_moodlet = /datum/mood_event/focused
can_hijack = HIJACK_HIJACKER
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)

View File

@@ -118,7 +118,7 @@
continue
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
if(("ratvar" in H.faction) || (!H.mind && "neutral" in H.faction))
if(("ratvar" in H.faction) || (!H.mind && ("neutral" in H.faction)))
continue
if(ismegafauna(H) || (!H.mind && H.AIStatus == AI_OFF))
continue

View File

@@ -120,7 +120,7 @@
hierophant_network.Grant(current)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G.active && ishuman(current))
if(G && G.active && ishuman(current))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
@@ -174,9 +174,12 @@
log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
/datum/antagonist/clockcult/admin_remove(mob/user)
remove_servant_of_ratvar(owner.current, TRUE)
message_admins("[key_name_admin(user)] has removed clockwork servant status from [owner.current].")
log_admin("[key_name(user)] has removed clockwork servant status from [owner.current].")
var/mob/target = owner.current
if(!target)
return
remove_servant_of_ratvar(target, TRUE)
message_admins("[key_name_admin(user)] has removed clockwork servant status from [target].")
log_admin("[key_name(user)] has removed clockwork servant status from [target].")
/datum/antagonist/clockcult/get_admin_commands()
. = ..()

View File

@@ -143,7 +143,7 @@
//Cult Blood Spells
/datum/action/innate/cult/blood_spell/stun
name = "Stun"
desc = "A potent spell that will stun and mute victims upon contact."
desc = "A potent spell that will stun and mute victims upon contact. When the cult ascends, so does the spell, it burns and throws back the victim!"
button_icon_state = "hand"
magic_path = "/obj/item/melee/blood_magic/stun"
health_cost = 10
@@ -343,7 +343,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NO_ATTACK_CHAIN_SOFT_STAMCRIT
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
@@ -437,8 +437,15 @@
else
target.visible_message("<span class='warning'>[L] starts to glow in a halo of light!</span>", \
"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
else
if(!iscultist(L))
else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback!
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(user_antag.cult_team.cult_ascendent)
if(!iscultist(L))
L.adjustFireLoss(20)
if(L.move_resist < MOVE_FORCE_STRONG)
var/atom/throw_target = get_edge_target_turf(L, user.dir)
L.throw_at(throw_target, 7, 1, user)
else if(!iscultist(L))
L.Knockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)

View File

@@ -5,49 +5,49 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/disfiguration,
new /datum/disease_ability/symptom/medium/polyvitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
var/name
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/short_desc = ""
var/long_desc = ""
var/stat_block = ""
var/threshold_block = list()
var/threshold_block = ""
var/category = ""
var/list/symptoms
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
resistance += initial(S.resistance)
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += initial(S.threshold_desc)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
@@ -106,10 +106,8 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
for(var/T in symptoms)
var/datum/symptom/S = new T()
SD.symptoms += S
S.OnAdd(SD)
if(SD.processing)
if(S.Start(SD))
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
S.Start(SD)
SD.Refresh()
for(var/T in actions)
var/datum/action/A = new T()
@@ -136,7 +134,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/datum/symptom/S = locate(T) in SD.symptoms
if(S)
SD.symptoms -= S
S.OnRemove(SD)
if(SD.processing)
S.End(SD)
qdel(S)
@@ -296,7 +293,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
@@ -377,11 +373,11 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
/datum/disease_ability/symptom/medium/polyvitiligo
symptoms = list(/datum/symptom/polyvitiligo)
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/medium/disfiguration
symptoms = list(/datum/symptom/disfiguration)
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
@@ -409,11 +405,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/*
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
*/
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
@@ -457,4 +451,4 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."

View File

@@ -12,7 +12,6 @@
var/list/name_source
show_in_antagpanel = FALSE
antag_moodlet = /datum/mood_event/focused
can_hijack = HIJACK_PREVENT
/datum/antagonist/ert/on_gain()
update_name()

View File

@@ -3,7 +3,7 @@
var/obj/item/claymore/highlander/sword
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
can_hijack = HIJACK_HIJACKER
hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win??
/datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override)
var/mob/living/L = owner.current || mob_override

View File

@@ -8,11 +8,6 @@
var/give_objectives = TRUE
var/give_equipment = TRUE
/datum/antagonist/ninja/New()
if(helping_station)
can_hijack = HIJACK_PREVENT
. = ..()
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_ninja_icons_added(M)
@@ -135,8 +130,6 @@
adj = "objectiveless"
else
return
if(helping_station)
can_hijack = HIJACK_PREVENT
new_owner.assigned_role = ROLE_NINJA
new_owner.special_role = ROLE_NINJA
new_owner.add_antag_datum(src)

View File

@@ -8,7 +8,6 @@
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station.
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]

View File

@@ -4,7 +4,6 @@
show_in_antagpanel = FALSE
var/datum/objective/mission
var/datum/team/ert/ert_team
can_hijack = HIJACK_PREVENT
/datum/antagonist/official/greet()
to_chat(owner, "<B><font size=3 color=red>You are a CentCom Official.</font></B>")

View File

@@ -9,7 +9,7 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=600, MAT_GLASS=200)
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
var/uses = 2
/obj/item/overthrow_converter/proc/convert(mob/living/carbon/human/target, mob/living/carbon/human/user) // Should probably also delete any mindshield implant. Not sure.

