Merge branch 'master' into job-menu-improvements

This commit is contained in:
Poojawa
2019-07-10 18:55:29 -05:00
committed by GitHub
141 changed files with 2322 additions and 1612 deletions

File diff suppressed because it is too large Load Diff

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@@ -5,6 +5,7 @@
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
mutantlungs = /obj/item/organ/lungs/slime
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur") //CIT CHANGE
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None") //CIT CHANGE
inherent_traits = list(TRAIT_TOXINLOVER)

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@@ -250,38 +250,39 @@
//MIASMA
if(breath_gases[/datum/gas/miasma])
var/miasma_partialpressure = (breath_gases[/datum/gas/miasma]/breath.total_moles())*breath_pressure
if(miasma_partialpressure > MINIMUM_MOLES_DELTA_TO_MOVE)
if(prob(1 * miasma_partialpressure))
var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(2,3)
miasma_disease.name = "Unknown"
ForceContractDisease(miasma_disease, TRUE, TRUE)
if(prob(0.05 * miasma_partialpressure))
var/datum/disease/advance/miasma_disease = new /datum/disease/advance/random(2,3)
miasma_disease.name = "Unknown"
ForceContractDisease(miasma_disease, TRUE, TRUE)
//Miasma side effects
switch(miasma_partialpressure)
if(1 to 5)
// At lower pp, give out a little warning
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
if(prob(5))
to_chat(src, "<span class='notice'>There is an unpleasant smell in the air.</span>")
if(5 to 20)
//At somewhat higher pp, warning becomes more obvious
if(prob(15))
to_chat(src, "<span class='warning'>You smell something horribly decayed inside this room.</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/bad_smell)
if(15 to 30)
//Small chance to vomit. By now, people have internals on anyway
if(prob(5))
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
vomit()
if(30 to INFINITY)
//Higher chance to vomit. Let the horror start
if(prob(25))
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
vomit()
else
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
//Miasma side effects
switch(miasma_partialpressure)
if(1 to 5)
// At lower pp, give out a little warning
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
if(prob(5))
to_chat(src, "<span class='notice'>There is an unpleasant smell in the air.</span>")
if(5 to 20)
//At somewhat higher pp, warning becomes more obvious
if(prob(15))
to_chat(src, "<span class='warning'>You smell something horribly decayed inside this room.</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/bad_smell)
if(15 to 30)
//Small chance to vomit. By now, people have internals on anyway
if(prob(5))
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
vomit()
if(30 to INFINITY)
//Higher chance to vomit. Let the horror start
if(prob(25))
to_chat(src, "<span class='warning'>The stench of rotting carcasses is unbearable!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "smell", /datum/mood_event/disgust/nauseating_stench)
vomit()
else
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
//Clear all moods if no miasma at all
@@ -344,7 +345,7 @@
var/list/cached_gases = miasma_turf.air.gases
cached_gases[/datum/gas/miasma] += 0.02
cached_gases[/datum/gas/miasma] += 0.1
/mob/living/carbon/proc/handle_blood()
return

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@@ -39,10 +39,21 @@
else
. = initial(dt.flags) & TONGUELESS_SPEECH
/mob/living/carbon/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
/mob/living/carbon/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
if(!client)
return
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
if (src.mind.has_antag_datum(/datum/antagonist/traitor))
for (var/codeword in GLOB.syndicate_code_phrase)
var/regex/codeword_match = new("([codeword])", "ig")
message = codeword_match.Replace(message, "<span class='blue'>$1</span>")
for (var/codeword in GLOB.syndicate_code_response)
var/regex/codeword_match = new("([codeword])", "ig")
message = codeword_match.Replace(message, "<span class='red'>$1</span>")
return message

View File

@@ -229,9 +229,14 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
message = hear_intercept(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
show_message(message, 2, deaf_message, deaf_type)
return message
/mob/living/proc/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
return message
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
var/eavesdrop_range = 0
@@ -389,8 +394,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
else
. = ..()
/mob/living/whisper(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
say("#[message]", bubble_type, spans, sanitize, language)
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
/mob/living/get_language_holder(shadow=TRUE)
if(mind && shadow)

