Merge branch 'evilew:master' into deature/buckle-stuckage-weight

This commit is contained in:
AlManiak
2024-12-02 21:16:19 +01:00
committed by GitHub
21 changed files with 1447 additions and 965 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
#define DEFAULT_CHARGE_DRAIN 5
/// Default time for a part to seal
#define MOD_ACTIVATION_STEP_TIME (2 SECONDS)
#define MOD_ACTIVATION_STEP_TIME (1 SECONDS) //GS13 EDIT, speed up modsuits. Original: 2
/// Passive module, just acts when put in naturally.
#define MODULE_PASSIVE 0
+2
View File
@@ -336,8 +336,10 @@
if(HAS_TRAIT(L, TRAIT_NOHUNGER))
return FALSE //no mood events for nutrition
switch(L.nutrition)
/* GS13 EDIT FATNESS
if(NUTRITION_LEVEL_FULL to INFINITY)
add_event(null, "nutrition", /datum/mood_event/fat)
*/
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
add_event(null, "nutrition", /datum/mood_event/wellfed)
if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
+42 -1
View File
@@ -23,7 +23,48 @@
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork)
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
smooth = SMOOTH_TRUE
can_be_unanchored = FALSE
CanAtmosPass = ATMOS_PASS_DENSITY
+35 -2
View File
@@ -668,12 +668,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -750,12 +754,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -811,12 +819,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -872,12 +884,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -932,12 +948,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -993,12 +1013,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -1030,7 +1054,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,)
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
level = 3
glass_amount = 2
@@ -1048,12 +1072,16 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
@@ -1085,7 +1113,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,)
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
level = 3
glass_amount = 2
@@ -1148,13 +1176,18 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/structure/window/plastitanium,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
+51
View File
@@ -113,6 +113,57 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
smooth = SMOOTH_TRUE
explosion_block = INFINITY
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
/turf/closed/indestructible/syndicate
icon = 'GainStation13/icons/turf/walls/plastitanium_wall.dmi'
icon_state = "map-shuttle"
@@ -195,12 +195,16 @@
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
+50 -50
View File
@@ -30,56 +30,56 @@
var/sheet_type = /obj/item/stack/sheet/metal
var/sheet_amount = 2
var/girder_type = /obj/structure/girder
canSmoothWith = list( //GS13 edit
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,
/obj/machinery/door/airlock/centcom)
canSmoothWith = list(
/turf/closed/wall,
/turf/closed/wall/r_wall,
/obj/structure/falsewall,
/obj/structure/falsewall/brass,
/obj/structure/falsewall/reinforced,
/turf/closed/wall/rust,
/turf/closed/wall/r_wall/rust,
/turf/closed/indestructible/riveted,
/turf/closed/wall/clockwork,
/turf/closed/indestructible/riveted/,
/turf/closed/indestructible/riveted/uranium,
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma,
/obj/machinery/door,
/obj/machinery/door/airlock/,
/obj/machinery/door/airlock/mining,
/obj/machinery/door/airlock/mining/glass,
/obj/machinery/door/airlock/medical,
/obj/machinery/door/airlock/medical/glass,
/obj/machinery/door/airlock/public,
/obj/machinery/door/airlock/public/glass,
/obj/machinery/door/airlock/research,
/obj/machinery/door/airlock/research/glass,
/obj/machinery/door/airlock/maintenance,
/obj/machinery/door/airlock/maintenance/glass,
/obj/machinery/door/airlock/command/,
/obj/machinery/door/airlock/command/glass,
/obj/machinery/door/airlock/engineering,
/obj/machinery/door/airlock/engineering/glass,
/obj/machinery/door/airlock/engineering/abandoned,
/obj/machinery/door/airlock/security,
/obj/machinery/door/airlock/security/glass,
/obj/machinery/door/airlock/maintenance/abandoned,
/obj/machinery/door/poddoor/shutters/preopen,
/obj/machinery/door/poddoor/shutters,
/obj/machinery/door/window/eastright,
/obj/machinery/door/window/eastleft,
/obj/machinery/door/window/northleft,
/obj/machinery/door/window/northright,
/obj/machinery/door/airlock/external,
/obj/machinery/door/airlock,
/obj/machinery/door/airlock/hatch,
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
smooth = SMOOTH_TRUE
+14 -14
View File
@@ -361,21 +361,21 @@
//GS13 - Because each genital's file has different naming schemes for their icon_states,
// I've made it so each type is checked and the icon_state built based on which genital it is
if(G.slot == "belly")
genital_overlay.icon = G.icon
genital_overlay.icon_state = "[G.icon_state]_[aroused_state]_[layertext]"
else
if(G.slot == "breasts")
switch(G.slot)
if("belly")
genital_overlay.icon = G.icon
genital_overlay.icon_state = "[G.icon_state]_[aroused_state]_[layertext]"
if("breasts")
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "-s" : ""]_[aroused_state]_[layertext]"
else
if(G.slot == "penis")
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
else
if(G.slot == "vagina")
genital_overlay.icon_state = "[G.slot][(dna.species.use_skintones && !dna.skin_tone_override) ? "-s" : ""]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
else
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
if("penis")
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
if("testicles")
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
if("vagina")
genital_overlay.icon_state = "[G.slot][(dna.species.use_skintones && !dna.skin_tone_override) ? "-s" : ""]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
if("butt")
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
//GS13 END
if(layers_num[layer] == GENITALS_FRONT_LAYER && G.genital_flags & GENITAL_THROUGH_CLOTHES)
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay)
@@ -142,6 +142,7 @@
/obj/item/reagent_containers/food/snacks/rawmeatball
name = "raw meatball"
desc = "Raw mushy meat. Better cook this!"
icon = 'GainStation13/icons/obj/food/food.dmi' //GS13 - better meatball sprite
icon_state = "rawmeatball"
cooked_type = /obj/item/reagent_containers/food/snacks/meatball
list_reagents = list(/datum/reagent/consumable/nutriment = 3)
@@ -152,6 +153,7 @@
/obj/item/reagent_containers/food/snacks/meatball
name = "meatball"
desc = "MAMA MIA DAS A SPICY"
icon = 'GainStation13/icons/obj/food/food.dmi' //GS13 - better meatball sprite
icon_state = "meatball"
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1)
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)