Splits up mine_items.dm
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/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1000)
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/obj/item/weapon/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),50,1)
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/obj/item/weapon/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/weapon/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 14
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origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/weapon/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = SLOT_BELT
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/weapon/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 7
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/obj/item/weapon/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8
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var/digspeed = 20
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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