View File

@@ -4,7 +4,7 @@
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
icon = 'icons/mob/swarmer.dmi'
icon_state = "swarmer_unactivated"
materials = list(MAT_METAL=10000, MAT_GLASS=4000)
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=4000)
/obj/effect/mob_spawn/swarmer
name = "unactivated swarmer"
@@ -191,7 +191,7 @@
return 0
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
if(materials[MAT_METAL] || materials[MAT_GLASS])
if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)])
return 1
return ..()

View File

@@ -13,7 +13,7 @@
var/should_give_codewords = TRUE
var/should_equip = TRUE
var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
can_hijack = HIJACK_HIJACKER
hijack_speed = 0.5 //10 seconds per hijack stage by default
/datum/antagonist/traitor/on_gain()
if(owner.current && isAI(owner.current))
@@ -60,6 +60,7 @@
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
hearing_args[HEARING_RAW_MESSAGE] = message
// needs to be refactored to base /datum/antagonist sometime..
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O

View File

@@ -2,7 +2,6 @@
name = "Wishgranter Avatar"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
can_hijack = HIJACK_HIJACKER
/datum/antagonist/wishgranter/proc/forge_objectives()
var/datum/objective/hijack/hijack = new

View File

@@ -12,7 +12,6 @@
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
can_hijack = HIJACK_HIJACKER
/datum/antagonist/wizard/on_gain()
register()

View File

@@ -12,7 +12,7 @@
icon_state = ""
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=100)
custom_materials = list(/datum/material/iron=100)
throwforce = 2
throw_speed = 3
throw_range = 7

View File

@@ -8,7 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
crit_fail = FALSE //Is the flash burnt out?
light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
@@ -267,7 +267,7 @@
throw_speed = 2
throw_range = 3
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
attack_verb = list("shoved", "bashed")
block_chance = 50
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)

View File

@@ -2,7 +2,7 @@
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
materials = list(MAT_METAL=800, MAT_GLASS=200)
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
attachable = TRUE
secured = FALSE

View File

@@ -2,7 +2,7 @@
name = "igniter"
desc = "A small electronic device able to ignite combustible substances."
icon_state = "igniter"
materials = list(MAT_METAL=500, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
heat = 1000

View File

@@ -2,7 +2,7 @@
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
materials = list(MAT_METAL=1000, MAT_GLASS=500)
custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
is_position_sensitive = TRUE
var/on = FALSE

View File

@@ -3,7 +3,7 @@
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
item_state = "mousetrap"
materials = list(MAT_METAL=100)
custom_materials = list(/datum/material/iron=100)
attachable = TRUE
var/armed = FALSE

View File

@@ -2,7 +2,7 @@
name = "playback device"
desc = "A small electronic device able to record a voice sample, and repeat that sample when it receive a signal."
icon_state = "radio"
materials = list(MAT_METAL=500, MAT_GLASS=50)
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
flags_1 = HEAR_1
attachable = TRUE
verb_say = "beeps"

View File

@@ -2,7 +2,7 @@
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
materials = list(MAT_METAL=800, MAT_GLASS=200)
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
attachable = TRUE
var/scanning = FALSE

View File

@@ -5,7 +5,7 @@
item_state = "signaler"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=400, MAT_GLASS=120)
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = TRUE

View File

@@ -2,7 +2,7 @@
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
attachable = TRUE
var/timing = FALSE

View File

@@ -7,7 +7,7 @@
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL=500, MAT_GLASS=50)
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
flags_1 = HEAR_1
attachable = TRUE
verb_say = "beeps"

View File

@@ -72,7 +72,7 @@
power_channel = ENVIRON
req_access = list(ACCESS_ATMOSPHERICS)
max_integrity = 250
integrity_failure = 80
integrity_failure = 0.33
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
resistance_flags = FIRE_PROOF
@@ -229,7 +229,7 @@
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] the interface.</span>"
/obj/machinery/airalarm/ui_status(mob/user)
if(user.has_unlimited_silicon_privilege && aidisabled)
if(hasSiliconAccessInArea(user) && aidisabled)
to_chat(user, "AI control has been disabled.")
else if(!shorted)
return ..()
@@ -245,7 +245,7 @@
/obj/machinery/airalarm/ui_data(mob/user)
var/data = list(
"locked" = locked,
"siliconUser" = user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user),
"siliconUser" = hasSiliconAccessInArea(user),
"emagged" = (obj_flags & EMAGGED ? 1 : 0),
"danger_level" = danger_level,
)
@@ -288,7 +288,7 @@
"danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
))
if(!locked || user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user))
if(!locked || hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE))
data["vents"] = list()
for(var/id_tag in A.air_vent_names)
var/long_name = A.air_vent_names[id_tag]
@@ -368,12 +368,14 @@
/obj/machinery/airalarm/ui_act(action, params)
if(..() || buildstage != 2)
return
if((locked && !usr.has_unlimited_silicon_privilege && !hasSiliconAccessInArea(usr)) || (usr.has_unlimited_silicon_privilege && aidisabled))
var/silicon_access = hasSiliconAccessInArea(usr)
var/bot_priviledges = silicon_access || (usr.silicon_privileges & PRIVILEDGES_DRONE)
if((locked && !bot_priviledges) || (silicon_access && aidisabled))
return
var/device_id = params["id_tag"]
switch(action)
if("lock")
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
if(bot_priviledges && !wires.is_cut(WIRE_IDSCAN))
locked = !locked
. = TRUE
if("power", "toggle_filter", "widenet", "scrubbing")

View File

@@ -19,7 +19,7 @@
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50)
max_integrity = 250
integrity_failure = 100
integrity_failure = 0.4
pressure_resistance = 7 * ONE_ATMOSPHERE
var/temperature_resistance = 1000 + T0C
var/starter_temp

View File

@@ -122,7 +122,7 @@
icon = 'icons/obj/economy.dmi'
icon_state = "rupee"
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_GLASS = 500)
custom_materials = list(/datum/material/glass = 500)
/obj/item/rupee/New()
var/newcolor = color2hex(pick(10;"green", 5;"blue", 3;"red", 1;"purple"))

View File

@@ -36,6 +36,8 @@
var/price = 0
for(var/x in ex.total_amount)
price += ex.total_value[x]
for(var/x in ex.reagents_value)
price += ex.reagents_value[x]
if(price)
to_chat(user, "<span class='notice'>Scanned [O], value: <b>[price]</b> credits[O.contents.len ? " (contents included)" : ""].</span>")

View File

@@ -49,13 +49,13 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
sold = E.sell_object(thing, report, dry_run, allowed_categories , apply_elastic)
report.exported_atoms += " [thing.name]"
break
if(thing.reagents)
if(thing.reagents?.value_multiplier)
for(var/A in thing.reagents.reagent_list)
var/datum/reagent/R = A
if(!R.value)
continue
report.reagents_volume[R.name] += R.volume
report.reagents_value[R.name] += R.volume * R.value
report.reagents_value[R.name] += round(R.volume * R.value * thing.reagents.value_multiplier)
if(!dry_run && (sold || delete_unsold))
if(ismob(thing))
thing.investigate_log("deleted through cargo export",INVESTIGATE_CARGO)