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@@ -580,6 +580,19 @@
else
return ..()
/mob/living/silicon/robot/crowbar_act(mob/living/user, obj/item/I) //TODO: make fucking everything up there in that attackby() proc use the proper tool_act() procs. But honestly, who has time for that? 'cause I know for sure that you, the person reading this, sure as hell doesn't.
var/validbreakout = FALSE
for(var/obj/item/dogborg/sleeper/S in held_items)
if(!LAZYLEN(S.contents))
continue
if(!validbreakout)
visible_message("<span class='notice'>[user] wedges [I] into the crevice separating [S] from [src]'s chassis, and begins to pry...</span>", "<span class='notice'>You wedge [I] into the crevice separating [S] from [src]'s chassis, and begin to pry...</span>")
validbreakout = TRUE
S.go_out()
if(validbreakout)
return TRUE
return ..()
/mob/living/silicon/robot/verb/unlock_own_cover()
set category = "Robot Commands"
set name = "Unlock Cover"

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@@ -69,6 +69,9 @@
/mob/living/silicon/contents_explosion(severity, target)
return
/mob/living/silicon/prevent_content_explosion()
return TRUE
/mob/living/silicon/proc/cancelAlarm()
return

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@@ -28,13 +28,29 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/corgi = 3, /obj/item/stack/sheet/animalhide/corgi = 1)
childtype = list(/mob/living/simple_animal/pet/dog/corgi/puppy = 95, /mob/living/simple_animal/pet/dog/corgi/puppy/void = 5)
animal_species = /mob/living/simple_animal/pet/dog
var/shaved = 0
var/obj/item/inventory_head
var/obj/item/inventory_back
var/nofur = 0 //Corgis that have risen past the material plane of existence.
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
collar_type = "corgi"
var/obj/item/inventory_head
var/obj/item/inventory_back
var/shaved = FALSE
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
/mob/living/simple_animal/pet/dog/corgi/Destroy()
QDEL_NULL(inventory_head)
QDEL_NULL(inventory_back)
return ..()
/mob/living/simple_animal/pet/dog/corgi/handle_atom_del(atom/A)
if(A == inventory_head)
inventory_head = null
update_corgi_fluff()
regenerate_icons()
if(A == inventory_back)
inventory_back = null
update_corgi_fluff()
regenerate_icons()
return ..()
/mob/living/simple_animal/pet/dog/pug
name = "\improper pug"
@@ -80,23 +96,17 @@
regenerate_icons()
/mob/living/simple_animal/pet/dog/corgi/show_inv(mob/user)
user.set_machine(src)
if(user.stat)
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
user.set_machine(src)
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(inventory_head)
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=[REF(src)];remove_inv=head'>Remove</a>)"
else
dat += "<br><b>Head:</b> <a href='?src=[REF(src)];add_inv=head'>Nothing</a>"
if(inventory_back)
dat += "<br><b>Back:</b> [inventory_back] (<a href='?src=[REF(src)];remove_inv=back'>Remove</a>)"
else
dat += "<br><b>Back:</b> <a href='?src=[REF(src)];add_inv=back'>Nothing</a>"
dat += "<br><B>Head:</B> <A href='?src=[REF(src)];[inventory_head ? "remove_inv=head'>[inventory_head]" : "add_inv=head'>Nothing"]</A>"
dat += "<br><B>Back:</B> <A href='?src=[REF(src)];[inventory_back ? "remove_inv=back'>[inventory_back]" : "add_inv=back'>Nothing"]</A>"
dat += "<br><B>Collar:</B> <A href='?src=[REF(src)];[pcollar ? "remove_inv=collar'>[pcollar]" : "add_inv=collar'>Nothing"]</A>"
user << browse(dat, text("window=mob[];size=325x500", real_name))
onclose(user, "mob[real_name]")
return
user << browse(dat, "window=mob[REF(src)];size=325x500")
onclose(user, "mob[REF(src)]")
/mob/living/simple_animal/pet/dog/corgi/getarmor(def_zone, type)
var/armorval = 0
@@ -128,7 +138,7 @@
if(do_after(user, 50, target = src))
user.visible_message("[user] shaves [src]'s hair using \the [O].")
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
shaved = 1
shaved = TRUE
icon_living = "[initial(icon_living)]_shaved"
icon_dead = "[initial(icon_living)]_shaved_dead"
if(stat == CONSCIOUS)
@@ -147,18 +157,18 @@
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
if(usr.stat)
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
usr << browse(null, "window=mob[REF(src)]")
usr.unset_machine()
return
//Removing from inventory
if(href_list["remove_inv"])
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr)))
return
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if(BODY_ZONE_HEAD)
if(inventory_head)
inventory_head.forceMove(drop_location())
usr.put_in_hands(inventory_head)
inventory_head = null
update_corgi_fluff()
regenerate_icons()
@@ -167,24 +177,32 @@
return
if("back")
if(inventory_back)
inventory_back.forceMove(drop_location())
usr.put_in_hands(inventory_back)
inventory_back = null
update_corgi_fluff()
regenerate_icons()
else
to_chat(usr, "<span class='danger'>There is nothing to remove from its [remove_from].</span>")
return
if("collar")
if(pcollar)
usr.put_in_hands(pcollar)
pcollar = null
update_corgi_fluff()
regenerate_icons()
show_inv(usr)
//Adding things to inventory
else if(href_list["add_inv"])
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr)))
return
var/add_to = href_list["add_inv"]
switch(add_to)
if("collar")
add_collar(usr.get_active_held_item(), usr)
update_corgi_fluff()
if(BODY_ZONE_HEAD)
place_on_head(usr.get_active_held_item(),usr)
@@ -229,7 +247,7 @@
show_inv(usr)
else
..()
return ..()
//Corgis are supposed to be simpler, so only a select few objects can actually be put
//to be compatible with them. The objects are below.
@@ -560,7 +578,7 @@
icon_state = "void_puppy"
icon_living = "void_puppy"
icon_dead = "void_puppy_dead"
nofur = 1
nofur = TRUE
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40

