diff --git a/code/__DEFINES/_flags/_flags.dm b/code/__DEFINES/_flags/_flags.dm index b1324000b8..7daf9fa8a3 100644 --- a/code/__DEFINES/_flags/_flags.dm +++ b/code/__DEFINES/_flags/_flags.dm @@ -145,4 +145,19 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 /// If the thing can reflect light (lasers/energy) #define RICOCHET_SHINY (1<<0) /// If the thing can reflect matter (bullets/bomb shrapnel) -#define RICOCHET_HARD (1<<1) \ No newline at end of file +#define RICOCHET_HARD (1<<1) + +#define KEEP_TOGETHER_ORIGINAL "keep_together_original" + +//setter for KEEP_TOGETHER to allow for multiple sources to set and unset it +#define ADD_KEEP_TOGETHER(x, source)\ + if ((x.appearance_flags & KEEP_TOGETHER) && !HAS_TRAIT(x, TRAIT_KEEP_TOGETHER)) ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL); \ + ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\ + x.appearance_flags |= KEEP_TOGETHER + +#define REMOVE_KEEP_TOGETHER(x, source)\ + REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\ + if(HAS_TRAIT_FROM_ONLY(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL))\ + REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL);\ + else if(!HAS_TRAIT(x, TRAIT_KEEP_TOGETHER))\ + x.appearance_flags &= ~KEEP_TOGETHER diff --git a/code/__DEFINES/_flags/item_flags.dm b/code/__DEFINES/_flags/item_flags.dm index c6a3886ed3..b3b65bcf59 100644 --- a/code/__DEFINES/_flags/item_flags.dm +++ b/code/__DEFINES/_flags/item_flags.dm @@ -52,3 +52,4 @@ #define ORGAN_VITAL (1<<4) //Currently only the brain #define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances #define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment. +#define ORGAN_EDIBLE (1<<5) //is a snack? :D \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index 8a88f2dbb6..38524d0e0c 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -35,6 +35,7 @@ #define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params) #define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called #define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human) +#define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal" //from base of atom/animal_attack(): (/mob/user) #define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, list/examine_return_text) #define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides) //Positions for overrides list @@ -280,6 +281,7 @@ #define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) #define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args) #define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable) +#define COMSIG_ITEM_MICROWAVE_ACT "microwave_act" //called on item when microwaved (): (obj/machinery/microwave/M) #define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays) // THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm! #define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) diff --git a/code/__DEFINES/food.dm b/code/__DEFINES/food.dm index a347fd7327..77e8d82aca 100644 --- a/code/__DEFINES/food.dm +++ b/code/__DEFINES/food.dm @@ -18,4 +18,8 @@ #define DRINK_VERYGOOD 3 #define DRINK_FANTASTIC 4 #define FOOD_AMAZING 5 -#define RACE_DRINK 6 \ No newline at end of file +#define RACE_DRINK 6 + +#define FOOD_IN_CONTAINER (1<<0) + +#define STOP_SERVING_BREAKFAST (15 MINUTES) diff --git a/code/__DEFINES/footsteps.dm b/code/__DEFINES/footsteps.dm index 5acda2274c..2dd66b9833 100644 --- a/code/__DEFINES/footsteps.dm +++ b/code/__DEFINES/footsteps.dm @@ -6,6 +6,7 @@ #define FOOTSTEP_GRASS "grass" #define FOOTSTEP_WATER "water" #define FOOTSTEP_LAVA "lava" +#define FOOTSTEP_MEAT "meat" //barefoot sounds #define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot" #define FOOTSTEP_WOOD_CLAW "woodclaw" @@ -89,6 +90,8 @@ GLOBAL_LIST_INIT(footstep, list( 'sound/effects/footstep/lava1.ogg', 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), + FOOTSTEP_MEAT = list(list( + 'sound/effects/meatslap.ogg'), 100, 0) )) //bare footsteps lists @@ -131,6 +134,8 @@ GLOBAL_LIST_INIT(barefootstep, list( 'sound/effects/footstep/lava1.ogg', 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), + FOOTSTEP_MEAT = list(list( + 'sound/effects/meatslap.ogg'), 100, 0) )) //claw footsteps lists @@ -173,6 +178,8 @@ GLOBAL_LIST_INIT(clawfootstep, list( 'sound/effects/footstep/lava1.ogg', 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), + FOOTSTEP_MEAT = list(list( + 'sound/effects/meatslap.ogg'), 100, 0) )) //heavy footsteps list @@ -189,4 +196,6 @@ GLOBAL_LIST_INIT(heavyfootstep, list( 'sound/effects/footstep/lava1.ogg', 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), + FOOTSTEP_MEAT = list(list( + 'sound/effects/meatslap.ogg'), 100, 0) )) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index de9ada7560..90c7c34f8d 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -135,6 +135,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( #define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat)) +#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog)) + #define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi)) #define ishostile(A) (istype(A, /mob/living/simple_animal/hostile)) diff --git a/code/__DEFINES/materials.dm b/code/__DEFINES/materials.dm index e2ae22345f..e7e62aafe1 100644 --- a/code/__DEFINES/materials.dm +++ b/code/__DEFINES/materials.dm @@ -4,8 +4,13 @@ /// Hard materials, such as iron or metal #define MAT_CATEGORY_RIGID "rigid material" +///Use this flag on TRUE if you want the basic recipes +#define MAT_CATEGORY_BASE_RECIPES "basic recipes" + /// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes. #define MATERIAL_COLOR (1<<0) #define MATERIAL_ADD_PREFIX (1<<1) #define MATERIAL_EFFECTS (1<<2) -#define MATERIAL_AFFECT_STATISTICS (1<<3) \ No newline at end of file +#define MATERIAL_AFFECT_STATISTICS (1<<3) + +#define MATERIAL_SOURCE(mat) "[mat.name]_material" \ No newline at end of file diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 3977b3c085..eb86c52301 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -61,6 +61,12 @@ } while (0) #define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE) #define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE) +#define HAS_TRAIT_FROM_ONLY(target, trait, source) (\ + target.status_traits ?\ + (target.status_traits[trait] ?\ + ((source in target.status_traits[trait]) && (length(target.status_traits) == 1))\ + : FALSE)\ + : FALSE) #define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE) //mob traits @@ -226,6 +232,8 @@ #define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles #define INNATE_TRAIT "innate" +///Used for managing KEEP_TOGETHER in [appearance_flags] +#define TRAIT_KEEP_TOGETHER "keep-together" // item traits #define TRAIT_NODROP "nodrop" diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index d4ec44a641..059f9d518e 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -108,7 +108,7 @@ A.attack_animal(src) /atom/proc/attack_animal(mob/user) - return + SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user) /mob/living/RestrainedClickOn(atom/A) return diff --git a/code/controllers/subsystem/materials.dm b/code/controllers/subsystem/materials.dm index 96d733e8da..23d5a7a2b7 100644 --- a/code/controllers/subsystem/materials.dm +++ b/code/controllers/subsystem/materials.dm @@ -10,24 +10,52 @@ SUBSYSTEM_DEF(materials) var/list/materials ///Dictionary of category || list of material refs var/list/materials_by_category + ///Dictionary of category || list of material types, mostly used by rnd machines like autolathes. + var/list/materialtypes_by_category + ///A cache of all material combinations that have been used + var/list/list/material_combos ///List of stackcrafting recipes for materials using rigid materials var/list/rigid_stack_recipes = list( new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), + new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE) ) ///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info) /datum/controller/subsystem/materials/proc/InitializeMaterials() materials = list() materials_by_category = list() + materialtypes_by_category = list() + material_combos = list() for(var/type in subtypesof(/datum/material)) var/datum/material/ref = new type materials[type] = ref for(var/c in ref.categories) materials_by_category[c] += list(ref) + materialtypes_by_category[c] += list(type) /datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat) if(!materials) InitializeMaterials() - return materials[fakemat] || fakemat \ No newline at end of file + return materials[fakemat] || fakemat + + +///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters. +/datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier) + if(!material_combos) + InitializeMaterials() + var/list/combo_params = list() + for(var/x in materials_declaration) + var/datum/material/mat = x + var/path_name = ispath(mat) ? "[mat]" : "[mat.type]" + combo_params += "[path_name]=[materials_declaration[mat] * multiplier]" + sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order + var/combo_index = combo_params.Join("-") + var/list/combo = material_combos[combo_index] + if(!combo) + combo = list() + for(var/mat in materials_declaration) + combo[GetMaterialRef(mat)] = materials_declaration[mat] * multiplier + material_combos[combo_index] = combo + return combo diff --git a/code/datums/components/edible.dm b/code/datums/components/edible.dm new file mode 100644 index 0000000000..b2b75ab032 --- /dev/null +++ b/code/datums/components/edible.dm @@ -0,0 +1,243 @@ +/*! +This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items). +These items take a specific time to eat, and can do most of the things our original food items could. +Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else: + Components: + Drying component (jerky etc) + Customizable component (custom pizzas etc) + Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.) + Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents) + Misc: + Something for cakes (You can store things inside) +*/ +/datum/component/edible + ///Amount of reagents taken per bite + var/bite_consumption = 2 + ///Amount of bites taken so far + var/bitecount = 0 + ///Flags for food + var/food_flags = NONE + ///Bitfield of the types of this food + var/foodtypes = NONE + ///Amount of seconds it takes to eat this food + var/eat_time = 30 + ///Defines how much it lowers someones satiety (Need to eat, essentialy) + var/junkiness = 0 + ///Message to send when eating + var/list/eatverbs + ///Callback to be ran for when you take a bite of something + var/datum/callback/after_eat + ///Last time we checked for food likes + var/last_check_time + +/datum/component/edible/Initialize(list/initial_reagents, food_flags = NONE, foodtypes = NONE, volume = 50, eat_time = 30, list/tastes, list/eatverbs = list("bite","chew","nibble","gnaw","gobble","chomp"), bite_consumption = 2, datum/callback/after_eat) + if(!isatom(parent)) + return COMPONENT_INCOMPATIBLE + + RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine) + RegisterSignal(parent, COMSIG_ATOM_ATTACK_ANIMAL, .proc/UseByAnimal) + if(isitem(parent)) + RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/UseFromHand) + else if(isturf(parent)) + RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/TryToEatTurf) + + src.bite_consumption = bite_consumption + src.food_flags = food_flags + src.foodtypes = foodtypes + src.eat_time = eat_time + src.eatverbs = eatverbs + src.junkiness = junkiness + src.after_eat = after_eat + + var/atom/owner = parent + + owner.create_reagents(volume, INJECTABLE) + + if(initial_reagents) + for(var/rid in initial_reagents) + var/amount = initial_reagents[rid] + if(tastes && tastes.len && (rid == /datum/reagent/consumable/nutriment || rid == /datum/reagent/consumable/nutriment/vitamin)) + owner.reagents.add_reagent(rid, amount, tastes.Copy()) + else + owner.reagents.add_reagent(rid, amount) + +/datum/component/edible/proc/examine(datum/source, mob/user, list/examine_list) + if(!