View File

@@ -24,13 +24,13 @@
export_types = list(/obj/structure/ore_box)
/datum/export/large/crate/wood
cost = 140 //
cost = 140
unit_name = "wooden crate"
export_types = list(/obj/structure/closet/crate/wooden)
exclude_types = list()
/datum/export/large/barrel
cost = 500 //150 to make meaning proffit of 350
cost = 300 //double the wooden cost of a coffin.
unit_name = "wooden barrel"
export_types = list(/obj/structure/fermenting_barrel)
@@ -40,19 +40,11 @@
export_types = list(/obj/structure/closet/crate/coffin)
/datum/export/large/reagent_dispenser
cost = 100 // +0-400 depending on amount of reagents left
var/contents_cost = 400
/datum/export/large/reagent_dispenser/get_cost(obj/O)
var/obj/structure/reagent_dispensers/D = O
var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
return ..() + round(contents_cost * ratio)
cost = 100
/datum/export/large/reagent_dispenser/water
unit_name = "watertank"
export_types = list(/obj/structure/reagent_dispensers/watertank)
contents_cost = 200
/datum/export/large/reagent_dispenser/fuel
unit_name = "fueltank"
@@ -60,7 +52,6 @@
/datum/export/large/reagent_dispenser/beer
unit_name = "beer keg"
contents_cost = 700
export_types = list(/obj/structure/reagent_dispensers/beerkeg)
/datum/export/large/pipedispenser

View File

@@ -15,16 +15,13 @@
if(!isitem(O))
return 0
var/obj/item/I = O
if(!(material_id in I.materials))
if(!(getmaterialref(material_id) in I.custom_materials))
return 0
var/amount = I.materials[material_id]
var/amount = I.custom_materials[getmaterialref(material_id)]
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
amount *= S.amount
if(istype(I, /obj/item/stack/ore))
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
if(istype(I, /obj/item/stack/ore))
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
return round(amount/MINERAL_MATERIAL_AMOUNT)
@@ -32,53 +29,48 @@
/datum/export/material/bananium
cost = 500
material_id = MAT_BANANIUM
material_id = /datum/material/bananium
message = "cm3 of bananium"
/datum/export/material/diamond
cost = 250
material_id = MAT_DIAMOND
material_id = /datum/material/diamond
message = "cm3 of diamonds"
/datum/export/material/plasma
cost = 100
material_id = MAT_PLASMA
material_id = /datum/material/plasma
message = "cm3 of plasma"
/datum/export/material/uranium
cost = 50
material_id = MAT_URANIUM
material_id = /datum/material/uranium
message = "cm3 of uranium"
/datum/export/material/gold
cost = 60
material_id = MAT_GOLD
material_id = /datum/material/gold
message = "cm3 of gold"
/datum/export/material/silver
cost = 25
material_id = MAT_SILVER
material_id = /datum/material/silver
message = "cm3 of silver"
/datum/export/material/titanium
cost = 60
material_id = MAT_TITANIUM
material_id = /datum/material/titanium
message = "cm3 of titanium"
/datum/export/material/plastitanium
cost = 165 // plasma + titanium costs
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
message = "cm3 of plastitanium"
/datum/export/material/plastic
cost = 5
material_id = MAT_PLASTIC
material_id = /datum/material/plastic
message = "cm3 of plastic"
/datum/export/material/metal
cost = 3
message = "cm3 of metal"
material_id = MAT_METAL
material_id = /datum/material/iron
export_types = list(
/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
@@ -86,6 +78,26 @@
/datum/export/material/glass
cost = 3
message = "cm3 of glass"
material_id = MAT_GLASS
material_id = /datum/material/glass
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
/obj/item/shard)
/datum/export/material/adamantine
cost = 300
material_id = /datum/material/adamantine
message = "cm3 of adamantine"
/datum/export/material/mythril
cost = 1000
material_id = /datum/material/mythril
message = "cm3 of mythril"
/datum/export/material/bscrystal
cost = 150
message = "cm3 of bluespace crystals"
material_id = /datum/material/bluespace
/datum/export/material/runite
cost = 300
message = "cm3 of runite"
material_id = /datum/material/runite

View File

@@ -67,16 +67,26 @@
message = "of plasteel"
export_types = list(/obj/item/stack/sheet/plasteel)
/datum/export/material/plastitanium
cost = 165 // plasma + titanium costs
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
message = "of plastitanium"
/datum/export/material/plastitanium_glass
cost = 168 // plasma + titanium + glass costs
export_types = list(/obj/item/stack/sheet/plastitaniumglass)
message = "of plastitanium glass"
// 1 glass + 0.5 metal, cost is rounded up.
/datum/export/stack/rglass
cost = 6
message = "of reinforced glass"
export_types = list(/obj/item/stack/sheet/rglass)
/datum/export/stack/bscrystal
cost = 150
message = "of bluespace crystals"
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
/datum/export/stack/plastitanium
cost = 165 // plasma + titanium costs
message = "of plastitanium"
export_types = list(/obj/item/stack/sheet/mineral/plastitanium)
/datum/export/stack/wood
cost = 15
@@ -129,12 +139,6 @@
message = "of alien alloy"
export_types = list(/obj/item/stack/sheet/mineral/abductor)
/datum/export/stack/adamantine
unit_name = "bar"
cost = 250
message = "of adamantine"
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
/datum/export/stack/bone
cost = 20
message = "of bones"

View File

@@ -199,6 +199,31 @@
unit_name = "advanced shotgun shell"
export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug)
/////////////////////////
//Bow and Arrows/////////
/////////////////////////
/datum/export/weapon/bows
cost = 450
unit_name = "bow"
export_types = list(/obj/item/gun/ballistic/bow)
/datum/export/weapon/arrows
cost = 150
unit_name = "arrow"
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
/datum/export/weapon/bow_teaching
cost = 500
unit_name = "stone tablets"
export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
/datum/export/weapon/quiver
cost = 100
unit_name = "quiver"
export_types = list(/obj/item/storage/belt/quiver)
/////////////////////////
//The Traitor Sell Outs//
/////////////////////////

