From c59cb823bb522034f343859ed7ea1459b65f71f2 Mon Sep 17 00:00:00 2001 From: Useroth Date: Sun, 28 Apr 2019 21:14:11 +0200 Subject: [PATCH] Let's try like this. --- .../code/modules/projectiles/guns/ballistic/magweapon.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm index 275b003fea..2a8bbb6877 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -150,7 +150,7 @@ return ..() /obj/item/gun/mag/can_shoot() - var/obj/item/ammo_casing/mag/ = ammo_type + var/obj/item/ammo_casing/mag/mag = ammo_type return !QDELETED(cell) ? (cell.charge >= mag.e_cost) : FALSE /obj/item/gun/mag/recharge_newshot(no_cyborg_drain) @@ -165,7 +165,7 @@ /obj/item/gun/mag/process_chamber() if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired... - var/obj/item/ammo_casing/mag/ = chambered + var/obj/item/ammo_casing/mag/mag = chambered cell.use(mag.e_cost)//... drain the cell cell chambered = null //either way, released the prepared shot recharge_newshot() //try to charge a new shot