(food_flags & FOOD_IN_CONTAINER)) + switch (bitecount) + if (0) + return + if(1) + examine_list += "[parent] was bitten by someone!" + if(2,3) + examine_list += "[parent] was bitten [bitecount] times!" + else + examine_list += "[parent] was bitten multiple times!" + +/datum/component/edible/proc/UseFromHand(obj/item/source, mob/living/M, mob/living/user) + return TryToEat(M, user) + +/datum/component/edible/proc/TryToEatTurf(datum/source, mob/user) + return TryToEat(user, user) + +///All the checks for the act of eating itself and +/datum/component/edible/proc/TryToEat(mob/living/eater, mob/living/feeder) + + set waitfor = FALSE + + var/atom/owner = parent + + if(feeder.a_intent == INTENT_HARM) + return + if(!owner.reagents.total_volume)//Shouldn't be needed but it checks to see if it has anything left in it. + to_chat(feeder, "None of [owner] left, oh no!") + if(isturf(parent)) + var/turf/T = parent + T.ScrapeAway(1, CHANGETURF_INHERIT_AIR) + else + qdel(parent) + return + if(!CanConsume(eater, feeder)) + return + var/fullness = eater.nutrition + 10 //The theoretical fullness of the person eating if they were to eat this + for(var/datum/reagent/consumable/C in eater.reagents.reagent_list) //we add the nutrition value of what we're currently digesting + fullness += C.nutriment_factor * C.volume / C.metabolization_rate + + . = COMPONENT_ITEM_NO_ATTACK //Point of no return I suppose + + if(eater == feeder)//If you're eating it yourself. + if(!do_mob(feeder, eater, eat_time)) //Gotta pass the minimal eat time + return + var/eatverb = pick(eatverbs) + if(junkiness && eater.satiety < -150 && eater.nutrition > NUTRITION_LEVEL_STARVING + 50 && !HAS_TRAIT(eater, TRAIT_VORACIOUS)) + to_chat(eater, "You don't feel like eating any more junk food at the moment!") + return + else if(fullness <= 50) + eater.visible_message("[eater] hungrily [eatverb]s \the [parent], gobbling it down!", "You hungrily [eatverb] \the [parent], gobbling it down!") + else if(fullness > 50 && fullness < 150) + eater.visible_message("[eater] hungrily [eatverb]s \the [parent].", "You hungrily [eatverb] \the [parent].") + else if(fullness > 150 && fullness < 500) + eater.visible_message("[eater] [eatverb]s \the [parent].", "You [eatverb] \the [parent].") + else if(fullness > 500 && fullness < 600) + eater.visible_message("[eater] unwillingly [eatverb]s a bit of \the [parent].", "You unwillingly [eatverb] a bit of \the [parent].") + else if(fullness > (600 * (1 + eater.overeatduration / 2000))) // The more you eat - the more you can eat + eater.visible_message("[eater] cannot force any more of \the [parent] to go down [eater.p_their()] throat!", "You cannot force any more of \the [parent] to go down your throat!") + return + else //If you're feeding it to someone else. + if(isbrain(eater)) + to_chat(feeder, "[eater] doesn't seem to have a mouth!") + return + if(fullness <= (600 * (1 + eater.overeatduration / 1000))) + eater.visible_message("[feeder] attempts to feed [eater] [parent].", \ + "[feeder] attempts to feed you [parent].") + else + eater.visible_message("[feeder] cannot force any more of [parent] down [eater]'s throat!", \ + "[feeder] cannot force any more of [parent] down your throat!") + return + if(!do_mob(feeder, eater)) //Wait 3 seconds before you can feed + return + + log_combat(feeder, eater, "fed", owner.reagents.log_list()) + eater.visible_message("[feeder] forces [eater] to eat [parent]!", \ + "[feeder] forces you to eat [parent]!") + + TakeBite(eater, feeder) + +///This function lets the eater take a bite and transfers the reagents to the eater. +/datum/component/edible/proc/TakeBite(mob/living/eater, mob/living/feeder) + + var/atom/owner = parent + + if(!owner?.reagents) + return FALSE + if(eater.satiety > -200) + eater.satiety -= junkiness + playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE) + if(owner.reagents.total_volume) + SEND_SIGNAL(parent, COMSIG_FOOD_EATEN, eater, feeder) + var/fraction = min(bite_consumption / owner.reagents.total_volume, 1) + owner.reagents.trans_to(eater, bite_consumption, transfered_by = feeder, method = INGEST) + bitecount++ + On_Consume(eater) + checkLiked(fraction, eater) + + //Invoke our after eat callback if it is valid + if(after_eat) + after_eat.Invoke(eater, feeder) + + return TRUE + +///Checks whether or not the eater can actually consume the food +/datum/component/edible/proc/CanConsume(mob/living/eater, mob/living/feeder) + if(!iscarbon(eater)) + return FALSE + var/mob/living/carbon/C = eater + var/covered = "" + if(C.is_mouth_covered(head_only = 1)) + covered = "headgear" + else if(C.is_mouth_covered(mask_only = 1)) + covered = "mask" + if(covered) + var/who = (isnull(feeder) || eater == feeder) ? "your" : "[eater.p_their()]" + to_chat(feeder, "You have to remove [who] [covered] first!") + return FALSE + return TRUE + +///Check foodtypes to see if we should send a moodlet +/datum/component/edible/proc/checkLiked(var/fraction, mob/M) + if(last_check_time + 50 > world.time) + return FALSE + if(!ishuman(M)) + return FALSE + var/mob/living/carbon/human/H = M + if(HAS_TRAIT(H, TRAIT_AGEUSIA) && foodtypes & H.dna.species.toxic_food) + to_chat(H, "You don't feel so good...") + H.adjust_disgust(25 + 30 * fraction) + else + if(foodtypes & H.dna.species.toxic_food) + to_chat(H,"What the hell was that thing?!") + H.adjust_disgust(25 + 30 * fraction) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "toxic_food", /datum/mood_event/disgusting_food) + else if(foodtypes & H.dna.species.disliked_food) + to_chat(H,"That didn't taste very good...") + H.adjust_disgust(11 + 15 * fraction) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food) + else if(foodtypes & H.dna.species.liked_food) + to_chat(H,"I love this taste!") + H.adjust_disgust(-5 + -2.5 * fraction) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food) + if((foodtypes & BREAKFAST) && world.time - SSticker.round_start_time < STOP_SERVING_BREAKFAST) + SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast) + last_check_time = world.time + +///Delete the item when it is fully eaten +/datum/component/edible/proc/On_Consume(mob/living/eater) + + var/atom/owner = parent + + if(!eater) + return + if(!owner.reagents.total_volume) + if(isturf(parent)) + var/turf/T = parent + T.ScrapeAway(1, CHANGETURF_INHERIT_AIR) + else + qdel(parent) + +///Ability to feed food to puppers +/datum/component/edible/proc/UseByAnimal(datum/source, mob/user) + + var/atom/owner = parent + + if(!isdog(user)) + return + var/mob/living/L = user + if(bitecount == 0 || prob(50)) + L.emote("me", 1, "nibbles away at \the [parent]") + bitecount++ + . = COMPONENT_ITEM_NO_ATTACK + L.taste(owner.reagents) // why should carbons get all the fun? + if(bitecount >= 5) + var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where \the [parent] was") + if(sattisfaction_text) + L.emote("me", 1, "[sattisfaction_text]") + qdel(parent) diff --git a/code/datums/components/radioactive.dm b/code/datums/components/radioactive.dm index decc2dd65c..f12e8bf007 100644 --- a/code/datums/components/radioactive.dm +++ b/code/datums/components/radioactive.dm @@ -69,8 +69,9 @@ out += "[out ? " and it " : "[master] "]seems to be glowing a bit." if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects out += "[out ? " and it " : "[master] "]hurts to look at." - else - out += "." + if(!LAZYLEN(out)) + return + out += "." examine_list += out.Join() /datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user) diff --git a/code/datums/elements/beauty.dm b/code/datums/elements/beauty.dm index 8acfda73e1..8895026967 100644 --- a/code/datums/elements/beauty.dm +++ b/code/datums/elements/beauty.dm @@ -8,8 +8,11 @@ if(. == ELEMENT_INCOMPATIBLE || !isatom(target) || isarea(target)) return ELEMENT_INCOMPATIBLE beauty = beautyamount - RegisterSignal(target, COMSIG_ENTER_AREA, .proc/enter_area) - RegisterSignal(target, COMSIG_EXIT_AREA, .proc/exit_area) + + if(ismovable(target)) + RegisterSignal(target, COMSIG_ENTER_AREA, .proc/enter_area) + RegisterSignal(target, COMSIG_EXIT_AREA, .proc/exit_area) + var/area/A = get_area(target) if(A) enter_area(null, A) diff --git a/code/datums/materials/_material.dm b/code/datums/materials/_material.dm index 1a8ce755e1..5148aab4ac 100644 --- a/code/datums/materials/_material.dm +++ b/code/datums/materials/_material.dm @@ -6,8 +6,6 @@ Simple datum which is instanced once per type and is used for every object of sa /datum/material var/name = "material" var/desc = "its..stuff." - ///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point - var/id = "mat" ///Base color of the material, is used for greyscale. Item isn't changed in color if this is null. var/color ///Base alpha of the material, is used for greyscale icons. @@ -26,6 +24,20 @@ Simple datum which is instanced once per type and is used for every object of sa var/armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1) ///How beautiful is this material per unit? var/beauty_modifier = 0 + ///Can be used to override the sound items make, lets add some SLOSHing. + var/item_sound_override + ///Can be used to override the stepsound a turf makes. MORE SLOOOSH + var/turf_sound_override + ///what texture icon state to overlay + var/texture_layer_icon_state + ///a cached filter for the texture icon + var/cached_texture_filter + +/datum/material/New() + . = ..