Update human.dm
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@@ -1011,7 +1011,7 @@
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if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
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return
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if(istype(target, /mob/living/silicon/pai))
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hands_needed = 0
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hands_needed = 1
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target_hands_needed = 0
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var/equipped_hands_self
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var/equipped_hands_target
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