displays completed crew objectives and miscreants at round end
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@@ -468,6 +468,20 @@ SUBSYSTEM_DEF(ticker)
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var/num_survivors = 0
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var/num_escapees = 0
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var/num_shuttle_escapees = 0
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var/list/successfulCrew = list()
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var/list/miscreants = list()
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for(var/datum/mind/crewMind in minds)
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if(!crewMind.current || !crewMind.objectives.len)
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continue
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if(var/datum/objective/miscreant/MO in crewMind.objectives)
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miscreants += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>). <B>Objective</B>: [MO.explanation_text]"
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if(var/datum/objective/crew/CO in crewMind.objectives)
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if(CO.check_completion())
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to_chat(crewMind.current, "<br><B>Objective</B>: [CO.explanation_text] <font color='green'><B>Success!</B></font>"
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successfulCrew += "<B>[crewMind.current.real_name]</B> (Played by: <B>[crewMind.key]</B>). <B>Objective</B>: [CO.explanation_text]"
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else
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to_chat(crewMind.current, "<br><B>Objective</B>: [CO.explanation_text] <font color='red'><B>Failed.</B></font>"
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to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
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@@ -586,6 +600,22 @@ SUBSYSTEM_DEF(ticker)
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CHECK_TICK
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if (successfulCrew.len)
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tochat(world, "<B>The following crew members completed their Crew Objectives:</B>")
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for(var/i in successfulCrew)
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tochat(world, "[i]")
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else
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tochat(world, "<B>Nobody completed their Crew Objectives!</B>")
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CHECK_TICK
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if (miscreants.len)
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tochat(world, "<B> The following crew members were miscreants:</B>")
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for(var/i in miscreants)
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tochat(world, "[i]")
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CHECK_TICK
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mode.declare_station_goal_completion()
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CHECK_TICK
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