() + if(texture_layer_icon_state) + var/texture_icon = icon('icons/materials/composite.dmi', texture_layer_icon_state) + cached_texture_filter = filter(type="layer", icon=texture_icon, blend_mode = BLEND_INSET_OVERLAY) ///This proc is called when the material is added to an object. /datum/material/proc/on_applied(atom/source, amount, material_flags) @@ -34,16 +46,27 @@ Simple datum which is instanced once per type and is used for every object of sa source.add_atom_colour(color, FIXED_COLOUR_PRIORITY) if(alpha) source.alpha = alpha + if(texture_layer_icon_state) + ADD_KEEP_TOGETHER(source, MATERIAL_SOURCE(src)) + source.filters += cached_texture_filter if(material_flags & MATERIAL_ADD_PREFIX) source.name = "[name] [source.name]" - if(istype(source, /obj)) //objs - on_applied_obj(source, amount, material_flags) - if(beauty_modifier) addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0) + if(istype(source, /obj)) //objs + on_applied_obj(source, amount, material_flags) + + else if(isturf(source, /turf)) //turfs + on_applied_turf(source, amount, material_flags) + + source.mat_update_desc(src) + +///This proc is called when a material updates an object's description +/atom/proc/mat_update_desc(/datum/material/mat) + return ///This proc is called when the material is added to an object specifically. /datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags) if(material_flags & MATERIAL_AFFECT_STATISTICS) @@ -61,6 +84,24 @@ Simple datum which is instanced once per type and is used for every object of sa for(var/i in current_armor) temp_armor_list[i] = current_armor[i] * armor_modifiers[i] o.armor = getArmor(arglist(temp_armor_list)) + if(!isitem(o)) + return + var/obj/item/I = o + if(!item_sound_override) + return + I.hitsound = item_sound_override + I.usesound = item_sound_override + I.throwhitsound = item_sound_override + +/datum/material/proc/on_applied_turf(var/turf/T, amount, material_flags) + if(isopenturf(T)) + if(!turf_sound_override) + return + var/turf/open/O = T + O.footstep = turf_sound_override + O.barefootstep = turf_sound_override + O.clawfootstep = turf_sound_override + O.heavyfootstep = turf_sound_override ///This proc is called when the material is removed from an object. /datum/material/proc/on_removed(atom/source, material_flags) @@ -68,6 +109,9 @@ Simple datum which is instanced once per type and is used for every object of sa if(color) source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color) source.alpha = initial(source.alpha) + if(texture_layer_icon_state) + source.filters -= cached_texture_filter + REMOVE_KEEP_TOGETHER(source, MATERIAL_SOURCE(src)) if(material_flags & MATERIAL_ADD_PREFIX) source.name = initial(source.name) @@ -75,10 +119,16 @@ Simple datum which is instanced once per type and is used for every object of sa if(istype(source, /obj)) //objs on_removed_obj(source, material_flags) + else if(istype(source, /turf)) //turfs + on_removed_turf(source, material_flags) + ///This proc is called when the material is removed from an object specifically. -/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags) +/datum/material/proc/on_removed_obj(obj/o, material_flags) if(material_flags & MATERIAL_AFFECT_STATISTICS) var/new_max_integrity = initial(o.max_integrity) o.modify_max_integrity(new_max_integrity) o.force = initial(o.force) o.throwforce = initial(o.throwforce) + +/datum/material/proc/on_removed_turf(turf/T, material_flags) + return diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index d4921a04d2..721af65449 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -1,21 +1,19 @@ ///Has no special properties. /datum/material/iron name = "iron" - id = "iron" desc = "Common iron ore often found in sedimentary and igneous layers of the crust." color = "#878687" - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/metal value_per_unit = 0.0025 ///Breaks extremely easily but is transparent. /datum/material/glass name = "glass" - id = "glass" desc = "Glass forged by melting sand." color = "#88cdf1" alpha = 150 - categories = list(MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) integrity_modifier = 0.1 sheet_type = /obj/item/stack/sheet/glass value_per_unit = 0.0025 @@ -30,10 +28,9 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Has no special properties. Could be good against vampires in the future perhaps. /datum/material/silver name = "silver" - id = "silver" desc = "Silver" color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/silver value_per_unit = 0.025 beauty_modifier = 0.075 @@ -41,11 +38,10 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Slight force increase /datum/material/gold name = "gold" - id = "gold" desc = "Gold" color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium strength_modifier = 1.2 - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/gold value_per_unit = 0.0625 beauty_modifier = 0.15 @@ -54,11 +50,10 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Has no special properties /datum/material/diamond name = "diamond" - id = "diamond" desc = "Highly pressurized carbon" color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) alpha = 132 - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/diamond value_per_unit = 0.25 beauty_modifier = 0.3 @@ -67,10 +62,9 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Is slightly radioactive /datum/material/uranium name = "uranium" - id = "uranium" desc = "Uranium" color = rgb(48, 237, 26) - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/uranium value_per_unit = 0.05 beauty_modifier = 0.3 //It shines so beautiful @@ -88,10 +82,9 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Adds firestacks on hit (Still needs support to turn into gas on destruction) /datum/material/plasma name = "plasma" - id = "plasma" desc = "Isn't plasma a state of matter? Oh whatever." color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/plasma value_per_unit = 0.1 beauty_modifier = 0.15 @@ -111,7 +104,6 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Can cause bluespace effects on use. (Teleportation) (Not yet implemented) /datum/material/bluespace name = "bluespace crystal" - id = "bluespace_crystal" desc = "Crystals with bluespace properties" color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) alpha = 200 @@ -123,10 +115,9 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Honks and slips /datum/material/bananium name = "bananium" - id = "bananium" desc = "Material with hilarious properties" color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/bananium value_per_unit = 0.5 beauty_modifier = 0.5 @@ -146,11 +137,10 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Mediocre force increase /datum/material/titanium name = "titanium" - id = "titanium" desc = "Titanium" color = "#b3c0c7" strength_modifier = 1.3 - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/titanium value_per_unit = 0.0625 beauty_modifier = 0.05 @@ -158,11 +148,10 @@ Unless you know what you're doing, only use the first three numbers. They're in /datum/material/runite name = "runite" - id = "runite" desc = "Runite" color = "#3F9995" strength_modifier = 1.3 - categories = list(MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/runite beauty_modifier = 0.5 armor_modifiers = list("melee" = 1.35, "bullet" = 2, "laser" = 0.5, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 1.4, "acid" = 1) //rune is weak against magic lasers but strong against bullets. This is the combat triangle. @@ -170,7 +159,6 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Force decrease /datum/material/plastic name = "plastic" - id = "plastic" desc = "Plastic" color = "#caccd9" strength_modifier = 0.85 @@ -182,7 +170,6 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Force decrease and mushy sound effect. (Not yet implemented) /datum/material/biomass name = "biomass" - id = "biomass" desc = "Organic matter" color = "#735b4d" strength_modifier = 0.8 @@ -190,12 +177,11 @@ Unless you know what you're doing, only use the first three numbers. They're in /datum/material/wood name = "wood" - id = "wood" desc = "Flexible, durable, but flamable. Hard to come across in space." color = "#bb8e53" strength_modifier = 0.5 sheet_type = /obj/item/stack/sheet/mineral/wood - categories = list(MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) value_per_unit = 0.06 beauty_modifier = 0.1 armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 0.4, "energy" = 0.4, "bomb" = 1, "bio" = 0.2, "rad" = 0, "fire" = 0, "acid" = 0.3) @@ -215,11 +201,10 @@ Unless you know what you're doing, only use the first three numbers. They're in ///Stronk force increase /datum/material/adamantine name = "adamantine" - id = "adamantine" desc = "A powerful material made out of magic, I mean science!" color = "#6d7e8e" strength_modifier = 1.5 - categories = list(MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/adamantine value_per_unit = 0.25 beauty_modifier = 0.4 @@ -228,10 +213,9 @@ Unless you know what you're doing, only use the first three numbers. They're in ///RPG Magic. (Admin only) /datum/material/mythril name = "mythril" - id = "mythril" desc = "How this even exists is byond me" color = "#f2d5d7" - categories = list(MAT_CATEGORY_RIGID = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/mythril value_per_unit = 0.75 beauty_modifier = 0.5 @@ -246,3 +230,134 @@ Unless you know what you're doing, only use the first three numbers. They're in . = ..() if(istype(source, /obj/item)) qdel(source.GetComponent(/datum/component/fantasy)) + +//I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere. +/datum/material/sand + name = "sand" + desc = "You know, it's amazing just how structurally sound sand can be." + color = "#EDC9AF" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/sandblock + value_per_unit = 0.001 + strength_modifier = 0.5 + integrity_modifier = 0.1 + armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 1.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) + beauty_modifier = 0.25 + turf_sound_override = FOOTSTEP_SAND + texture_layer_icon_state = "sand" + +//And now for our lavaland dwelling friends, sand, but in stone form! Truly revolutionary. +/datum/material/sandstone + name = "sandstone" + desc = "Bialtaakid 'ant taerif ma hdha." + color = "#B77D31" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/sandstone + value_per_unit = 0.0025 + armor_modifiers = list("melee" = 0.5, "bullet" = 0.5, "laser" = 1.25, "energy" = 0.5, "bomb" = 0.5, "bio" = 0.25, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) + beauty_modifier = 0.3 + turf_sound_override = FOOTSTEP_WOOD + texture_layer_icon_state = "brick" + +/datum/material/snow + name = "snow" + desc = "There's no business like snow business." + color = "#FFFFFF" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/snow + value_per_unit = 0.0025 + armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 0.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 0.25, "acid" = 1.5) + beauty_modifier = 0.3 + turf_sound_override = FOOTSTEP_SAND + texture_layer_icon_state = "sand" + +/datum/material/runedmetal + name = "runed metal" + desc = "Mir'ntrath barhah Nar'sie." + color = "#3C3434" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/runed_metal + value_per_unit = 0.75 + armor_modifiers = list("melee" = 1.2, "bullet" = 1.2, "laser" = 1, "energy" = 1, "bomb" = 1.2, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) + beauty_modifier = -0.15 + texture_layer_icon_state = "runed" + +/datum/material/bronze + name = "bronze" + desc = "Clock Cult? Never heard of it." + color = "#92661A" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/tile/bronze + value_per_unit = 0.025 + armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) + beauty_modifier = 0.2 + +/datum/material/paper + name = "paper" + desc = "Ten thousand folds of pure starchy power." + color = "#E5DCD5" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/paperframes + value_per_unit = 0.0025 + armor_modifiers = list("melee" = 0.1, "bullet" = 0.1, "laser" = 0.1, "energy" = 0.1, "bomb" = 0.1, "bio" = 0.1, "rad" = 1.5, "fire" = 0, "acid" = 1.5) + beauty_modifier = 0.3 + turf_sound_override = FOOTSTEP_SAND + texture_layer_icon_state = "paper" + +/datum/material/paper/on_applied_obj(obj/source, amount, material_flags) + . = ..