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@@ -2,21 +2,30 @@
icon = 'icons/mob/pets.dmi'
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
var/obj/item/clothing/neck/petcollar/pcollar
var/collar_type
var/unique_pet = FALSE
blood_volume = BLOOD_VOLUME_NORMAL
var/unique_pet = FALSE // if the mob can be renamed
var/obj/item/clothing/neck/petcollar/pcollar
var/collar_type //if the mob has collar sprites, define them.
/mob/living/simple_animal/pet/handle_atom_del(atom/A)
if(A == pcollar)
pcollar = null
return ..()
/mob/living/simple_animal/pet/proc/add_collar(obj/item/clothing/neck/petcollar/P, mob/user)
if(QDELETED(P) || pcollar)
return
if(!user.transferItemToLoc(P, src))
return
pcollar = P
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname && !unique_pet)
fully_replace_character_name(null, "\proper [P.tagname]")
/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar && collar_type)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P.type
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname && !unique_pet)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
add_collar(O, user)
return
if(istype(O, /obj/item/newspaper))
@@ -35,12 +44,16 @@
pcollar = new(src)
regenerate_icons()
/mob/living/simple_animal/pet/Destroy()
QDEL_NULL(pcollar)
return ..()
/mob/living/simple_animal/pet/revive(full_heal = 0, admin_revive = 0)
if(..())
. = ..()
if(.)
if(collar_type)
collar_type = "[initial(collar_type)]"
regenerate_icons()
. = TRUE
/mob/living/simple_animal/pet/death(gibbed)
..(gibbed)
@@ -50,7 +63,8 @@
/mob/living/simple_animal/pet/gib()
if(pcollar)
new pcollar(drop_location())
pcollar.forceMove(drop_location())
pcollar = null
..()
/mob/living/simple_animal/pet/regenerate_icons()

View File

@@ -41,6 +41,9 @@
QDEL_NULL(internal)
. = ..()
/mob/living/simple_animal/hostile/megafauna/prevent_content_explosion()
return TRUE
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return