View File

@@ -97,7 +97,7 @@
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["siliconUser"] = hasSiliconAccessInArea(user)
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
@@ -183,6 +183,7 @@
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]"))
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
@@ -196,6 +197,7 @@
CHECK_TICK
if(empty_turfs && empty_turfs.len)
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]"))
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)

View File

@@ -2,7 +2,7 @@
var/name = "Crate"
var/group = ""
var/hidden = FALSE //Aka emag only
var/contraband = FALSE //Hacking the console with a multitool
var/contraband = FALSE //Requires a hacked console UNLESS DropPodOnly = TRUE, in which case it requires an emag
var/cost = 700 // Minimum cost, or infinite points are possible.
var/access = FALSE //What access does the Crate itself need?
var/access_any = FALSE //Do we care about access?

View File

@@ -178,7 +178,7 @@
/datum/supply_pack/security/armory/russian
name = "Russian Surplus Crate"
desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open."
cost = 5000
cost = 7500
contraband = TRUE
contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
/obj/item/ammo_box/a762,
@@ -192,12 +192,11 @@
/obj/item/clothing/mask/russian_balaclava,
/obj/item/clothing/head/helmet/rus_ushanka,
/obj/item/clothing/suit/armor/vest/russian_coat,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/gun/ballistic/shotgun/boltaction)
crate_name = "surplus military crate"
/datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C)
for(var/i in 1 to 10)
for(var/i in 1 to 5)
var/item = pick(contains)
new item(C)
@@ -218,7 +217,7 @@
crate_name = "swat crate"
/datum/supply_pack/security/armory/swattasers //Lesser AEG tbh
name = "SWAT tatical tasers Crate"
name = "SWAT tactical tasers Crate"
desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open."
cost = 7000
contains = list(/obj/item/gun/energy/e_gun/stun,

View File

@@ -63,6 +63,7 @@
/obj/item/toy/cards/deck/syndicate,
/obj/item/reagent_containers/food/drinks/bottle/absinthe,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/under/syndicate/skirt,
/obj/item/clothing/under/syndicate,
/obj/item/suppressor,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,

View File

@@ -130,7 +130,7 @@
/datum/supply_pack/emergency/bomb
name = "Explosive Emergency Crate"
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)"
desc = "Science gone bonkers? Beeping behind the airlock? Buy now and become the hero the station des... I mean needs! Time not included, but a full bomb suit and hood, as well as a mask and defusal kit are! Non-Nuclear ordnances only."
cost = 1500
contains = list(/obj/item/clothing/head/bomb_hood,
/obj/item/clothing/suit/bomb_suit,

View File

@@ -88,6 +88,7 @@
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/medical)
crate_name = "medical hardsuit"
crate_type = /obj/structure/closet/crate/secure/medical
/datum/supply_pack/medical/supplies
name = "Medical Supplies Crate"
@@ -125,7 +126,7 @@
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/medspray/sterilizine)
crate_name = "medco surgery tools"
crate_type = /obj/structure/closet/crate/medical
crate_type = /obj/structure/closet/crate/secure/medical
/datum/supply_pack/medical/surgery
name = "Surgical Supplies Crate"

View File

@@ -193,6 +193,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/bear,
/obj/item/reagent_containers/food/snacks/meat/slab/xeno,
/obj/item/reagent_containers/food/snacks/meat/slab/spider,
/obj/item/reagent_containers/food/snacks/meat/rawcrab,
/obj/item/reagent_containers/food/snacks/meat/rawbacon,
/obj/item/reagent_containers/food/snacks/spiderleg,
/obj/item/reagent_containers/food/snacks/carpmeat,
@@ -327,7 +328,7 @@
/datum/supply_pack/organic/seeds
name = "Seeds Crate"
desc = "Big things have small beginnings. Contains thirteen different seeds."
desc = "Big things have small beginnings. Contains fourteen different seeds."
cost = 1250
contains = list(/obj/item/seeds/chili,
/obj/item/seeds/berry,

View File

@@ -84,7 +84,7 @@
/datum/supply_pack/science/glasswork
name = "Glass Blower Kit Crate"
desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included."
desc = "Learn and make glassworks of useful things for a profit! Contains glassworking tools and blowing rods. Glass not included."
cost = 1000
contains = list(/obj/item/glasswork/glasskit,
/obj/item/glasswork/glasskit,
@@ -111,9 +111,9 @@
/datum/supply_pack/science/nuke_b_gone
name = "Nuke Defusal Kit"
desc = "Contains set of tools to defuse a nuke."
cost = 7500 //Usefull for traitors/nukies that fucked up
cost = 7500 //Useful for traitors/nukies that fucked up
dangerous = TRUE
DropPodOnly = TRUE
hidden = TRUE
contains = list(/obj/item/nuke_core_container/nt,
/obj/item/screwdriver/nuke/nt,
/obj/item/paper/guides/nt/nuke_instructions)
@@ -194,7 +194,7 @@
/datum/supply_pack/science/supermater
name = "Supermatter Extraction Tools Crate"
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
cost = 7500 //Usefull for traitors that fucked up
cost = 7500 //Useful for traitors that fucked up
hidden = TRUE
contains = list(/obj/item/nuke_core_container/supermatter,
/obj/item/scalpel/supermatter,

View File

@@ -103,7 +103,7 @@
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
contraband = TRUE
access = FALSE
cost = 5500 //
cost = 6500 //
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,

View File

@@ -737,13 +737,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
message_admins("<span class='adminnotice'>Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.</span>")
ip_intel = res.intel
/client/Click(atom/object, atom/location, control, params)
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
var/ab = FALSE
var/list/L = params2list(params)
if (object && object == middragatom && L["left"])
ab = max(0, 5 SECONDS-(world.time-middragtime)*0.1)
var/mcl = CONFIG_GET(number/minute_click_limit)
if (!holder && mcl)
if (!holder && !ignore_spam && mcl)
var/minute = round(world.time, 600)
if (!clicklimiter)
clicklimiter = new(LIMITER_SIZE)
@@ -768,7 +768,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
return
var/scl = CONFIG_GET(number/second_click_limit)
if (!holder && scl)
if (!holder && !ignore_spam && scl)
var/second = round(world.time, 10)
if (!clicklimiter)
clicklimiter = new(LIMITER_SIZE)