() + if(material_flags & MATERIAL_AFFECT_STATISTICS) + var/obj/paper = source + paper.resistance_flags |= FLAMMABLE + paper.obj_flags |= UNIQUE_RENAME + +/datum/material/paper/on_removed_obj(obj/source, material_flags) + if(material_flags & MATERIAL_AFFECT_STATISTICS) + var/obj/paper = source + paper.resistance_flags &= ~FLAMMABLE + return ..() + +/datum/material/cardboard + name = "cardboard" + desc = "They say cardboard is used by hobos to make incredible things." + color = "#5F625C" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/cardboard + value_per_unit = 0.003 + armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 0.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 0, "acid" = 1.5) + beauty_modifier = -0.1 + +/datum/material/cardboard/on_applied_obj(obj/source, amount, material_flags) + . = ..() + if(material_flags & MATERIAL_AFFECT_STATISTICS) + var/obj/cardboard = source + cardboard.resistance_flags |= FLAMMABLE + cardboard.obj_flags |= UNIQUE_RENAME + +/datum/material/cardboard/on_removed_obj(obj/source, material_flags) + if(material_flags & MATERIAL_AFFECT_STATISTICS) + var/obj/cardboard = source + cardboard.resistance_flags &= ~FLAMMABLE + return ..() + +/datum/material/bone + name = "bone" + desc = "Man, building with this will make you the coolest caveman on the block." + color = "#e3dac9" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/bone + value_per_unit = 0.05 + armor_modifiers = list("melee" = 1.2, "bullet" = 0.75, "laser" = 0.75, "energy" = 1.2, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) + beauty_modifier = -0.2 + +/datum/material/bamboo + name = "bamboo" + desc = "If it's good enough for pandas, it's good enough for you." + color = "#339933" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/bamboo + value_per_unit = 0.0025 + armor_modifiers = list("melee" = 0.5, "bullet" = 0.5, "laser" = 0.5, "energy" = 0.5, "bomb" = 0.5, "bio" = 0.51, "rad" = 1.5, "fire" = 0.5, "acid" = 1.5) + beauty_modifier = 0.2 + turf_sound_override = FOOTSTEP_WOOD + texture_layer_icon_state = "bamboo" diff --git a/code/datums/materials/meat.dm b/code/datums/materials/meat.dm new file mode 100644 index 0000000000..14a373f2d2 --- /dev/null +++ b/code/datums/materials/meat.dm @@ -0,0 +1,32 @@ +///It's gross, gets the name of it's owner, and is all kinds of fucked up +/datum/material/meat + name = "meat" + desc = "Meat" + color = rgb(214, 67, 67) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/meat + value_per_unit = 0.05 + beauty_modifier = -0.3 + strength_modifier = 0.7 + armor_modifiers = list("melee" = 0.3, "bullet" = 0.3, "laser" = 1.2, "energy" = 1.2, "bomb" = 0.3, "bio" = 0, "rad" = 0.7, "fire" = 1, "acid" = 1) + item_sound_override = 'sound/effects/meatslap.ogg' + turf_sound_override = FOOTSTEP_MEAT + texture_layer_icon_state = "meat" + +/datum/material/meat/on_removed(atom/source, material_flags) + . = ..() + qdel(source.GetComponent(/datum/component/edible)) + +/datum/material/meat/on_applied_obj(obj/O, amount, material_flags) + . = ..() + O.obj_flags |= UNIQUE_RENAME //So you can name it after the person its made from, a depressing comprimise. + make_edible(O, amount, material_flags) + +/datum/material/meat/on_applied_turf(turf/T, amount, material_flags) + . = ..() + make_edible(T, amount, material_flags) + +/datum/material/meat/proc/make_edible(atom/source, amount, material_flags) + var/nutriment_count = 3 * (amount / MINERAL_MATERIAL_AMOUNT) + var/oil_count = 2 * (amount / MINERAL_MATERIAL_AMOUNT) + source.AddComponent(/datum/component/edible, list(/datum/reagent/consumable/nutriment = nutriment_count, /datum/reagent/consumable/cooking_oil = oil_count), null, RAW | MEAT | GROSS, null, 30, list("Fleshy")) diff --git a/code/datums/materials/pizza.dm b/code/datums/materials/pizza.dm new file mode 100644 index 0000000000..2a9542234f --- /dev/null +++ b/code/datums/materials/pizza.dm @@ -0,0 +1,30 @@ +/datum/material/pizza + name = "pizza" + desc = "~Jamme, jamme, n'coppa, jamme ja! Jamme, jamme, n'coppa jamme ja, funi-culi funi-cala funi-culi funi-cala!! Jamme jamme ja funiculi funicula!~" + color = "#FF9F23" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + sheet_type = /obj/item/stack/sheet/pizza + value_per_unit = 0.05 + beauty_modifier = 0.1 + strength_modifier = 0.7 + armor_modifiers = list("melee" = 0.3, "bullet" = 0.3, "laser" = 1.2, "energy" = 1.2, "bomb" = 0.3, "bio" = 0, "rad" = 0.7, "fire" = 1, "acid" = 1) + item_sound_override = 'sound/effects/meatslap.ogg' + turf_sound_override = FOOTSTEP_MEAT + texture_layer_icon_state = "pizza" + +/datum/material/pizza/on_removed(atom/source, material_flags) + . = ..() + qdel(source.GetComponent(/datum/component/edible)) + +/datum/material/pizza/on_applied_obj(obj/O, amount, material_flags) + . = ..() + make_edible(O, amount, material_flags) + +/datum/material/pizza/on_applied_turf(turf/T, amount, material_flags) + . = ..() + make_edible(T, amount, material_flags) + +/datum/material/pizza/proc/make_edible(atom/source, amount, material_flags) + var/nutriment_count = 3 * (amount / MINERAL_MATERIAL_AMOUNT) + var/oil_count = 2 * (amount / MINERAL_MATERIAL_AMOUNT) + source.AddComponent(/datum/component/edible, list(/datum/reagent/consumable/nutriment = nutriment_count, /datum/reagent/consumable/cooking_oil = oil_count), null, GRAIN | MEAT | DAIRY | VEGETABLES, null, 30, list("crust", "tomato", "cheese", "meat")) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index e3f4829d3d..d498362c85 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -48,6 +48,7 @@ var/rad_insulation = RAD_NO_INSULATION ///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) + ///The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use [set_custom_materials][/atom/proc/set_custom_materials]. var/list/custom_materials ///Bitfield for how the atom handles materials. var/material_flags = NONE @@ -114,11 +115,8 @@ if (canSmoothWith) canSmoothWith = typelist("canSmoothWith", canSmoothWith) - var/temp_list = list() - for(var/i in custom_materials) - temp_list[SSmaterials.GetMaterialRef(i)] = custom_materials[i] //Get the proper instanced version - custom_materials = null //Null the list to prepare for applying the materials properly - set_custom_materials(temp_list) + // apply materials properly from the default custom_materials value + set_custom_materials(custom_materials) ComponentInitialize() @@ -1006,26 +1004,21 @@ Proc for attack log creation, because really why not ///Sets the custom materials for an item. /atom/proc/set_custom_materials(var/list/materials, multiplier = 1) - - if(!materials) - materials = custom_materials - if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways for(var/i in custom_materials) var/datum/material/custom_material = SSmaterials.GetMaterialRef(i) custom_material.on_removed(src, material_flags) //Remove the current materials if(!length(materials)) + custom_materials = null return - custom_materials = list() //Reset the list + if(material_flags & MATERIAL_EFFECTS) + for(var/x in materials) + var/datum/material/custom_material = SSmaterials.GetMaterialRef(x) + custom_material.on_applied(src, materials[x] * multiplier * material_modifier, material_flags) - for(var/x in materials) - var/datum/material/custom_material = SSmaterials.GetMaterialRef(x) - - if(material_flags & MATERIAL_EFFECTS) - custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags) - custom_materials[custom_material] += materials[x] * multiplier + custom_materials = SSmaterials.FindOrCreateMaterialCombo(materials, multiplier) /** * Returns true if this atom has gravity for the passed in turf diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 4eeb6b8b0f..1f0687151d 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -46,29 +46,16 @@ "Dinnerware", "Imported" ) - var/list/allowed_materials = list( - /datum/material/iron, - /datum/material/glass, - /datum/material/gold, - /datum/material/silver, - /datum/material/diamond, - /datum/material/uranium, - /datum/material/plasma, - /datum/material/bluespace, - /datum/material/bananium, - /datum/material/titanium, - /datum/material/runite, - /datum/material/plastic, - /datum/material/adamantine, - /datum/material/mythril, - /datum/material/wood - ) + var/list/allowed_materials /// Base print speed var/base_print_speed = 10 /obj/machinery/autolathe/Initialize() - AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert)) + var/list/mats = allowed_materials + if(!mats) + mats = SSmaterials.materialtypes_by_category[MAT_CATEGORY_RIGID] + AddComponent(/datum/component/material_container, mats, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert)) . = ..() wires = new /datum/wires/autolathe(src) stored_research = new stored_research diff --git a/code/game/machinery/sheetifier.dm b/code/game/machinery/sheetifier.dm new file mode 100644 index 0000000000..7b83401194 --- /dev/null +++ b/code/game/machinery/sheetifier.dm @@ -0,0 +1,44 @@ +/obj/machinery/sheetifier + name = "Sheet-meister 2000" + desc = "A very sheety machine" + icon = 'icons/obj/machines/sheetifier.dmi' + icon_state = "base_machine" + density = TRUE + use_power = IDLE_POWER_USE + idle_power_usage = 10 + active_power_usage = 100 + circuit = /obj/item/circuitboard/machine/sheetifier + layer = BELOW_OBJ_LAYER + var/busy_processing = FALSE + +/obj/machinery/sheetifier/Initialize() + . = ..() + AddComponent(/datum/component/material_container, list(/datum/material/meat), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/reagent_containers/food/snacks/meat/slab, CALLBACK(src, .proc/CanInsertMaterials), CALLBACK(src, .proc/AfterInsertMaterials)) + +/obj/machinery/sheetifier/update_overlays() + . = ..() + if(stat & (BROKEN|NOPOWER)) + return + var/mutable_appearance/on_overlay = mutable_appearance(icon, "buttons_on") + . += on_overlay + +/obj/machinery/sheetifier/update_icon_state() + icon_state = "base_machine[busy_processing ? "_processing" : ""]" + +/obj/machinery/sheetifier/proc/CanInsertMaterials() + return !busy_processing + +/obj/machinery/sheetifier/proc/AfterInsertMaterials(item_inserted, id_inserted, amount_inserted) + busy_processing = TRUE + update_icon() + var/datum/material/last_inserted_material = id_inserted + var/mutable_appearance/processing_overlay = mutable_appearance(icon, "processing") + processing_overlay.color = last_inserted_material.color + flick_overlay_static(processing_overlay, src, 64) + addtimer(CALLBACK(src, .proc/finish_processing), 64) + +/obj/machinery/sheetifier/proc/finish_processing() + busy_processing = FALSE + update_icon() + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) + materials.retrieve_all() //Returns all as sheets diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index 4ddb5281ea..c13cb1d1c6 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -388,7 +388,7 @@ /obj/item/mecha_parts/mecha_equipment/generator/get_equip_info() var/output = ..