Delayed objective (#2140)
Delayed objective [Latejoiners can now be selected as traitor targets]
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@@ -110,7 +110,7 @@
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if(SSticker)
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var/tready = text2num(href_list["ready"])
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//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
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//This is likely not an actual issue but I don't have time to prove that this
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//This is likely not an actual issue but I don't have time to prove that this
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//no longer is required
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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ready = tready
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@@ -368,6 +368,7 @@
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humanc.make_scottish()
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GLOB.joined_player_list += character.ckey
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GLOB.latejoiners += character
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if(config.allow_latejoin_antagonists && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
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if(SSshuttle.emergency)
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@@ -1,3 +1,4 @@
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/obj/docking_port/mobile/arrivals
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name = "arrivals shuttle"
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id = "arrivals"
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