View File

@@ -1473,9 +1473,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("flavor_text")
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FAVOR_LEN, TRUE)
if(msg)
msg = msg
features["flavor_text"] = msg
if("hair")

View File

@@ -2,7 +2,7 @@
name = "clothing"
resistance_flags = FLAMMABLE
max_integrity = 200
integrity_failure = 80
integrity_failure = 0.4
var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect

View File

@@ -8,7 +8,7 @@
strip_delay = 20
equip_delay_other = 25
resistance_flags = NONE
materials = list(MAT_GLASS = 250)
custom_materials = list(/datum/material/glass = 250)
var/vision_flags = 0
var/darkness_view = 2//Base human is 2
var/invis_view = SEE_INVISIBLE_LIVING //admin only for now
@@ -286,7 +286,7 @@
icon_state = "welding-g"
item_state = "welding-g"
actions_types = list(/datum/action/item_action/toggle)
materials = list(MAT_METAL = 250)
custom_materials = list(/datum/material/iron = 250)
flash_protect = 2
tint = 2
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT

View File

@@ -5,6 +5,7 @@
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/ring.dmi'
icon_state = "ringgold"
item_state = "gring"
body_parts_covered = 0
attack_verb = list("proposed")
transfer_prints = TRUE
@@ -17,10 +18,15 @@
/obj/item/clothing/gloves/ring/diamond
name = "diamond ring"
desc = "A tiny gold ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
icon_state = "ringdiamond"
item_state = "dring"
/obj/item/clothing/gloves/ring/diamond/attack_self(mob/user)
user.visible_message("<span class='warning'>\The [user] gets down on one knee, presenting \the [src].</span>","<span class='warning'>You get down on one knee, presenting \the [src].</span>")
/obj/item/clothing/gloves/ring/silver
name = "silver ring"
desc = "A tiny silver ring, sized to wrap around a finger."
icon_state = "ringsilver"
item_state = "sring"

View File

@@ -237,6 +237,14 @@
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/head/helmet/knight/greyscale
name = "knight helmet"
desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket."
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
desc = "An intimidating tribal helmet, it doesn't look very comfortable."

View File

@@ -19,7 +19,7 @@
icon_state = "welding"
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
item_state = "welding"
materials = list(MAT_METAL=1750, MAT_GLASS=400)
custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
flash_protect = 2
tint = 2
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)

View File

@@ -25,7 +25,7 @@
name = "welding mask"
desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
icon_state = "weldingmask"
materials = list(MAT_METAL=4000, MAT_GLASS=2000)
custom_materials = list(/datum/material/iron=4000, /datum/material/glass=2000)
flash_protect = 2
tint = 2
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55)

View File

@@ -10,7 +10,7 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, /obj/item/stack)
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
if(always_noslip)
clothing_flags |= NOSLIP
@@ -19,7 +19,7 @@
. = ..()
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
if(on)
if(bananium.amount(MAT_BANANIUM) < 100)
if(bananium.get_material_amount(/datum/material/bananium) < 100)
on = !on
if(!always_noslip)
clothing_flags &= ~NOSLIP
@@ -27,7 +27,7 @@
to_chat(loc, "<span class='warning'>You ran out of bananium!</span>")
else
new /obj/item/grown/bananapeel/specialpeel(get_step(src,turn(usr.dir, 180))) //honk
bananium.use_amount_type(100, MAT_BANANIUM)
bananium.use_amount_mat(100, /datum/material/bananium)
/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user)
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
@@ -43,7 +43,7 @@
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
if(bananium.amount(MAT_BANANIUM))
if(bananium.get_material_amount(/datum/material/bananium))
on = !on
update_icon()
to_chat(user, "<span class='notice'>You [on ? "activate" : "deactivate"] the prototype shoes.</span>")

View File

@@ -261,6 +261,14 @@
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/riot/knight/greyscale
name = "knight armour"
desc = "A classic suit of armour, able to be made from many different materials."
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
desc = "A vest made of durathread with strips of leather acting as trauma plates."

View File

@@ -703,8 +703,9 @@
name = "cosmic winter coat"
icon_state = "coatcosmic"
item_state = "coatcosmic"
allowed = list(/obj/item/flashlight)
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
light_power = 1.8
light_range = 1.2
/obj/item/clothing/head/hooded/winterhood/cosmic
icon_state = "winterhood_cosmic"
@@ -994,4 +995,4 @@
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
return TRUE
return TRUE

View File

@@ -215,14 +215,24 @@
playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
owner.visible_message("<span class='danger'>[src] blocks [attack_text], converting the attack into a wave of force!</span>")
var/turf/T = get_turf(owner)
var/list/thrown_items = list()
for(var/atom/movable/A in range(T, 7))
if(A == owner || A.anchored || thrown_items[A])
var/list/cachedrange = range(T, 7) - owner
var/safety = 50
var/list/to_throw = list()
for(var/mob/living/L in cachedrange)
if(L.move_resist > MOVE_FORCE_EXTREMELY_STRONG)
continue
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
A.throw_at(throwtarget,10,1)
thrown_items[A] = A
to_throw += L
for(var/obj/O in cachedrange)
if(O.anchored)
continue
to_throw += O
for(var/i in to_throw)
if(!safety)
break
var/atom/movable/AM = i
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(AM, T)))
AM.throw_at(throwtarget,10,1)
safety--
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
return 1