() if(output) - return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm3\] - [equip_ready?"A":"Dea"]ctivate" + return "[output] \[[fuel]: [round(fuel.amount*MINERAL_MATERIAL_AMOUNT,0.1)] cm3\] - [equip_ready?"A":"Dea"]ctivate" /obj/item/mecha_parts/mecha_equipment/generator/action(target) if(chassis) @@ -398,9 +398,9 @@ /obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P) if(P.type == fuel.type && P.amount > 0) - var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0) + var/to_load = max(max_fuel - fuel.amount*MINERAL_MATERIAL_AMOUNT,0) if(to_load) - var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount) + var/units = min(max(round(to_load / MINERAL_MATERIAL_AMOUNT),1),P.amount) fuel.amount += units P.use(units) occupant_message("[units] unit\s of [fuel] successfully loaded.") @@ -454,7 +454,7 @@ if(cur_charge < chassis.cell.maxcharge) use_fuel = fuel_per_cycle_active chassis.give_power(power_per_cycle) - fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount) + fuel.amount -= min(use_fuel/MINERAL_MATERIAL_AMOUNT,fuel.amount) update_equip_info() return 1 diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 60bae4016a..79e0eceb8f 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -778,6 +778,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb ..() /obj/item/proc/microwave_act(obj/machinery/microwave/M) + SEND_SIGNAL(src, COMSIG_ITEM_MICROWAVE_ACT, M) if(istype(M) && M.dirty < 100) M.dirty++ diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm index ea839ae12d..56eb25f953 100644 --- a/code/game/objects/items/circuitboards/machine_circuitboards.dm +++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm @@ -61,6 +61,14 @@ name = "Experimental Clone Pod (Machine Board)" build_path = /obj/machinery/clonepod/experimental +/obj/item/circuitboard/machine/sheetifier + name = "Sheet-meister 2000 (Machine Board)" + icon_state = "supply" + build_path = /obj/machinery/sheetifier + req_components = list( + /obj/item/stock_parts/manipulator = 2, + /obj/item/stock_parts/matter_bin = 2) + /obj/item/circuitboard/machine/abductor name = "alien board (Report This)" icon_state = "abductor_mod" diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 6fdea26683..efcc075110 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -17,7 +17,6 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \ throw_speed = 3 throw_range = 7 custom_materials = list(/datum/material/iron=1000) - mats_per_stack = 1000 max_amount = 50 attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index d28ae52b52..f5843a7df2 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -39,9 +39,11 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \ item_state = "sheet-sandstone" throw_speed = 3 throw_range = 5 - custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/sandstone=MINERAL_MATERIAL_AMOUNT) sheettype = "sandstone" merge_type = /obj/item/stack/sheet/mineral/sandstone + walltype = /turf/closed/wall/mineral/sandstone + material_type = /datum/material/sandstone /obj/item/stack/sheet/mineral/sandstone/get_main_recipes() . = ..() @@ -107,6 +109,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \ point_value = 25 merge_type = /obj/item/stack/sheet/mineral/diamond material_type = /datum/material/diamond + walltype = /turf/closed/wall/mineral/diamond GLOBAL_LIST_INIT(diamond_recipes, list ( \ new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \ @@ -135,6 +138,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \ point_value = 20 merge_type = /obj/item/stack/sheet/mineral/uranium material_type = /datum/material/uranium + walltype = /turf/closed/wall/mineral/uranium GLOBAL_LIST_INIT(uranium_recipes, list ( \ new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \ @@ -163,6 +167,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \ point_value = 20 merge_type = /obj/item/stack/sheet/mineral/plasma material_type = /datum/material/plasma + walltype = /turf/closed/wall/mineral/plasma /obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -205,6 +210,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \ point_value = 20 merge_type = /obj/item/stack/sheet/mineral/gold material_type = /datum/material/gold + walltype = /turf/closed/wall/mineral/gold GLOBAL_LIST_INIT(gold_recipes, list ( \ new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \ @@ -236,6 +242,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \ merge_type = /obj/item/stack/sheet/mineral/silver material_type = /datum/material/silver tableVariant = /obj/structure/table/optable + walltype = /turf/closed/wall/mineral/silver GLOBAL_LIST_INIT(silver_recipes, list ( \ new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \ @@ -266,6 +273,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ point_value = 50 merge_type = /obj/item/stack/sheet/mineral/bananium material_type = /datum/material/bananium + walltype = /turf/closed/wall/mineral/bananium GLOBAL_LIST_INIT(bananium_recipes, list ( \ new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \ @@ -294,6 +302,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \ point_value = 20 merge_type = /obj/item/stack/sheet/mineral/titanium material_type = /datum/material/titanium + walltype = /turf/closed/wall/mineral/titanium GLOBAL_LIST_INIT(titanium_recipes, list ( \ new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \ @@ -324,6 +333,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \ custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT) point_value = 45 merge_type = /obj/item/stack/sheet/mineral/plastitanium + walltype = /turf/closed/wall/mineral/plastitanium /obj/item/stack/sheet/mineral/plastitanium/fifty amount = 50 @@ -390,11 +400,14 @@ GLOBAL_LIST_INIT(adamantine_recipes, list( name = "snow" icon_state = "sheet-snow" item_state = "sheet-snow" + custom_materials = list(/datum/material/snow = MINERAL_MATERIAL_AMOUNT) singular_name = "snow block" force = 1 throwforce = 2 grind_results = list(/datum/reagent/consumable/ice = 20) merge_type = /obj/item/stack/sheet/mineral/snow + walltype = /turf/closed/wall/mineral/snow + material_type = /datum/material/snow GLOBAL_LIST_INIT(snow_recipes, list ( \ new/datum/stack_recipe("Snow Wall", /turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \ diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index c11b619431..f0a57fddb2 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ desc = "This sheet is an alloy of iron and plasma." icon_state = "sheet-plasteel" item_state = "sheet-metal" - custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT) throwforce = 10 flags_1 = CONDUCT_1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80) @@ -289,6 +289,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \ novariants = TRUE material_type = /datum/material/wood grind_results = list(/datum/reagent/carbon = 20) + walltype = /turf/closed/wall/mineral/wood /obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there. // Taken from /obj/item/stack/rods/attackby in [rods.dm] @@ -344,11 +345,13 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \ icon_state = "sheet-bamboo" item_state = "sheet-bamboo" icon = 'icons/obj/stack_objects.dmi' + custom_materials = list(/datum/material/bamboo = MINERAL_MATERIAL_AMOUNT) throwforce = 15 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0) resistance_flags = FLAMMABLE merge_type = /obj/item/stack/sheet/mineral/bamboo grind_results = list(/datum/reagent/carbon = 5) + material_type = /datum/material/bamboo /obj/item/stack/sheet/mineral/bamboo/get_main_recipes() . = ..() @@ -513,12 +516,14 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \ desc = "Large sheets of card, like boxes folded flat." singular_name = "cardboard sheet" icon_state = "sheet-card" + custom_materials = list(/datum/material/cardboard = MINERAL_MATERIAL_AMOUNT) item_state = "sheet-card" resistance_flags = FLAMMABLE force = 0 throwforce = 0 merge_type = /obj/item/stack/sheet/cardboard novariants = TRUE + material_type = /datum/material/cardboard /obj/item/stack/sheet/cardboard/get_main_recipes() . = ..() @@ -558,10 +563,12 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \ icon_state = "sheet-runed" item_state = "sheet-runed" icon = 'icons/obj/stack_objects.dmi' + custom_materials = list(/datum/material/runedmetal = MINERAL_MATERIAL_AMOUNT) sheettype = "runed" merge_type = /obj/item/stack/sheet/runed_metal novariants = TRUE grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15) + material_type = /datum/material/runedmetal /obj/item/stack/sheet/runed_metal/ratvar_act() new /obj/item/stack/tile/brass(loc, amount) @@ -680,6 +687,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ icon_state = "sheet-brass" item_state = "sheet-brass" icon = 'icons/obj/stack_objects.dmi' + custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT) resistance_flags = FIRE_PROOF | ACID_PROOF throwforce = 10 max_amount = 50 @@ -690,6 +698,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing merge_type = /obj/item/stack/tile/bronze tableVariant = /obj/structure/table/bronze + material_type = /datum/material/bronze /obj/item/stack/tile/bronze/attack_self(mob/living/user) if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message @@ -737,6 +746,7 @@ GLOBAL_LIST_INIT(bone_recipes, list( icon = 'icons/obj/mining.dmi' icon_state = "bone" item_state = "sheet-bone" + custom_materials = list(/datum/material/bone = MINERAL_MATERIAL_AMOUNT) singular_name = "bone" desc = "Someone's been drinking their milk." force = 7 @@ -747,6 +757,7 @@ GLOBAL_LIST_INIT(bone_recipes, list( throw_range = 3 grind_results = list(/datum/reagent/carbon = 10) merge_type = /obj/item/stack/sheet/bone + material_type = /datum/material/bone /obj/item/stack/sheet/bone/get_main_recipes() . = ..() @@ -774,6 +785,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list( custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT) throwforce = 7 grind_results = list(/datum/reagent/glitter/white = 60) + material_type = /datum/material/plastic merge_type = /obj/item/stack/sheet/plastic /obj/item/stack/sheet/plastic/fifty @@ -799,9 +811,11 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra singular_name = "paper frame" icon_state = "sheet-paper" item_state = "sheet-paper" + custom_materials = list(/datum/material/paper = MINERAL_MATERIAL_AMOUNT) merge_type = /obj/item/stack/sheet/paperframes resistance_flags = FLAMMABLE merge_type = /obj/item/stack/sheet/paperframes + material_type = /datum/material/paper /obj/item/stack/sheet/paperframes/get_main_recipes() . = ..