Merge pull request #4186 from Citadel-Station-13/upstream-merge-33157
[MIRROR] Clean up some loc assignments
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@@ -1042,4 +1042,4 @@ GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
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/obj/mecha/update_remote_sight(mob/living/user)
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if(occupant_sight_flags)
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if(user == occupant)
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user.sight |= occupant_sight_flags
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user.sight |= occupant_sight_flags
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@@ -228,7 +228,7 @@
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var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
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if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
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A.loc = newloc
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A.forceMove(newloc)
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spawn()
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if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
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@@ -117,9 +117,8 @@
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/obj/effect/step_trigger/teleporter/Trigger(atom/movable/A)
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if(teleport_x && teleport_y && teleport_z)
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A.x = teleport_x
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A.y = teleport_y
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A.z = teleport_z
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var/turf/T = locate(teleport_x, teleport_y, teleport_z)
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A.forceMove(T)
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/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
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@@ -132,9 +131,9 @@
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if(teleport_x && teleport_y && teleport_z)
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if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
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A.x = rand(teleport_x, teleport_x_offset)
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A.y = rand(teleport_y, teleport_y_offset)
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A.z = rand(teleport_z, teleport_z_offset)
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var/turf/T = locate(rand(teleport_x, teleport_x_offset), rand(teleport_y, teleport_y_offset), rand(teleport_z, teleport_z_offset))
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if (T)
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A.forceMove(T)
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/* Fancy teleporter, creates sparks and smokes when used */
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@@ -198,4 +197,3 @@
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if(happens_once)
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qdel(src)
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@@ -80,7 +80,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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A.density = FALSE
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var/obj/effect/extraction_holder/holder_obj = new(A.loc)
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holder_obj.appearance = A.appearance
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A.loc = holder_obj
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A.forceMove(holder_obj)
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balloon2 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_expand")
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balloon2.pixel_y = 10
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balloon2.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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@@ -113,7 +113,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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var/list/flooring_near_beacon = list()
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for(var/turf/open/floor in orange(1, beacon))
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flooring_near_beacon += floor
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holder_obj.loc = pick(flooring_near_beacon)
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holder_obj.forceMove(pick(flooring_near_beacon))
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animate(holder_obj, pixel_z = 10, time = 50)
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sleep(50)
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animate(holder_obj, pixel_z = 15, time = 10)
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@@ -131,7 +131,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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A.density = initial(A.density)
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animate(holder_obj, pixel_z = 0, time = 5)
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sleep(5)
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A.loc = holder_obj.loc
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A.forceMove(holder_obj.loc)
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qdel(holder_obj)
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if(uses_left <= 0)
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qdel(src)
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@@ -160,7 +160,7 @@
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return
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if(!B)
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return
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src.loc = B.loc
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forceMove(B.loc)
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src.client.eye = src
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src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B></span>")
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exit_blood_effect(B)
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@@ -1022,4 +1022,4 @@
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/mob/living/proc/add_abilities_to_panel()
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for(var/obj/effect/proc_holder/A in abilities)
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statpanel("[A.panel]",A.get_panel_text(),A)
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statpanel("[A.panel]",A.get_panel_text(),A)
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@@ -78,4 +78,4 @@
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var/last_words //used for database logging
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var/list/obj/effect/proc_holder/abilities = list()
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var/list/obj/effect/proc_holder/abilities = list()
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