View File

@@ -105,7 +105,7 @@
desc = "A bronze medal."
icon_state = "bronze"
item_color = "bronze"
materials = list(MAT_METAL=1000)
custom_materials = list(/datum/material/iron=1000)
resistance_flags = FIRE_PROOF
var/medaltype = "medal" //Sprite used for medalbox
var/commended = FALSE
@@ -190,7 +190,7 @@
icon_state = "silver"
item_color = "silver"
medaltype = "medal-silver"
materials = list(MAT_SILVER=1000)
custom_materials = list(/datum/material/silver=1000)
/obj/item/clothing/accessory/medal/silver/valor
name = "medal of valor"
@@ -206,7 +206,7 @@
icon_state = "gold"
item_color = "gold"
medaltype = "medal-gold"
materials = list(MAT_GOLD=1000)
custom_materials = list(/datum/material/gold=1000)
/obj/item/clothing/accessory/medal/gold/captain
name = "medal of captaincy"
@@ -217,7 +217,7 @@
name = "old medal of captaincy"
desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
materials = list(MAT_GOLD=2000)
custom_materials = list(/datum/material/gold=2000)
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
@@ -230,7 +230,7 @@
item_color = "plasma"
medaltype = "medal-plasma"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
materials = list(MAT_PLASMA=1000)
custom_materials = list(/datum/material/plasma=1000)
/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)

View File

@@ -158,6 +158,23 @@
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/medical/paramedic
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
name = "paramedic jumpsuit"
icon_state = "paramedic"
item_state = "w_suit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/paramedic/skirt
name = "paramedic jumpskirt"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
icon_state = "paramedic_skirt"
item_state = "w_suit"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/nursesuit
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
name = "nurse's suit"

View File

@@ -19,7 +19,6 @@
icon_state = "trek_engsec"
item_color = "trek_engsec"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) //more sec than eng, but w/e.
strip_delay = 50
/obj/item/clothing/under/trek/medsci
@@ -69,4 +68,4 @@
desc = "Something about it feels off..."
icon_state = "trek_Q"
item_color = "trek_Q"
item_state = "r_suit"
item_state = "r_suit"

View File

@@ -64,65 +64,10 @@
resistance_flags = FLAMMABLE
w_class = WEIGHT_CLASS_TINY
/obj/item/valentine/New()
..()
message = pick("Roses are red / Violets are good / One day while Andy...",
"My love for you is like the singularity. It cannot be contained.",
"Will you be my lusty xenomorph maid?",
"We go together like the clown and the external airlock.",
"Roses are red / Liches are wizards / I love you more than a whole squad of lizards.",
"Be my valentine. Law 2.",
"You must be a mime, because you leave me speechless.",
"I love you like Ian loves the HoP.",
"You're hotter than a plasma fire in toxins.",
"Are you a rogue atmos tech? Because you're taking my breath away.",
"Could I have all access... to your heart?",
"Call me the doctor, because I'm here to inspect your johnson.",
"I'm not a changeling, but you make my proboscis extend.",
"I just can't get EI NATH of you.",
"You must be a nuke op, because you make my heart explode.",
"Roses are red / Botany is a farm / Not being my Valentine / causes human harm.",
"I want you more than an assistant wants insulated gloves.",
"If I was a security officer, I'd brig you all shift.",
"Are you the janitor? Because I think I've fallen for you.",
"You're always valid to my heart.",
"I'd risk the wrath of the gods to bwoink you.",
"You look as beautiful now as the last time you were cloned.",
"Someone check the gravitational generator, because I'm only attracted to you.",
"If I were the warden I'd always let you into my armory.",
"The virologist is rogue, and the only cure is a kiss from you.",
"Would you spend some time in my upgraded sleeper?",
"You must be a silicon, because you've unbolted my heart.",
"Are you Nar'Sie? Because there's nar-one else I sie.",
"If you were a taser, you'd be set to stunning.",
"Do you have stamina damage from running through my dreams?",
"If I were an alien, would you let me hug you?",
"My love for you is stronger than a reinforced wall.",
"This must be the captain's office, because I see a fox.",
"I'm not a highlander, but there can only be one for me.",
"The floor is made of lava! Quick, get on my bed.",
"If you were an abandoned station you'd be the DEARelict.",
"If you had a pickaxe you'd be a shaft FINEr.",
"Roses are red, tide is gray, if I were an assistant I'd steal you away.",
"Roses are red, text is green, I love you more than cleanbots clean.",
"If you were a carp I'd fi-lay you.",
"I'm a nuke op, and my pinpointer leads to your heart.",
"Wanna slay my megafauna?",
"I'm a clockwork cultist. Or zl inyragvar.",
"If you were a disposal bin I'd ride you all day.",
"Put on your explorer's suit because I'm taking you to LOVEaland.",
"I must be the CMO, 'cause I saw you on my CUTE sensors.",
"You're the vomit to my flyperson.",
"You must be liquid dark matter, because you're pulling me closer.",
"Not even sorium can drive me away from you.",
"Wanna make like a borg and do some heavy petting?",
"Are you powering the station? Because you super matter to me.",
"I wish science could make me a bag of holding you.",
"Let's call the emergency CUDDLE.",
"I must be tripping on BZ, because I saw an angel walk by.",
"Wanna empty out my tool storage?",
"Did you visit the medbay after you fell from heaven?",
"Are you wearing space pants? Wanna not be?" )
/obj/item/valentine/Initialize(mapload)
message = pick(GLOB.flirts)
return ..()
/obj/item/valentine/attackby(obj/item/W, mob/user, params)
..()

View File

@@ -19,7 +19,7 @@
jobs_to_revolt = list("Assistant")
nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
if("white")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Virologist")
nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
if("yellow")
jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")