View File

@@ -181,94 +181,85 @@
*/
/mob/living/simple_animal/parrot/show_inv(mob/user)
user.set_machine(src)
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(ears)
dat += "<br><b>Headset:</b> [ears] (<a href='?src=[REF(src)];remove_inv=ears'>Remove</a>)"
else
dat += "<br><b>Headset:</b> <a href='?src=[REF(src)];add_inv=ears'>Nothing</a>"
user << browse(dat, "window=mob[real_name];size=325x500")
onclose(user, "mob[real_name]")
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
dat += "<br><B>Headset:</B> <A href='?src=[REF(src)];[ears ? "remove_inv=ears'>[ears]" : "add_inv=ears'>Nothing"]</A>"
user << browse(dat, "window=mob[REF(src)];size=325x500")
onclose(user, "window=mob[REF(src)]")
/mob/living/simple_animal/parrot/Topic(href, href_list)
//Can the usr physically do this?
if(usr.incapacitated() || !usr.Adjacent(loc))
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
usr << browse(null, "window=mob[REF(src)]")
usr.unset_machine()
return
//Is the usr's mob type able to do this? (lolaliens)
if(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr))
//Removing from inventory
if(href_list["remove_inv"])
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if("ears")
if(!ears)
to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
return
if(!stat)
say("[available_channels.len ? "[pick(available_channels)] " : null]BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.forceMove(drop_location())
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
possible_phrase = copytext(possible_phrase,3)
//Removing from inventory
if(href_list["remove_inv"])
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if("ears")
if(ears)
if(!stat)
if(available_channels.len)
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
else
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.forceMove(src.loc)
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
possible_phrase = copytext(possible_phrase,3)
else
to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
//Adding things to inventory
else if(href_list["add_inv"])
var/add_to = href_list["add_inv"]
if(!usr.get_active_held_item())
to_chat(usr, "<span class='warning'>You have nothing in your hand to put on its [add_to]!</span>")
return
switch(add_to)
if("ears")
if(ears)
to_chat(usr, "<span class='warning'>It's already wearing something!</span>")
return
else
var/obj/item/item_to_add = usr.get_active_held_item()
if(!item_to_add)
return
//Adding things to inventory
else if(href_list["add_inv"])
var/add_to = href_list["add_inv"]
if(!usr.get_active_held_item())
to_chat(usr, "<span class='warning'>You have nothing in your hand to put on its [add_to]!</span>")
return
switch(add_to)
if("ears")
if(ears)
to_chat(usr, "<span class='warning'>It's already wearing something!</span>")
if( !istype(item_to_add, /obj/item/radio/headset) )
to_chat(usr, "<span class='warning'>This object won't fit!</span>")
return
else
var/obj/item/item_to_add = usr.get_active_held_item()
if(!item_to_add)
return
if( !istype(item_to_add, /obj/item/radio/headset) )
to_chat(usr, "<span class='warning'>This object won't fit!</span>")
return
var/obj/item/radio/headset/headset_to_add = item_to_add
var/obj/item/radio/headset/headset_to_add = item_to_add
if(!usr.transferItemToLoc(headset_to_add, src))
return
ears = headset_to_add
to_chat(usr, "<span class='notice'>You fit the headset onto [src].</span>")
if(!usr.transferItemToLoc(headset_to_add, src))
return
src.ears = headset_to_add
to_chat(usr, "<span class='notice'>You fit the headset onto [src].</span>")
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
if("Engineering")
available_channels.Add(":e")
if("Command")
available_channels.Add(":c")
if("Security")
available_channels.Add(":s")
if("Science")
available_channels.Add(":n")
if("Medical")
available_channels.Add(":m")
if("Supply")
available_channels.Add(":u")
if("Service")
available_channels.Add(":v")
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
if("Engineering")
available_channels.Add(":e")
if("Command")
available_channels.Add(":c")
if("Security")
available_channels.Add(":s")
if("Science")
available_channels.Add(":n")
if("Medical")
available_channels.Add(":m")
if("Supply")
available_channels.Add(":u")
if("Service")
available_channels.Add(":v")
if(headset_to_add.translate_binary)
available_channels.Add(":b")
else
..()
if(headset_to_add.translate_binary)
available_channels.Add(":b")
else
return ..()
/*