() @@ -842,3 +856,55 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra merge_type = /obj/item/stack/sheet/cotton/durathread pull_effort = 70 loom_result = /obj/item/stack/sheet/durathread + +/obj/item/stack/sheet/meat + name = "meat sheets" + desc = "Something's bloody meat compressed into a nice solid sheet" + singular_name = "meat sheet" + icon_state = "sheet-meat" + material_flags = MATERIAL_COLOR + custom_materials = list(/datum/material/meat = MINERAL_MATERIAL_AMOUNT) + merge_type = /obj/item/stack/sheet/meat + material_type = /datum/material/meat + material_modifier = 1 //None of that wussy stuff + +/obj/item/stack/sheet/meat/fifty + amount = 50 +/obj/item/stack/sheet/meat/twenty + amount = 20 +/obj/item/stack/sheet/meat/five + amount = 5 + +/obj/item/stack/sheet/pizza + name = "pepperoni sheetzzas" + desc = "It's a delicious pepperoni sheetzza!" + singular_name = "pepperoni sheetzza" + icon_state = "sheet-pizza" + custom_materials = list(/datum/material/pizza = MINERAL_MATERIAL_AMOUNT) + merge_type = /obj/item/stack/sheet/pizza + material_type = /datum/material/pizza + material_modifier = 1 + +/obj/item/stack/sheet/pizza/fifty + amount = 50 +/obj/item/stack/sheet/pizza/twenty + amount = 20 +/obj/item/stack/sheet/pizza/five + amount = 5 + +/obj/item/stack/sheet/sandblock + name = "blocks of sand" + desc = "You're too old to be playing with sandcastles. Now you build... sandstations." + singular_name = "block of sand" + icon_state = "sheet-sandstone" + custom_materials = list(/datum/material/sand = MINERAL_MATERIAL_AMOUNT) + merge_type = /obj/item/stack/sheet/sandblock + material_type = /datum/material/sand + material_modifier = 1 + +/obj/item/stack/sheet/sandblock/fifty + amount = 50 +/obj/item/stack/sheet/sandblock/twenty + amount = 20 +/obj/item/stack/sheet/sandblock/five + amount = 5 diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index dfba533247..57c8ba75d8 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -10,10 +10,14 @@ throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") novariants = FALSE - mats_per_stack = MINERAL_MATERIAL_AMOUNT - var/sheettype = null //this is used for girders in the creation of walls/false walls - var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity - var/shard_type // the shard debris typepath left over by solar panels and windows etc. + ///this is used for girders in the creation of walls/false walls + var/sheettype = null + ///turn-in value for the gulag stacker - loosely relative to its rarity + var/point_value = 0 + /// the shard debris typepath left over by solar panels and windows etc. + var/shard_type + ///What type of wall does this sheet spawn + var/walltype /obj/item/stack/sheet/Initialize(mapload, new_amount, merge) . = ..() diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 2c8e700316..b124908bf2 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -22,7 +22,7 @@ var/merge_type = null // This path and its children should merge with this stack, defaults to src.type var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount var/novariants = TRUE //Determines whether the item should update it's sprites based on amount. - var/mats_per_stack = 0 + var/list/mats_per_unit //list that tells you how much is in a single unit. ///Datum material type that this stack is made of var/material_type //NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind() @@ -47,8 +47,11 @@ if(!merge_type) merge_type = type if(custom_materials && custom_materials.len) + mats_per_unit = list() + var/in_process_mat_list = custom_materials.Copy() for(var/i in custom_materials) - custom_materials[SSmaterials.GetMaterialRef(i)] = mats_per_stack * amount + mats_per_unit[SSmaterials.GetMaterialRef(i)] = in_process_mat_list[i] + custom_materials[i] *= amount . = ..() if(merge) for(var/obj/item/stack/S in loc) @@ -60,7 +63,7 @@ var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material for(var/i in M.categories) switch(i) - if(MAT_CATEGORY_RIGID) + if(MAT_CATEGORY_BASE_RECIPES) var/list/temp = SSmaterials.rigid_stack_recipes.Copy() recipes += temp update_weight() @@ -309,16 +312,19 @@ /obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough if(check && zero_amount()) - return FALSE + return TRUE if (is_cyborg) return source.use_charge(used * cost) if (amount < used) return FALSE amount -= used - if(check) - zero_amount() - for(var/i in custom_materials) - custom_materials[i] = amount * mats_per_stack + if(check && zero_amount()) + return FALSE + if(length(mats_per_unit)) + var/temp_materials = custom_materials.Copy() + for(var/i in mats_per_unit) + temp_materials[i] = mats_per_unit[i] * src.amount + set_custom_materials(temp_materials) update_icon() update_weight() return TRUE @@ -350,10 +356,11 @@ source.add_charge(amount * cost) else src.amount += amount - if(custom_materials && custom_materials.len) - for(var/i in custom_materials) - custom_materials[SSmaterials.GetMaterialRef(i)] = MINERAL_MATERIAL_AMOUNT * src.amount - set_custom_materials() //Refresh + if(length(mats_per_unit)) + var/temp_materials = custom_materials.Copy() + for(var/i in mats_per_unit) + temp_materials[i] = mats_per_unit[i] * src.amount + set_custom_materials(temp_materials) update_icon() update_weight() diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 0635c55ca3..13fca1e8fe 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -9,16 +9,35 @@ throw_speed = 3 throw_range = 7 max_amount = 60 - mats_per_stack = 500 var/turf_type = null var/mineralType = null novariants = TRUE + var/human_maxHealth = 100 /obj/item/stack/tile/Initialize(mapload, amount) . = ..() pixel_x = rand(-3, 3) pixel_y = rand(-3, 3) //randomize a little +/obj/item/stack/tile/examine(mob/user) + . = ..() + if(throwforce && !is_cyborg) //do not want to divide by zero or show the message to borgs who can't throw + var/verb + switch(CEILING(human_maxHealth / throwforce, 1)) //throws to crit a human + if(1 to 3) + verb = "superb" + if(4 to 6) + verb = "great" + if(7 to 9) + verb = "good" + if(10 to 12) + verb = "fairly decent" + if(13 to 15) + verb = "mediocre" + if(!verb) + return + . += "Those could work as a [verb] throwing weapon." + /obj/item/stack/tile/attackby(obj/item/W, mob/user, params) if (istype(W, /obj/item/weldingtool)) @@ -470,7 +489,7 @@ /obj/item/stack/tile/plasteel name = "floor tile" singular_name = "floor tile" - desc = "Those could work as a pretty decent throwing weapon." + desc = "The ground you walk on." icon_state = "tile" force = 6 custom_materials = list(/datum/material/iron=500) @@ -482,7 +501,15 @@ resistance_flags = FIRE_PROOF /obj/item/stack/tile/plasteel/cyborg - desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR custom_materials = null // All other Borg versions of items have no Metal or Glass - RR is_cyborg = 1 cost = 125 + +/obj/item/stack/tile/material + name = "floor tile" + singular_name = "floor tile" + desc = "The ground you walk on." + throwforce = 10 + icon_state = "material_tile" + turf_type = /turf/open/floor/material + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index cacf361722..ff62b9cc48 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -170,7 +170,7 @@ qdel(src) return - if(S.sheettype && S.sheettype != "runed") + if(S.sheettype != "runed") var/M = S.sheettype if(state == GIRDER_DISPLACED) var/F = text2path("/obj/structure/falsewall/[M]") @@ -188,9 +188,13 @@ transfer_fingerprints_to(FW) qdel(src) else - var/F = text2path("/turf/closed/wall/mineral/[M]") + var/list/material_list + var/F = S.walltype if(!F) - return + F = /turf/closed/wall/material + if(S.material_type) + material_list = list() + material_list[SSmaterials.GetMaterialRef(S.material_type)] = MINERAL_MATERIAL_AMOUNT * 2 if(S.get_amount() < 2) to_chat(user, "You need at least two sheets to add plating!") return @@ -201,7 +205,9 @@ S.use(2) to_chat(user, "You add the plating.") var/turf/T = get_turf(src) - T.PlaceOnTop(F) + var/turf/newturf = T.PlaceOnTop(F) + if(material_list) + newturf.set_custom_materials(material_list) transfer_fingerprints_to(T) qdel(src) return diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 5eecc6962a..41e7c6c60f 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -157,8 +157,7 @@ secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet /obj/structure/toilet/greyscale - - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_EFFECTS buildstacktype = null /obj/structure/urinal @@ -582,6 +581,12 @@ G.use(1) return + if(istype(O, /obj/item/stack/ore/glass)) + new /obj/item/stack/sheet/sandblock(loc) + to_chat(user, "You wet the sand in the sink and form it into a block.") + O.use(1) + return + if(!istype(O)) return if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand. @@ -702,11 +707,6 @@ icon_state = "puddle" resistance_flags = UNACIDABLE -/obj/structure/sink/greyscale - icon_state = "sink_greyscale" - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR - buildstacktype = null - //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/sink/puddle/attack_hand(mob/M) icon_state = "puddle-splash" @@ -722,7 +722,8 @@ qdel(src) /obj/structure/sink/greyscale - material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + icon_state = "sink_greyscale" + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_EFFECTS buildstacktype = null //Shower Curtains// diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 75603a1116..bdca384bd0 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -189,9 +189,12 @@ if(user && !silent) to_chat(user, "You remove the floor tile.") if(floor_tile && make_tile) - new floor_tile(src) + spawn_tile() return make_plating() +/turf/open/floor/proc/spawn_tile() + new floor_tile(src) + /turf/open/floor/singularity_pull(S, current_size) . = ..