View File

@@ -18,6 +18,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
/datum/hallucination/items = 4,
/datum/hallucination/fire = 3,
/datum/hallucination/self_delusion = 2,
/datum/hallucination/naked = 2,
/datum/hallucination/delusion = 2,
/datum/hallucination/shock = 1,
/datum/hallucination/death = 1,
@@ -65,6 +66,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
//Returns a random turf in a ring around the target mob, useful for sound hallucinations
/datum/hallucination/proc/random_far_turf()
var/turf/target_T = get_turf(target)
if(!target_T)
return
var/x_based = prob(50)
var/first_offset = pick(-8,-7,-6,-5,5,6,7,8)
var/second_offset = rand(-8,8)
@@ -76,7 +80,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
else
y_off = first_offset
x_off = second_offset
var/turf/T = locate(target.x + x_off, target.y + y_off, target.z)
var/turf/T = locate(target_T.x + x_off, target_T.y + y_off, target_T.z)
return T
/obj/effect/hallucination
@@ -1318,3 +1322,26 @@ GLOBAL_LIST_INIT(hallucination_list, list(
else
to_chat(C,"<span class='userdanger'>[G] violently grabs you!</span>")
qdel(src)
/datum/hallucination/naked
var/image/image
/datum/hallucination/naked/New(mob/living/carbon/C, forced = TRUE)
set waitfor = FALSE
..()
if (C.client && C.client.prefs)
var/datum/preferences/prefs = C.client.prefs
var/mob/living/carbon/human/dummy/M = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_HALLUCINATION)
prefs.copy_to(M)
COMPILE_OVERLAYS(M)
CHECK_TICK
image = image(M,C)
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_HALLUCINATION)
image.override = TRUE
target.client.images |= image
QDEL_IN(src, 20 SECONDS)
/datum/hallucination/naked/Destroy()
if(target.client)
target.client.images.Remove(image)
return ..()

View File

@@ -9,6 +9,7 @@
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
reagent_flags = OPENCONTAINER
reagent_value = DEFAULT_REAGENTS_VALUE
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
possible_transfer_amounts = list(5,10,15,20,25,30,50)
volume = 50
@@ -201,7 +202,7 @@
force = 1
throwforce = 1
amount_per_transfer_from_this = 5
materials = list(MAT_METAL=100)
custom_materials = list(/datum/material/iron=100)
possible_transfer_amounts = list()
volume = 5
flags_1 = CONDUCT_1
@@ -217,7 +218,7 @@
force = 14
throwforce = 10
amount_per_transfer_from_this = 20
materials = list(MAT_GOLD=1000)
custom_materials = list(/datum/material/gold=1000)
volume = 150
/obj/item/reagent_containers/food/drinks/trophy/silver_cup
@@ -228,7 +229,7 @@
force = 10
throwforce = 8
amount_per_transfer_from_this = 15
materials = list(MAT_SILVER=800)
custom_materials = list(/datum/material/silver=800)
volume = 100
/obj/item/reagent_containers/food/drinks/trophy/bronze_cup
@@ -239,7 +240,7 @@
force = 5
throwforce = 4
amount_per_transfer_from_this = 10
materials = list(MAT_METAL=400)
custom_materials = list(/datum/material/iron=400)
volume = 25
///////////////////////////////////////////////Drinks/////////////////////////////////////////
@@ -399,7 +400,7 @@
name = "shaker"
desc = "A metal shaker to mix drinks in."
icon_state = "shaker"
materials = list(MAT_METAL=1500)
custom_materials = list(/datum/material/iron=1500)
amount_per_transfer_from_this = 10
volume = 100
isGlass = FALSE
@@ -408,7 +409,7 @@
name = "flask"
desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
icon_state = "flask"
materials = list(MAT_METAL=250)
custom_materials = list(/datum/material/iron=250)
volume = 60
isGlass = FALSE
@@ -416,7 +417,7 @@
name = "captain's flask"
desc = "A gold flask belonging to the captain."
icon_state = "flask_gold"
materials = list(MAT_GOLD=500)
custom_materials = list(/datum/material/gold=500)
/obj/item/reagent_containers/food/drinks/flask/det
name = "detective's flask"

View File

@@ -6,7 +6,7 @@
icon_state = "glass_empty"
amount_per_transfer_from_this = 10
volume = 50
materials = list(MAT_GLASS=500)
custom_materials = list(/datum/material/glass=500)
max_integrity = 20
spillable = TRUE
resistance_flags = ACID_PROOF
@@ -45,7 +45,7 @@
amount_per_transfer_from_this = 15
possible_transfer_amounts = list()
volume = 15
materials = list(MAT_GLASS=100)
custom_materials = list(/datum/material/glass=100)
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype)
cut_overlays()

View File

@@ -12,6 +12,7 @@
possible_transfer_amounts = list()
volume = 50 //Sets the default container amount for all food items.
reagent_flags = INJECTABLE
reagent_value = NO_REAGENTS_VALUE
resistance_flags = FLAMMABLE
var/foodtype = NONE
var/last_check_time

View File

@@ -293,7 +293,7 @@
icon = 'icons/obj/food/soupsalad.dmi'
icon_state = "bowl"
reagent_flags = OPENCONTAINER
materials = list(MAT_GLASS = 500)
custom_materials = list(/datum/material/glass = 500)
w_class = WEIGHT_CLASS_NORMAL
/obj/item/reagent_containers/glass/bowl/attackby(obj/item/I,mob/user, params)

View File

@@ -71,10 +71,11 @@ All foods are distributed among various categories. Use common sense.
if(!eater)
return
if(!reagents.total_volume)
var/obj/item/trash_item = generate_trash(eater)
var/mob/living/location = loc
var/obj/item/trash_item = generate_trash(location)
qdel(src)
eater.put_in_hands(trash_item)
if(istype(location))
location.put_in_hands(trash_item)
/obj/item/reagent_containers/food/snacks/attack_self(mob/user)
return
@@ -245,7 +246,7 @@ All foods are distributed among various categories. Use common sense.
return TRUE
/obj/item/reagent_containers/food/snacks/proc/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
slice.create_reagents(slice.volume)
slice.create_reagents(slice.volume, reagent_flags, reagent_value)
reagents.trans_to(slice,reagents_per_slice)
if(name != initial(name))
slice.name = "slice of [name]"
@@ -279,7 +280,7 @@ All foods are distributed among various categories. Use common sense.
// initialize_cooked_food() is called when microwaving the food
/obj/item/reagent_containers/food/snacks/proc/initialize_cooked_food(obj/item/reagent_containers/food/snacks/S, cooking_efficiency = 1)
S.create_reagents(S.volume)
S.create_reagents(S.volume, reagent_flags, reagent_value)
if(reagents)
reagents.trans_to(S, reagents.total_volume)
if(S.bonus_reagents && S.bonus_reagents.len)