View File

@@ -61,7 +61,7 @@
break
if(Target in view(1,src))
if(issilicon(Target))
if(!CanFeedon(Target)) //If they're not able to be fed upon, ignore them.
if(!Atkcool)
Atkcool = 1
spawn(45)
@@ -600,7 +600,8 @@
phrases += "[M]... friend..."
if (nutrition < get_hunger_nutrition())
phrases += "[M]... feed me..."
say (pick(phrases))
if(!stat)
say (pick(phrases))
/mob/living/simple_animal/slime/proc/get_max_nutrition() // Can't go above it
if (is_adult)

View File

@@ -48,34 +48,58 @@
var/mob/living/simple_animal/slime/S = owner
S.Feed()
/mob/living/simple_animal/slime/proc/CanFeedon(mob/living/M)
/mob/living/simple_animal/slime/proc/CanFeedon(mob/living/M, silent = FALSE)
if(!Adjacent(M))
return 0
return FALSE
if(buckled)
Feedstop()
return 0
return FALSE
if(issilicon(M))
return FALSE
if(isanimal(M))
var/mob/living/simple_animal/S = M
if(S.damage_coeff[TOX] <= 0 && S.damage_coeff[CLONE] <= 0) //The creature wouldn't take any damage, it must be too weird even for us.
if(silent)
return FALSE
to_chat(src, "<span class='warning'>[pick("This subject is incompatible", \
"This subject does not have life energy", "This subject is empty", \
"I am not satisified", "I can not feed from this subject", \
"I do not feel nourished", "This subject is not food")]!</span>")
return FALSE
if(isslime(M))
if(silent)
return FALSE
to_chat(src, "<span class='warning'><i>I can't latch onto another slime...</i></span>")
return 0
return FALSE
if(docile)
if(silent)
return FALSE
to_chat(src, "<span class='notice'><i>I'm not hungry anymore...</i></span>")
return 0
return FALSE
if(stat)
if(silent)
return FALSE
to_chat(src, "<span class='warning'><i>I must be conscious to do this...</i></span>")
return 0
return FALSE
if(M.stat == DEAD)
if(silent)
return FALSE
to_chat(src, "<span class='warning'><i>This subject does not have a strong enough life energy...</i></span>")
return 0
return FALSE
if(locate(/mob/living/simple_animal/slime) in M.buckled_mobs)
if(silent)
return FALSE
to_chat(src, "<span class='warning'><i>Another slime is already feeding on this subject...</i></span>")
return 0
return 1
return FALSE
return TRUE
/mob/living/simple_animal/slime/proc/Feedon(mob/living/M)
M.unbuckle_all_mobs(force=1) //Slimes rip other mobs (eg: shoulder parrots) off (Slimes Vs Slimes is already handled in CanFeedon())

View File

@@ -91,14 +91,15 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
if(!totalMembers.len)
return
for(var/X in totalMembers)
var/obj/machinery/atmospherics/A = X //all elements in totalMembers are necessarily of this type.
if(!A.pipe_vision_img)
A.pipe_vision_img = image(A, A.loc, layer = ABOVE_HUD_LAYER, dir = A.dir)
A.pipe_vision_img.plane = ABOVE_HUD_PLANE
pipes_shown += A.pipe_vision_img
if(client)
client.images += A.pipe_vision_img
if(client)
for(var/X in totalMembers)
var/obj/machinery/atmospherics/A = X //all elements in totalMembers are necessarily of this type.
if(in_view_range(client.mob, A))
if(!A.pipe_vision_img)
A.pipe_vision_img = image(A, A.loc, layer = ABOVE_HUD_LAYER, dir = A.dir)
A.pipe_vision_img.plane = ABOVE_HUD_PLANE
client.images += A.pipe_vision_img
pipes_shown += A.pipe_vision_img
movement_type |= VENTCRAWLING