() switch(current_size) @@ -293,3 +296,13 @@ return TRUE return FALSE + +/turf/open/floor/material + name = "floor" + icon_state = "materialfloor" + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + +/turf/open/floor/material/spawn_tile() + for(var/i in custom_materials) + var/datum/material/M = i + new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index 8e0eace9cd..f26a4b827a 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -76,11 +76,15 @@ var/obj/item/stack/tile/W = C if(!W.use(1)) return - var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR) - if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow - var/obj/item/stack/tile/light/L = W - var/turf/open/floor/light/F = T - F.state = L.state + if(istype(W, /obj/item/stack/tile/material)) + var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR) + newturf.set_custom_materials(W.custom_materials) + else if(W.turf_type) + var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR) + if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow + var/obj/item/stack/tile/light/L = W + var/turf/open/floor/light/F = T + F.state = L.state playsound(src, 'sound/weapons/genhit.ogg', 50, 1) else to_chat(user, "This section is too damaged to support a tile! Use a welder to fix the damage.") diff --git a/code/game/turfs/simulated/wall/material_walls.dm b/code/game/turfs/simulated/wall/material_walls.dm new file mode 100644 index 0000000000..d3952609e0 --- /dev/null +++ b/code/game/turfs/simulated/wall/material_walls.dm @@ -0,0 +1,22 @@ +/turf/closed/wall/material + name = "wall" + desc = "A huge chunk of material used to separate rooms." + icon = 'icons/turf/walls/materialwall.dmi' + icon_state = "wall" + canSmoothWith = list(/turf/closed/wall/material) + smooth = SMOOTH_TRUE + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + +/turf/closed/wall/material/break_wall() + for(var/i in custom_materials) + var/datum/material/M = i + new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) + return new girder_type(src) + +/turf/closed/wall/material/devastate_wall() + for(var/i in custom_materials) + var/datum/material/M = i + new M.sheet_type(src, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) + +/turf/closed/wall/material/mat_update_desc(mat) + desc = "A huge chunk of [mat] used to separate rooms." diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 88f6dd6962..5db289bd31 100755 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -85,6 +85,9 @@ if (opacity) has_opaque_atom = TRUE + // apply materials properly from the default custom_materials value + set_custom_materials(custom_materials) + ComponentInitialize() return INITIALIZE_HINT_NORMAL diff --git a/code/modules/antagonists/bloodsucker/items/bloodsucker_organs.dm b/code/modules/antagonists/bloodsucker/items/bloodsucker_organs.dm index 640c53946f..25de64fe34 100644 --- a/code/modules/antagonists/bloodsucker/items/bloodsucker_organs.dm +++ b/code/modules/antagonists/bloodsucker/items/bloodsucker_organs.dm @@ -31,10 +31,6 @@ beating = 0 var/fakingit = 0 -/obj/item/organ/heart/vampheart/prepare_eat() - ..() - // Do cool stuff for eating vamp heart? - /obj/item/organ/heart/vampheart/Restart() beating = 0 // DONT run ..(). We don't want to start beating again. return 0 diff --git a/code/modules/arousal/genitals.dm b/code/modules/arousal/genitals.dm index fb254a2dcc..4d2e5e6fef 100644 --- a/code/modules/arousal/genitals.dm +++ b/code/modules/arousal/genitals.dm @@ -1,7 +1,7 @@ /obj/item/organ/genital color = "#fcccb3" w_class = WEIGHT_CLASS_SMALL - organ_flags = ORGAN_NO_DISMEMBERMENT + organ_flags = ORGAN_NO_DISMEMBERMENT|ORGAN_EDIBLE var/shape var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code var/genital_flags //see citadel_defines.dm diff --git a/code/modules/food_and_drinks/food.dm b/code/modules/food_and_drinks/food.dm index 203eb3eef6..f83a1222fd 100644 --- a/code/modules/food_and_drinks/food.dm +++ b/code/modules/food_and_drinks/food.dm @@ -6,7 +6,6 @@ /// get_random_food proc. //////////////////////////////////////////////////////////////////////////////// -#define STOP_SERVING_BREAKFAST (15 MINUTES) /obj/item/reagent_containers/food possible_transfer_amounts = list() @@ -51,5 +50,3 @@ if((foodtype & BREAKFAST) && world.time - SSticker.round_start_time < STOP_SERVING_BREAKFAST) SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast) last_check_time = world.time - -#undef STOP_SERVING_BREAKFAST diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index b8fa64a7bc..a35dcc1dc4 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -1,6 +1,7 @@ /obj/item/reagent_containers/food/snacks/meat var/subjectname = "" var/subjectjob = null + custom_materials = list(/datum/material/meat = MINERAL_MATERIAL_AMOUNT * 4) /obj/item/reagent_containers/food/snacks/meat/slab name = "meat" diff --git a/code/modules/food_and_drinks/food/snacks_pizza.dm b/code/modules/food_and_drinks/food/snacks_pizza.dm index ebc67a28c1..f30c182963 100644 --- a/code/modules/food_and_drinks/food/snacks_pizza.dm +++ b/code/modules/food_and_drinks/food/snacks_pizza.dm @@ -10,6 +10,17 @@ tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1) foodtype = GRAIN | DAIRY | VEGETABLES +/obj/item/reagent_containers/food/snacks/pizzaslice/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/kitchen/rollingpin)) + if(!isturf(loc)) + to_chat(user, "You need to put [src] on a surface to roll it out!") + return + new /obj/item/stack/sheet/pizza(loc) + to_chat(user, "You smoosh [src] into a cheesy sheet.") + qdel(src) + return + return ..() + /obj/item/reagent_containers/food/snacks/pizzaslice icon = 'icons/obj/food/pizzaspaghetti.dmi' list_reagents = list(/datum/reagent/consumable/nutriment = 5) diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm index 439929b9c1..1de3a86702 100644 --- a/code/modules/mining/equipment/regenerative_core.dm +++ b/code/modules/mining/equipment/regenerative_core.dm @@ -111,9 +111,6 @@ go_inert() return ..() -/obj/item/organ/regenerative_core/prepare_eat() - return null - /*************************Legion core********************/ /obj/item/organ/regenerative_core/legion desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness." diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index f6b7110803..f429230453 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -17,7 +17,6 @@ var/points = 0 //How many points this ore gets you from the ore redemption machine var/refined_type = null //What this ore defaults to being refined into novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going - mats_per_stack = MINERAL_MATERIAL_AMOUNT var/list/stack_overlays /obj/item/stack/ore/update_overlays() diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index 687442c1f8..4fda02317e 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -76,9 +76,6 @@ REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C) C.update_hair() -/obj/item/organ/brain/prepare_eat() - return // Too important to eat. - /obj/item/organ/brain/proc/transfer_identity(mob/living/L) name = "[L.name]'s brain" if(brainmob) diff --git a/code/modules/mob/living/carbon/alien/organs.dm b/code/modules/mob/living/carbon/alien/organs.dm index 8485fece85..8e3966eb03 100644 --- a/code/modules/mob/living/carbon/alien/organs.dm +++ b/code/modules/mob/living/carbon/alien/organs.dm @@ -1,7 +1,8 @@ /obj/item/organ/alien icon_state = "xgibmid2" + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/acid = 10) var/list/alien_powers = list() - organ_flags = ORGAN_NO_SPOIL + organ_flags = ORGAN_NO_SPOIL|ORGAN_EDIBLE /obj/item/organ/alien/Initialize() . = ..() @@ -26,12 +27,6 @@ owner.RemoveAbility(P) ..() -/obj/item/organ/alien/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/toxin/acid, 10) - return S - - /obj/item/organ/alien/plasmavessel name = "plasma vessel" icon_state = "plasma" @@ -39,17 +34,13 @@ zone = BODY_ZONE_CHEST slot = "plasmavessel" alien_powers = list(/obj/effect/proc_holder/alien/plant, /obj/effect/proc_holder/alien/transfer) + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/plasma = 10) var/storedPlasma = 100 var/max_plasma = 250 var/heal_rate = 5 var/plasma_rate = 10 -/obj/item/organ/alien/plasmavessel/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/toxin/plasma, storedPlasma/10) - return S - /obj/item/organ/alien/plasmavessel/large name = "large plasma vessel" icon_state = "plasma_large" diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm index 9bb50bdf42..bb92eb79bd 100644 --- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm +++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm @@ -4,6 +4,7 @@ name = "alien embryo" icon = 'icons/mob/alien.dmi' icon_state = "larva0_dead" + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/acid = 10) var/stage = 0 var/bursting = FALSE @@ -16,11 +17,6 @@ if(prob(10)) AttemptGrow(0) -/obj/item/organ/body_egg/alien_embryo/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/toxin/acid, 10) - return S - /obj/item/organ/body_egg/alien_embryo/on_life() . = ..() if(!owner) diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm index bc5f198b4d..7ca057711e 100644 --- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm +++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm @@ -89,11 +89,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // //These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world. var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds var/last_alcohol_spam - -/obj/item/organ/dwarfgland/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/consumable/ethanol, stored_alcohol/10) - return S + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/ethanol = 10) /obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops.. . = ..() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index cb43a8489a..9e1e7a1b89 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -128,7 +128,7 @@ S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper) if(S && S.source) - S.custom_materials = null + S.set_custom_materials(null) S.is_cyborg = 1 if(I.loc != src) diff --git a/code/modules/projectiles/boxes_magazines/_box_magazine.dm b/code/modules/projectiles/boxes_magazines/_box_magazine.dm index 8ebddaa24f..9ea030da99 100644 --- a/code/modules/projectiles/boxes_magazines/_box_magazine.dm +++ b/code/modules/projectiles/boxes_magazines/_box_magazine.dm @@ -114,11 +114,13 @@ /obj/item/ammo_box/update_icon() . = ..() desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!" - for (var/material in bullet_cost) - var/material_amount = bullet_cost[material] - material_amount = (material_amount*stored_ammo.len) + base_cost[material] - custom_materials[material] = material_amount - set_custom_materials(custom_materials)//make sure we setup the correct properties again + if(length(bullet_cost)) + var/temp_materials = custom_materials.Copy() + for (var/material in bullet_cost) + var/material_amount = bullet_cost[material] + material_amount = (material_amount*stored_ammo.len) + base_cost[material] + temp_materials[material] = material_amount + set_custom_materials(temp_materials) /obj/item/ammo_box/update_icon_state() switch(multiple_sprites) diff --git a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm index 804556cb04..e0702be689 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm @@ -154,3 +154,12 @@ build_path = /obj/item/circuitboard/machine/shuttle/heater category = list ("Shuttle Machinery") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/board/sheetifier + name = "Sheetifier" + desc = "This machine turns weird things into sheets." + id = "sheetifier" + build_path = /obj/item/circuitboard/machine/sheetifier + category = list ("Misc. Machinery") + departmental_flags = DEPARTMENTAL_FLAG_ALL + diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm index a5df3f4d12..5a50120833 100644 --- a/code/modules/research/machinery/_production.dm +++ b/code/modules/research/machinery/_production.dm @@ -96,7 +96,7 @@ for(var/i in 1 to amount) var/obj/O = new path(get_turf(src)) if(efficient_with(O.type)) - O.set_custom_materials(matlist.Copy()) + O.set_custom_materials(matlist) O.rnd_crafted(src) SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]")) investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH) diff --git a/code/modules/research/techweb/nodes/engineering_nodes.dm