Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays * prevents future copypasta, adds widescreen support to clickcatchers * oops, makes it actually compile * HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen * i need shittier shitcode * !!!HOPEFULLY!!! fixes the screen fuckery * Fixes compiling errors. Tested locally, it seems like it works * fixes runtime in mouse_angle_from_client * Fixes non-1:1 TGUI runtimes for borgs and ghosts * adds actual defines for fullscreen overlay resolution * makes varediting view call change_view to make clickcatcher regenerate proper * testmerge toggle widescreen verb and fixes vving view * FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such * fixes parallax runtimes - how'd i miss this * removes debug verb
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CitadelStationBot
parent
bbfd36aace
commit
c56003f6ff
@@ -663,6 +663,9 @@ GLOBAL_LIST(external_rsc_urls)
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return FALSE
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if ("key")
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return FALSE
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if("view")
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change_view(var_value)
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return TRUE
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. = ..()
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@@ -683,7 +686,8 @@ GLOBAL_LIST(external_rsc_urls)
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/client/proc/apply_clickcatcher()
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generate_clickcatcher()
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void.UpdateGreed(view,view)
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var/list/actualview = getviewsize(view)
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void.UpdateGreed(actualview[1],actualview[2])
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/client/proc/AnnouncePR(announcement)
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if(prefs && prefs.chat_toggles & CHAT_PULLR)
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@@ -396,10 +396,12 @@
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var/y = text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32
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//Calculate the "resolution" of screen based on client's view and world's icon size. This will work if the user can view more tiles than average.
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var/screenview = (user.client.view * 2 + 1) * world.icon_size //Refer to http://www.byond.com/docs/ref/info.html#/client/var/view for mad maths
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var/list/screenview = getviewsize(user.client.view)
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var/screenviewX = screenview[1] * world.icon_size
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var/screenviewY = screenview[2] * world.icon_size
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var/ox = round(screenview/2) - user.client.pixel_x //"origin" x
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var/oy = round(screenview/2) - user.client.pixel_y //"origin" y
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var/ox = round(screenviewX/2) - user.client.pixel_x //"origin" x
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var/oy = round(screenviewY/2) - user.client.pixel_y //"origin" y
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angle = Atan2(y - oy, x - ox)
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return list(angle, p_x, p_y)
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@@ -26,7 +26,8 @@
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. = max(., UI_INTERACTIVE)
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// Regular ghosts can always at least view if in range.
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if(get_dist(src_object, user) < user.client.view)
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var/clientviewlist = getviewsize(user.client.view)
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if(get_dist(src_object, user) < max(clientviewlist[1],clientviewlist[2]))
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. = max(., UI_UPDATE)
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// Check if the state allows interaction
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@@ -33,7 +33,8 @@ GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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return
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// Robots can interact with anything they can see.
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if(get_dist(src, src_object) <= client.view)
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var/list/clientviewlist = getviewsize(client.view)
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if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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