Update nuclearbomb.dm
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@@ -77,16 +77,16 @@
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icon = 'icons/obj/machines/nuke_terminal.dmi'
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icon_state = "nuclearbomb_base"
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anchored = TRUE //stops it being moved
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use_tag = TRUE
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/obj/machinery/nuclearbomb/syndicate
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use_tag = TRUE
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//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
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/obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station)
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var/datum/game_mode/nuclear/NM = SSticker.mode
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switch(off_station)
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if(0)
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if(istype(NM) && NM.syndies_didnt_escape)
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if(istype(NM) && !NM.nuke_team.syndies_escaped())
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return CINEMATIC_ANNIHILATION
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else
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return CINEMATIC_NUKE_WIN
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@@ -572,4 +572,4 @@ This is here to make the tiles around the station mininuke change when it's arme
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user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
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addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
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return MANUAL_SUICIDE
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return MANUAL_SUICIDE
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