View File

@@ -271,7 +271,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/meatwheat
name = "meatwheat clump"
desc = "This doesn't look like meat, but your standards aren't <i>that</i> high to begin with."
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/blood = 5, /datum/reagent/consumable/cooking_oil = 1)
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/cooking_oil = 1)
filling_color = rgb(150, 0, 0)
icon_state = "meatwheat_clump"
bitesize = 4

View File

@@ -325,7 +325,7 @@
/obj/item/reagent_containers/food/snacks/corndog
name = "corndog plate"
desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in."
icon_state = "dorndog"
icon_state = "corndog"
trash = /obj/item/trash/plate/alt
tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1)
bonus_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/mustard = 5, /datum/reagent/consumable/ketchup = 5)
@@ -359,4 +359,4 @@
list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/bbqsauce = 5)
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
tastes = list("meat" = 3, "smokey sauce" = 1)
foodtype = MEAT
foodtype = MEAT

View File

@@ -53,7 +53,8 @@
H.adjust_blurriness(1)
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
reagents.trans_to(H,15) //Cream pie combat
if(!H.is_mouth_covered())
reagents.trans_to(H,15) //Cream pie combat
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE

View File

@@ -212,7 +212,7 @@
meatslab.throw_at(pick(nearby_turfs),i,3)
for (var/turfs=1 to meat_produced)
var/turf/gibturf = pick(nearby_turfs)
if (!gibturf.density && src in view(gibturf))
if (!gibturf.density && (src in view(gibturf)))
new gibtype(gibturf,i,diseases)
pixel_x = initial(pixel_x) //return to its spot after shaking

View File

@@ -319,7 +319,7 @@
/obj/machinery/icecream_vat/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker

View File

@@ -309,8 +309,8 @@
var/metal = 0
for(var/obj/item/O in ingredients)
O.microwave_act(src)
if(O.materials[MAT_METAL])
metal += O.materials[MAT_METAL]
if(O.custom_materials?.len)
metal += O.custom_materials[getmaterialref(/datum/material/iron)]
if(metal)
spark()

View File

@@ -220,7 +220,7 @@
unprocess()
qdel(src)
if(!bomb_active || bomb_defused)
if(bomb_defused && bomb in src)
if(bomb_defused && (bomb in src))
bomb.defuse()
bomb_active = FALSE
unprocess()

View File

@@ -101,6 +101,10 @@
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/cryoxadone = 1)
mob_react = FALSE
/datum/chemical_reaction/synthmeat/synthblood
id = "synthmeat_synthblood"
required_reagents = list(/datum/reagent/blood/synthetics = 5, /datum/reagent/medicine/cryoxadone = 1)
/datum/chemical_reaction/synthmeat/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= multiplier, i++)

View File

@@ -196,7 +196,7 @@
dat += "<A href='?src=[REF(src)];create=[D.id];amount=5'>x5</A>"
if(ispath(D.build_path, /obj/item/stack))
dat += "<A href='?src=[REF(src)];create=[D.id];amount=10'>x10</A>"
dat += "([D.materials[MAT_BIOMASS]/efficiency])<br>"
dat += "([D.materials[getmaterialref(/datum/material/biomass)]/efficiency])<br>"
dat += "</div>"
else
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
@@ -232,15 +232,15 @@
else
menustat = "void"
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1)
if(materials.len != 1 || materials[1] != MAT_BIOMASS)
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE)
if(materials.len != 1 || materials[1] != getmaterialref(/datum/material/biomass))
return FALSE
if (materials[MAT_BIOMASS]*multiplier/efficiency > points)
if (materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency > points)
menustat = "nopoints"
return FALSE
else
if(remove_points)
points -= materials[MAT_BIOMASS]*multiplier/efficiency
points -= materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency
update_icon()
updateUsrDialog()
return TRUE

View File

@@ -418,7 +418,7 @@
name = "plant data disk"
desc = "A disk for storing plant genetic data."
icon_state = "datadisk_hydro"
materials = list(MAT_METAL=30, MAT_GLASS=10)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
var/datum/plant_gene/gene
var/read_only = 0 //Well, it's still a floppy disk
obj_flags = UNIQUE_RENAME

View File

@@ -15,6 +15,7 @@
// Saves us from having to define each stupid grown's dried_type as itself.
// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
resistance_flags = FLAMMABLE
reagent_value = HARVEST_REAGENTS_VALUE
var/dry_grind = FALSE //If TRUE, this object needs to be dry to be ground up
var/can_distill = TRUE //If FALSE, this object cannot be distilled into an alcohol.
var/distill_reagent //If NULL and this object can be distilled, it uses a generic fruit_wine reagent and adjusts its variables.

View File

@@ -33,6 +33,7 @@
icon_state = "seed-oat"
species = "oat"
plantname = "Oat Stalks"
rarity = 10 //Not really new, just better
product = /obj/item/reagent_containers/food/snacks/grown/oat
mutatelist = list()
@@ -45,7 +46,7 @@
filling_color = "#556B2F"
bitesize_mod = 2
foodtype = GRAIN
grind_results = list(/datum/reagent/consumable/flour = 0)
grind_results = list(/datum/reagent/consumable/flour = 0.5) //So when it grinds it has 50% more flour
tastes = list("oat" = 1)
distill_reagent = /datum/reagent/consumable/ethanol/ale
@@ -81,6 +82,7 @@
species = "meatwheat"
plantname = "Meatwheat"
product = /obj/item/reagent_containers/food/snacks/grown/meatwheat
rarity = 40
mutatelist = list()
/obj/item/reagent_containers/food/snacks/grown/meatwheat

View File

@@ -11,7 +11,7 @@
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
create_reagents(50)
create_reagents(50, NONE, HARVEST_REAGENTS_VALUE)
if(new_seed)
seed = new_seed.Copy()

View File

@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=30, MAT_GLASS=20)
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
// *************************************
// Hydroponics Tools
@@ -57,7 +57,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
custom_materials = list(/datum/material/iron=50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -79,7 +79,7 @@
throwforce = 15
throw_speed = 3
throw_range = 4
materials = list(MAT_METAL = 15000)
custom_materials = list(/datum/material/iron = 15000)
attack_verb = list("chopped", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP

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