b/code/modules/research/techweb/nodes/engineering_nodes.dm index eac8c2faf2..d024823c85 100644 --- a/code/modules/research/techweb/nodes/engineering_nodes.dm +++ b/code/modules/research/techweb/nodes/engineering_nodes.dm @@ -16,7 +16,9 @@ display_name = "Advanced Engineering" description = "Pushing the boundaries of physics, one chainsaw-fist at a time." prereq_ids = list("engineering", "emp_basic") - design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask" , "rcd_loaded", "rpd", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade_frames", "rcd_upgrade_simple_circuits", "rcd_ammo_large") + design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask" , "rcd_loaded", "rpd", + "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade_frames", + "rcd_upgrade_simple_circuits", "rcd_ammo_large", "sheetifier") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000) /datum/techweb_node/anomaly diff --git a/code/modules/surgery/organ_manipulation.dm b/code/modules/surgery/organ_manipulation.dm index f493137424..4ce51ae119 100644 --- a/code/modules/surgery/organ_manipulation.dm +++ b/code/modules/surgery/organ_manipulation.dm @@ -61,7 +61,7 @@ time = 64 name = "manipulate organs" repeatable = 1 - implements = list(/obj/item/organ = 100, /obj/item/reagent_containers/food/snacks/organ = 0, /obj/item/organ_storage = 100) + implements = list(/obj/item/organ = 100, /obj/item/organ_storage = 100) var/implements_extract = list(TOOL_HEMOSTAT = 100, TOOL_CROWBAR = 55) var/current_type var/obj/item/organ/I = null @@ -85,6 +85,10 @@ if(target_zone != I.zone || target.getorganslot(I.slot)) to_chat(user, "There is no room for [I] in [target]'s [parse_zone(target_zone)]!") return -1 + var/obj/item/organ/meatslab = tool + if(!meatslab.useable) + to_chat(user, "[I] seems to have been chewed on, you can't use this!") + return -1 display_results(user, target, "You begin to insert [tool] into [target]'s [parse_zone(target_zone)]...", "[user] begins to insert [tool] into [target]'s [parse_zone(target_zone)].", "[user] begins to insert something into [target]'s [parse_zone(target_zone)].") @@ -111,9 +115,6 @@ else return -1 - else if(istype(tool, /obj/item/reagent_containers/food/snacks/organ)) - to_chat(user, "[tool] was bitten by someone! It's too damaged to use!") - return -1 /datum/surgery_step/manipulate_organs/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(current_type == "insert") if(istype(tool, /obj/item/organ_storage)) diff --git a/code/modules/surgery/organs/appendix.dm b/code/modules/surgery/organs/appendix.dm index c737e8bc30..782991d79c 100644 --- a/code/modules/surgery/organs/appendix.dm +++ b/code/modules/surgery/organs/appendix.dm @@ -37,9 +37,3 @@ ..() if(inflamed) M.ForceContractDisease(new /datum/disease/appendicitis(), FALSE, TRUE) - -/obj/item/organ/appendix/prepare_eat() - var/obj/S = ..() - if(inflamed) - S.reagents.add_reagent(/datum/reagent/toxin/bad_food, 5) - return S diff --git a/code/modules/surgery/organs/heart.dm b/code/modules/surgery/organs/heart.dm index 465c10c4cd..e251abfd35 100644 --- a/code/modules/surgery/organs/heart.dm +++ b/code/modules/surgery/organs/heart.dm @@ -61,10 +61,10 @@ return "a healthy" return "an unstable" -/obj/item/organ/heart/prepare_eat() - var/obj/S = ..() - S.icon_state = "[icon_base]-off" - return S +/obj/item/organ/heart/OnEatFrom(eater, feeder) + . = ..() + beating = FALSE + update_icon() /obj/item/organ/heart/on_life() . = ..() diff --git a/code/modules/surgery/organs/liver.dm b/code/modules/surgery/organs/liver.dm index b24034ca4a..2465b63800 100755 --- a/code/modules/surgery/organs/liver.dm +++ b/code/modules/surgery/organs/liver.dm @@ -23,6 +23,7 @@ var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver var/filterToxins = TRUE //whether to filter toxins var/cachedmoveCalc = 1 + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/iron = 5) /obj/item/organ/liver/on_life() . = ..() @@ -44,11 +45,6 @@ if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability to_chat(owner, "You feel a dull pain in your abdomen.") -/obj/item/organ/liver/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/iron, 5) - return S - /obj/item/organ/liver/applyOrganDamage(d, maximum = maxHealth) . = ..() if(!. || QDELETED(owner)) diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index b3020ae13f..949eef62d0 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -24,6 +24,8 @@ now_fixed = "Your lungs seem to once again be able to hold air." high_threshold_cleared = "The constriction around your chest loosens as your breathing calms down." + food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/medicine/salbutamol = 5) + //Breath damage var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa @@ -458,11 +460,6 @@ else if(!(organ_flags & ORGAN_FAILING)) failed = FALSE -/obj/item/organ/lungs/prepare_eat() - var/obj/S = ..() - S.reagents.add_reagent(/datum/reagent/medicine/salbutamol, 5) - return S - /obj/item/organ/lungs/ipc name = "ipc lungs" icon_state = "lungs-c" diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 761ebc17a2..0378340117 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -8,7 +8,7 @@ var/zone = BODY_ZONE_CHEST var/slot // DO NOT add slots with matching names to different zones - it will break internal_organs_slot list! - var/organ_flags = NONE + var/organ_flags = ORGAN_EDIBLE var/maxHealth = STANDARD_ORGAN_THRESHOLD var/damage = 0 //total damage this organ has sustained ///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick @@ -25,7 +25,23 @@ var/now_fixed var/high_threshold_cleared var/low_threshold_cleared - rad_flags = RAD_NO_CONTAMINATE + + ///When you take a bite you cant jam it in for surgery anymore. + var/useable = TRUE + var/list/food_reagents = list(/datum/reagent/consumable/nutriment = 5) + +/obj/item/organ/Initialize() + . = ..() + if(organ_flags & ORGAN_EDIBLE) + AddComponent(/datum/component/edible, food_reagents, null, RAW | MEAT | GROSS, null, 10, null, null, null, CALLBACK(src, .proc/OnEatFrom)) + START_PROCESSING(SSobj, src) + +/obj/item/organ/Destroy() + if(owner) + // The special flag is important, because otherwise mobs can die + // while undergoing transformation into different mobs. + Remove(TRUE) + return ..() /obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE) if(!iscarbon(M) || owner == M) @@ -157,47 +173,8 @@ if(damage > high_threshold) . += "[src] is starting to look discolored." - -/obj/item/organ/proc/prepare_eat() - var/obj/item/reagent_containers/food/snacks/organ/S = new - S.name = name - S.desc = desc - S.icon = icon - S.icon_state = icon_state - S.w_class = w_class - - return S - -/obj/item/reagent_containers/food/snacks/organ - name = "appendix" - icon_state = "appendix" - icon = 'icons/obj/surgery.dmi' - list_reagents = list(/datum/reagent/consumable/nutriment = 5) - foodtype = RAW | MEAT | GROSS - - -/obj/item/organ/Initialize() - . = ..() - START_PROCESSING(SSobj, src) - -/obj/item/organ/Destroy() - if(owner) - // The special flag is important, because otherwise mobs can die - // while undergoing transformation into different mobs. - Remove(TRUE) - return ..() - -/obj/item/organ/attack(mob/living/carbon/M, mob/user) - if(M == user && ishuman(user)) - var/mob/living/carbon/human/H = user - if(status == ORGAN_ORGANIC) - var/obj/item/reagent_containers/food/snacks/S = prepare_eat() - if(S) - qdel(src) - if(H.put_in_active_hand(S)) - S.attack(H, H) - else - ..() +/obj/item/organ/proc/OnEatFrom(eater, feeder) + useable = FALSE //You can't use it anymore after eating it you spaztic /obj/item/organ/item_action_slot_check(slot,mob/user) return //so we don't grant the organ's action to mobs who pick up the organ. diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index f8547dda6e..1c4a2d3043 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -252,6 +252,7 @@ name = "robotic voicebox" desc = "A voice synthesizer that can interface with organic lifeforms." status = ORGAN_ROBOTIC + organ_flags = ORGAN_NO_SPOIL icon_state = "tonguerobot" say_mod = "states" attack_verb = list("beeped", "booped") diff --git a/icons/materials/composite.dmi b/icons/materials/composite.dmi new file mode 100644 index 0000000000..a2a92b6eb7 Binary files /dev/null and b/icons/materials/composite.dmi differ diff --git a/icons/obj/machines/sheetifier.dmi b/icons/obj/machines/sheetifier.dmi new file mode 100644 index 0000000000..46d8b06bab Binary files /dev/null and b/icons/obj/machines/sheetifier.dmi differ diff --git a/icons/obj/stack_objects.dmi b/icons/obj/stack_objects.dmi index ac6478928d..aa29bd63cc 100644 Binary files a/icons/obj/stack_objects.dmi and b/icons/obj/stack_objects.dmi differ diff --git a/icons/obj/tiles.dmi b/icons/obj/tiles.dmi index 09568ebea1..df080ce3e6 100644 Binary files a/icons/obj/tiles.dmi and b/icons/obj/tiles.dmi differ diff --git a/icons/turf/floors.dmi b/icons/turf/floors.dmi index 477120870b..20963e7fbe 100644 Binary files a/icons/turf/floors.dmi and b/icons/turf/floors.dmi differ diff --git a/icons/turf/walls/materialwall.dmi b/icons/turf/walls/materialwall.dmi new file mode 100644 index 0000000000..c497f76c2e Binary files /dev/null and b/icons/turf/walls/materialwall.dmi differ diff --git a/sound/effects/meatslap.ogg b/sound/effects/meatslap.ogg new file mode 100644 index 0000000000..3d8ea7df1a Binary files /dev/null and b/sound/effects/meatslap.ogg differ diff --git a/tgstation.dme b/tgstation.dme index 78cce84a0c..7559e432f4 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -405,6 +405,7 @@ #include "code\datums\components\construction.dm" #include "code\datums\components\dejavu.dm" #include "code\datums\components\earprotection.dm" +#include "code\datums\components\edible.dm" #include "code\datums\components\edit_complainer.dm" #include "code\datums\components\embedded.dm" #include "code\datums\components\explodable.dm" @@ -579,6 +580,8 @@ #include "code\datums\martial\wrestling.dm" #include "code\datums\materials\_material.dm" #include "code\datums\materials\basemats.dm" +#include "code\datums\materials\meat.dm" +#include "code\datums\materials\pizza.dm" #include "code\datums\mood_events\beauty_events.dm" #include "code\datums\mood_events\drink_events.dm" #include "code\datums\mood_events\drug_events.dm" @@ -761,6 +764,7 @@ #include "code\game\machinery\rechargestation.dm" #include "code\game\machinery\recycler.dm" #include "code\game\machinery\requests_console.dm" +#include "code\game\machinery\sheetifier.dm" #include "code\game\machinery\shieldgen.dm" #include "code\game\machinery\Sleeper.dm" #include "code\game\machinery\slotmachine.dm" @@ -1272,6 +1276,7 @@ #include "code\game\turfs\simulated\floor\plating\asteroid.dm" #include "code\game\turfs\simulated\floor\plating\dirt.dm" #include "code\game\turfs\simulated\floor\plating\misc_plating.dm" +#include "code\game\turfs\simulated\wall\material_walls.dm" #include "code\game\turfs\simulated\wall\mineral_walls.dm" #include "code\game\turfs\simulated\wall\misc_walls.dm" #include "code\game\turfs\simulated\wall\reinf_walls.dm"